Fantasy Maps – hand drawn vs. digital

I’m a huge fan of maps. I draw lots of them, and occasionally give them away free on this site. But I’m a bit old school when it comes to my preferences. I love hand drawn maps, but I’m not a fan of digital maps.

Laidback DM - Connectable Town Maps 2

Why don’t I like fully digitally created maps? They take just as long as hand drawn ones, and arguably are just as good or sometimes even better looking. For me, purely digital maps look a bit too much like a computer game, and often they look a bit artificial. The really good ones look a bit TOO good. In many ways, they get away from the idea of a pre-tech fantasy world.

But hand drawn maps? They fit the fantasy setting. When I see a good hand drawn map, it invokes warm, fuzzy feelings and feels as if it was drawn by a cartographer on an actual fantasy world. It’s more in keeping with the games I play and the main reason why I will never go ‘full digital’ (I hand draw my maps and then color them digitally in photoshop, but that’s only because I’m an awful painter).

Laidback DM - Map Stretch Goal2

There are a number of old school, hand drawing cartographers out there. Many provide their maps for free or have patreon sites where you can get regular maps for a low price. Here’s a few of my faves:

Game on!

Steve 😊

If you like old school, hand drawn maps, check out my own maps at https://www.drivethrurpg.com/m/browser/publisher/13989

For more Laidback DM, click here.

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Flanking: Good Team Work or Unbalancing the Game?

Flanking is an optional rule in D&D 5e, generally used with miniatures (although you can also use it in theater-of-the-mind combat if you want—I do). Flanking is where two or more miniatures ‘surround’ another (which we’ll call the 3rd), on directly opposite sides. The theory is that the 2nd miniature is distracting the 3rd while the 1st attacks, granting Advantage to the 1st’s attacks (and then the 2nd’s, if they are still in the same position when their turn rolls around). Flanking applies to melee attacks only. Sorry, archers—you already get it pretty good (especially if you’re a Rogue).

If my description is a little unclear, here’s the official rule from the DM’s guide: “When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has Advantage on melee attack rolls against that enemy.”

Flanked!
Yep. She’s flanked by Goblins.

Not every DM uses the flanking rule, but it is an option that enables the party to think more tactically (and in more of a meta-gaming way, if you want to think of a downside) in combat. Much like the use of special abilities using bonus actions that stun or trip opponents to give Advantage first before your actual attack action, the flanking rule means players will tend to think how they can get an Advantage in any fight by flanking opponents any opportunity they can. Having finished off a monster, a player might deliberately move behind another monster to allow one of their team mates an opportunity to move up to the opposite side and have Advantage on their attack.

Flanking does have a downside to play – battles with miniatures tend to be more static, as inevitably those monsters or PCs escaping the flanking situation tend to be subjected to opportunity attacks as they move out of the flanked situation. Thus they hold their ground more often.

Multiple flanking is where a miniature is surrounded on all sides, with each character directly opposite giving the other Advantage. This makes short work of big monsters, but also means the characters can be damaged more easily as they are all in close combat with a major beastie (I roll randomly to see who gets hit in these situations, simulating the monster flailing around it to try to get out of the situation. Unless it’s two sizes bigger than the PCs, and then it can step over them).

Does flanking unbalance the game? That depends. If you’re the sort of DM who likes to use small numbers of more powerful opponents, the PCs can gain the upper hand if they can use their superior numbers to constantly flank. If you prefer to use large numbers of weaker monsters it makes them more effective as they can use flanking tactics to hit the PCs more often and wear them down. With flanking, even large numbers of low-level Goblins can wear down higher-level melee-based characters. I don’t believe flanking unbalances the game. It just means both players and DM need to think more tactically when using the rule.

So, if you’re not currently using flanking, you may wish to consider it. And remember: players may get Advantage from flanking, but monsters do, too.

Game on!

Steve 😊

For more Laidback DM, click here.

Critical Hits – spicing up the natural 20 in D&D 5e

So, you rolled a 1 on d20 attack roll. It means you categorically missed, no matter what your modifier. The opposite goes when rolling a 20 on d20 attack roll. You hit and get to roll your weapon’s damage dice twice, adding any relevant modifier after.

