I previously posted some warts-and-all email summaries of the ‘Curse of Strahd’ campaign I ran in 2017. It was the first campaign I sent summaries to players by email after each game (I was a bit lazy prior to that). Here’s the follow up campaign – 2018’s ‘Tomb of Annihilation’. We used experience points rather than milestones/level-based progression, which led to some ‘xp grinding’ along the way. Each session was 4 hours long. Some of the summaries may be amusing; don’t forget these are unedited emails, so please forgive their somewhat chaotic nature and poor sentence structure/grammar. If you’re a D&D fan you may enjoy them. And maybe even if you aren’t.
Note: There is no week 26 – we missed that week due to other commitments
The Tomb of the Nine Gods! Welcome back Steve K, who was away at uni, but re-joined the party with a new Monk.
The party rested after Daniel’s Bard decided to slice and dice poor old Orvex’s body for food(!), still unwilling to admit that she was, in fact, a serial killer of epic proportions and undoubtedly evil. I’m sure she won’t put that on her Tinder profile.
The party found a room with a gaping mouth that could be passed twice before it chomped them, a sarcophagus, a young daughter of the Last Queen of Omu in the form of a telepathic skull, hordes of undead tarantulas and some nifty teamwork (including an incredible bow shot by Morgan’s Rogue that took out the swarm with one arrow – ricochets, I’m sure!). And gained a nice Staff of the Serpents for Mark’s Cleric.
Onto a corridor with a giant propeller blade and a pressure plate! Dan’s Halfling Warlock boarded William’s Druid who had turned into a Giant Wolf Spider and crawled across the walls and past the blades to the room beyond, where three chests and a 20-foot deep pit with a sarcophagus lay. Dan’s Warlock got stuck in one of the chests and lost all his metal possessions (including all his money). Steve K’s Monk was persuaded by William’s Druid to enter a chest and got disintegrated. DOH!
William’s Druid, Dan’s Warlock and Morgan’s Rogue (without his weapons – long story) confronted a mummy from the sarcophagus. Mark’s Cleric decided to Dimension Door himself, Daniel’s Bard and Morgan’s weapons (long story) to the room to help out but ended up in another room fighting an Otyugh. They eventually got out after defeating the beastie, getting a nasty disease and later healing it.
They gained a nice Mace of Terror for William’s Druid, plus he was possessed by the Trickster God Wongo, who gave him a psionic power and a nice psychological flaw…
The party rested at the front door, then headed off to level two and a room with a devil’s face and a deep, blackness-enshrouded pit, a corridor (possibly leading to an alternate tomb), a dead goat man body with a staff and spell book, the story of a previous party caught in the tomb, and finally a new room that smelled of wine (with a sarcophagus – how unexpected).
Next week: The winey-smelling room! Other stuff!
The Tomb of the Nine Gods!
Into the false tomb! William’s druid, inhabited by Wongo, went all Wongo on that sh%t and decided to open the sarcophagus lid, exposing the illusionary light to the wooden plaque, which triggered the block falling slowly to seal off the room, which led to everyone leaving except for Chloe’s Sorcerer and Daniel’s Bard (hey, thanks heaps, party of supportive friends). While the rest were sealed off outside, wine started to fill the room and three Wine Weirds (like Water Weirds, but with…well, wine) attacked the brave and soon-to-be-dead heroines!
Mark’s Cleric, Davor’s Ranger and Morgan’s Rogue headed off to the circular corridor to the alternate tomb, triggering the trap in the duplicate room and rushing back. Nice try, guys.
Chloe’s sorcerer found the hidden escape tunnel, Daniel’s bard followed and they ended up in another tomb room with a sarcophagus (ho hum) and a pentagram in salt. Ten minutes later the door rose and the wine rushed out. The party found the crawl space, Daniel’s Bard pretended to be a demon and told them to f%ck off. The party joined up and William’s Wongo-mad Druid decided to break the salt circle. A Grey Slaad went wild on the team and after a lovely, spell-ridden battle, succumbed to the pointy bits of their weapons.
After a long rest in the demonic tomb (as you do), the party located a secret door to a secret room…
Next Week: DOH! Or something that sounds like that. Or something else.
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