Laidback DM - stevestillstanding.com

I’ve seen lots of items supporting Critical Fails (check out my own Critical Fumble cards as an example – Shameless Plug), but not so much with Critical Hits. This is probably because there is already a rule providing double damage when rolling the golden 20.

Be that as it may, here are some additional options for critical hits that won’t unbalance your game.

The player gets to choose to do the standard damage dice twice + modifiers, or take one of the following options:

  • Instead of damage, the player gets to stun, blind or knock the opponent prone for one round.
  • Instead of damage, the player is entitled to a bonus action disengage (assuming they have a bonus action available).
  • Instead of damage, the player gets an additional attack action (i.e. if the player has more than one attack per action they get multiple attacks again).
  • Instead of damage, the player gets 25% more experience if the monster is defeated (this can be cumulative if the option is taken again).

When all is said and done, there’s no real need to house rule Critical Hits. But it does bring a bit more variety into combat, and everyone loves that.

So, what critical hit bonuses (if any) do you use in your game?

For more Laidback DM, click here.

Shotglass Adventures 2 Preview

Hi all,

Here’s a little preview of the adventures and contents of SA2, currently on Kickstarter!

The adventures are for D&D Fifth Edition (the current version of the game) and Old School Revival (OSR) games like Swords and Wizardry, OSRIC, White Box and Dungeon Crawl Classics (to name a few). Here’s a taste:

I’ve upped the ante with my design work and maps on SA2! Here’s what some of the pages look like:

There’s also a digital maps package available with a royalty free license to use the maps in your own projects. Here’s some of the maps (over 35 + bonus stretch goal maps):

Hope you like the preview!

If you want to support this project, click on the link below.

Game on!

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures 2 Kickstarter at
‪https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-2-10-adventures-for-dandd-5e-and-osr-rpgs‬

Shotglass Adventures 2 Kickstarter is ALIVE and KICKING!

Addendum: The funding goal was achieved in 6 hours, six times faster than the previous campaign! Now happily moving into the stretch goal phase! YAYY!

Steve 🙂

———————————————————————————————–

Hi all

My second Shotglass Adventures book for D&D 5e and OSR fantasy role playing games is now live!

If you’re a role playing gamer, you’ll love this project – the last one delivered lots of free additional content and was delivered a month ahead of schedule, so get on board!

Play on, fellow gamers

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures 2 Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-2-10-adventures-for-dandd-5e-and-osr-rpgs

Shotglass Adventures II is Coming!

SHOTGLASS ADVENTURES II is the sequel to the successful Shotglass Adventures Volume 1 Kickstarter in March!

Published under the OGL and compatible with 5e and other OSR fantasy role playing games, SHOTGLASS ADVENTURES II  is currently 52 pages long, but will be longer once stretch goals are included. Inside you’ll find:

· 10 ‘adventure-on-a-page (or two)’ one-shot adventures of all varieties – murder, dungeon crawl, gauntlet, planar, puzzle, quest, siege, sci-fi – complete with additional DM and player maps! The adventures are for PCs of 6th – 10th level, designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!

· 25 New Monsters + 10 Monsters from Kobold’s Tome of Beasts + 6 Monsters from Kobold’s Creature Codex! 5e stats included! New monsters include the Devil Door and the alien Sargalith Swarm!

· 17 New Magic Items! New items include the magic-dispelling Spongebob Squarebub and the consciousness-altering Phenol’s Mindswapper!

· 2 New Ships! Compatible with GoS!

· An all new playable PC Race – Sh’Vy’Th (Sherviath) Elves!

· Notes on the Invician Empire to support campaign play!

· An updated map of Verona Province – the region the adventures are set in, complete with every location used in SHOTGLASS ADVENTURES II!

Kickstarter4

I’ll post here as soon as I’m ready to launch!

Cheers

Steve 🙂

Connectable Town Maps Volumes 1 & 2 and Maps for Fantasy RPGs available now!

LaidbackDM Maps Books Ad

Connectable Town Maps Volumes 1 & 2

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together these little maps packages – Connectable Town Maps Volumes 1 & 2.

These PDF and digital maps packages each consist of ten A4-size print-and-play maps you can arrange any way you want, for any occasion your players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new port, town or village. Add Volume 2 to make walled cities, forts, castles, ports and island towns! 

There are several buildings on each map with floor plan exposed and no furnishings, so you can use them as you wish. Print and laminate them and you can draw on them with a dry-erase whiteboard marker.

Included in this package are grid and grid-less maps (20 x 600DPI JPEGS) – use whichever version you prefer. Oh, and the inclusion of a commercial license means you can use them in your own publishing projects as well (‘cause I like to share the love).

Connectable Town Maps Volumes 1 & 2 can be purchased by following this link.

Maps for Fantasy RPGs

Maps for Fantasy RPGs is a collection of 24 hand-drawn maps and zip file of 35 digital image files, which come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.

Dungeons, mansions, temples, towers, ruins, lairs, wilderness, streets and more! All map images are high quality 600DPI (print quality is 300DPI) black and white (with one in color) JPEGS and are unlabeled, so you can add your own labels as needed.

These maps are system-neutral and can be used with any fantasy game.

Maps for Fantasy RPGs can be purchased by following this link.

Game on!

Steve 🙂

 

Shotglass Adventures available now in Print and PDF!

Hi All!

SHOTGLASS ADVENTURES, my first D&D 5e/Old School Revolution (OSR) role playing game book, is now available at DrivethruRPG, the world’s largest online role playing game store.

LaidbackDM Shotglass Adventures Ad
SHOTGLASS ADVENTURES is published under the OGL and compatible with 5e and other OSR fantasy role playing games. Inside this 52-page book you’ll find:

  • 10 ‘adventure-on-a-page’ one-shot adventures of all varieties – murder, dungeon crawls, heists, breakouts, sieges, love stories – complete with additional DM and player maps! These adventures are fully playtested, for PCs of 1st – 5th level and are designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!   
  • 12 New monsters! 4 new magic items!
  • Hints on the art of improvisation to bring your NPCs and adventures alive
  • How to use these adventures in OSR games 
  • Random tables – for names, motivations, adventure introductions, room dressing and special items to add additional nuance to your adventures
  • Verona City – a city for adventurers to use as a base
  • Verona Province – a region for players to explore, complete with every location used in SHOTGLASS ADVENTURES
  • Additional blank maps – Five additional hand-drawn, unkeyed maps with adventure seeds for you to use in your own adventures

SHOTGLASS ADVENTURES can be purchased in print or PDF by following this link.

Game on!

Steve 🙂

Laidback DM: Condition Cards, Initiative Cards and Critical Fumble Cards

Hi All

I’ve started selling some products on DriveThruRPG.com, the biggest seller of online role playing game PDFs in the world! My intention is to release more products onto the site for 5e and OSR gamers, including Shotglass Adventures, once the Kickstarter is completed.

LaidbackDM Cards Ad

My handy Initiative Cards are a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a GM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

The convenient Condition Cards are designed to be used during 5e games by players and DMs. Condition Cardscan be issued to players or placed on the map as a reminder of the condition affecting the PC or monster.

Critical Fumble Cards bring a new element to your 5e games! When your players roll a 1 on a d20 during combat, have them draw a Critical Fumble Card to add some spice to the outcome. Use them for monsters, too!

All cards are double-sided, but can be printed single-sided if preferred, in color or black and white. For extra longevity, you can laminate them. I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

You can find these products at https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Trading Places

During long campaigns, some players might not turn up for sessions, some might retire, new players will join. There are good reasons for changes in your ongoing cast—work and family commitments, sports, meetings and significant events in peoples’ lives. And some players just move on because your game might not be what they’re looking for.

So, what can you as a DM, do to prevent players from dropping out of your game or to cover short-term absences?

  • Accept that some things are outside your control. Don’t stress unnecessarily about it.
  • Get feedback from your players. Ask them what they like and don’t like about the games you run. Take the feedback on board and use it constructively.
  • Have you picked up the signals being given off by your players? Boredom, non-game-related cell phone usage, missing sessions for no reason? Ask the player if they’re okay. Ask them what you can do to re-engage them with the game. What type of game do they prefer? Work with your players to make the campaign one you all want to play.
  • If a player has real life reasons why they can’t attend, work with them by making it part of the story. Maybe the PC goes off to a monastery to study and only joins the party once ever four adventures. I have a standing rule that if a PC drops out for a short period they can drop back in anytime—when they turn up the party comes up with a story reason for why the PC was absent from the earlier part of the adventure.
  • Use Milestones for PC advancement rather than Experience Points. That way all PCs stay the same level, whether they are there or absent from sessions. The other players will understand because there will be times when they’re absent as well.
  • Treat everyone equally and even-handedly and don’t play favourites.

And hopefully you’ll have less player movement. Or at least you’ll be more prepared for when it happens.

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Shotglass Adventures in Print!

Hi All,

The print proof for Shotglass Adventures arrived today and I just finished sending rewards emails to all the Kickstarter Supporters (who get a digital copy for free, along with all the digital stretch goal rewards shown at the bottom of this post, and have the option to purchase a softcover book version at cost + postage).

I’m pretty proud of this book. Here are a few shots of the cover and interiors:

Shotglass Adventures book - Laidback DM Shotglass Adventures book - Laidback DM

I’m already working on Shotglass Adventures II, which is turning out bigger and better! It will be on Kickstarter soon, so keep an eye out both there and on this blog.

Game on!

Steve 🙂

img_2307

For more Laidback DM, click here.

Laidback DM: Free Map – Sewer Neighbours

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Sewer Neighbours

There’s nothing like neighbours who don’t get along. Four lairs, all next to each other, all causing a problem for the folks upstairs in the streets. Time to clean up!

laidback dm - sewer neighbors - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM, click here.

Kickstarter Completed Successfully!

The SHOTGLASS Adventures Kickstarter has completed, and I’m more than happy with the outcome. It means I can pursue a career in writing and game design, something I’ve wanted to do since I was a teenager playing my first role playing game.

I love poetry, and will still publish poetry regularly in book form and on this site, but it’s the RPG work that will pay the bills in the long term (not there yet, this is just the first one lol). I’m sure most poets out there (aside from the few published ones who might make a decent income) will agree that poetry is a labour of love, and love alone.

Thanks to everybody who supported the Kickstarter, and to all the poetry lovers who waited patiently for me to post poems in between Kickstarter updates!

Cheers

Steve 🙂

For more Laidback DM, click here.

Kickstarter: 11th + 12th Stretch Goals Unlocked!

Hi all!

The 11th + 12th stretch goals are unlocked!

Four more town maps have been added to the PDF book Connectable Fantasy Town Maps (plus eight digital files added to the zip file of gridded and grid-less maps with a royalty free license so supporters can use them in their own publishing projects)! I think I might just call it Volume 2.

I printed and laminated most of them the other day. I think they look pretty schmick!

Laidback DM - Connectable Town Maps 1

And here’s what some look like set up for play (okay, they’re laid out on a bed, but hey, I’m short on space, here).

Laidback DM - Connectable Town Maps 2

Of course, you don’t have to laminate them, but it means you can draw on them with a dry-erasable pen (I LOOOVE dry-erasable pens. I would laminate everything, if I could, including the non-existent cat).

On to the next stretch goal!

13th Stretch Goal at $5500 – another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

14th Stretch Goal at $6000 – another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

The Kickstarter finishes soon, less than 2 days left! (Those of you who prefer poetry will be relieved lol.)

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 10th Stretch Goal Unlocked!

Hi all!

The 10th stretch goal is unlocked!

A PDF book of Ten Connectable Fantasy Town Maps, plus a zip file of 20 gridded and grid-less maps with a royalty free license so you can use them in your own publishing projects!

Town Maps V1 - LaidbackDM - stevestillstanding

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together this little maps package.

This stretch goal consists of ten A4-size print-and-play maps you can print out and arrange anyway you want, for any occasion the players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new town/village. On each map I’ve left several buildings with floor plans exposed, deliberately leaving out furnishings, so you can use them any way you want.

Included in this stretch goal are grid and grid-less versions of maps, so you can use whichever version you prefer. Oh, and a commercial license so you can use them in your own publishing projects as well (‘cause I like to share the love).

Oh, and now:

11th Stretch Goal at $4500another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

12th Stretch Goal at $5000another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

Tell your friends, spread the word! Ends Soon! Click on the link below!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 9th Stretch Goal Unlocked!

Hi all!

The 9th stretch goal is unlocked in the Shotglass Adventures Kickstarter!

Critical Fumble Cards are designed to be used during melee combat when a player (or monster) rolls a 1 on d20. The cards feature a number of impacts that add a new element to fumbling an attack!

Critical Fumble Cards can be home printed in color or black and white, single or double-sided as you prefer. Printing the cards twice doubles the size of your deck and gives the added option of potentially drawing the same critical fumble again (DOH!). For extra longevity, you can laminate them.

I love using these in my game to spice up combat, and my players like them because they affect their opponents as well. There’s nothing like an Orc hitting himself for maximum damage. Now that’s gonna leave a mark!

Critical Fumble Cards - Laidback DM

Next Stretch Goal to be unlocked: Ten Connectable Fantasy Town Maps with a royalty free license so you can use them in your own publishing projects! Or you can just print them out and arrange them to randomize a fantasy town on the fly.

The Shotglass Adventures Kickstarter has only a few days left, so now is the time to jump on board and access all the original and unlocked content at a minimal pledge! Just click on the link below!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Laidback DM: Have Merc(er)y on Me

Matt Mercer hosts Critical Role on YouTube, one of the many D&D online channels that have helped propel the game’s popularity into the stratosphere, and is arguably one of the best DMs around. A trained voice actor, he has a wonderful storytelling ability and excels at immersive and engaging story telling. And for the rest of us mere mortals, that can be a little bit of a problem.

I don’t get the chance to play that much, but when I do I like to observe how other DMs run their games. As one would expect, there are differences in style, the way some rules are interpreted, the way people manage their players. Some are good, some are average. Some are appalling. One aspect that shows up more often or not, however, is DMs trying to be Matt Mercer.

Now, I have the utmost respect for Mr Mercer, but the fact that he is so good makes it difficult for most DMs to measure up. Many DMs just don’t have the range and acting chops that he does, and sometimes it comes across like they’re trying too hard to be like him. Here are a few things DMs need to realise (especially beginners).

1. You don’t have to be Matt Mercer to be a good DM. Just be yourself and establish your own style.

2. Matt Mercer is a trained actor. He also does a LOT of preparation for each session you see. And while he was previously an unpaid DM, now he is employed to do that job. Many of us mortals have full time day jobs or are full time students or have full time family responsibilities. Remember you can still be a good DM, but you need to be aware of your own limits.

3. Long, drawn-out Matt Mercer-style descriptions during combat can be great and really bring combat to life, but they do slow combat down (which can be a long and sometime frustrating process to start with if you have a lot of players at the table). Include your players—let them take part in describing the scene. If you do everything it seems like the game’s more about you being the centre of attention than them.

4. If you want to be an evocative DM, don’t forget to learn how to narrate the non-combat scenes. This is an area that some DMs appear to struggle with.

5. You don’t have to do accents if you’re not good at them. Focus on telling a good story, and involve your players. Evoke the scene with interesting descriptions. Play to your strengths.

6. You shouldn’t focus on jokes if you’re not good at them. If they fall flat every time, it’s generally a sign. Adventures with a serious tone can be fun, too. And if you’re not a funny DM, your players will fill in the humour gaps.

Yes, Matt Mercer is great, and he has a wonderful style. But be aware you aren’t him. You can always learn from him, but be yourself and you and your players will still find the game rewarding.

Cheers

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

Shotglass Kickstarter Ad5

Kickstarter: 8th Stretch Goal Unlocked!

Hi all!

The 8th stretch goal is unlocked for Shotglass Adventures, currently running on Kickstarter!

These handy Initiative Cards are designed to be used during combat sessions as a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a DM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

Card art is by David Lewis Johnson and Luigi Castellani!

Initiative Cards can be home printed in color or black and white. For extra longevity, you can laminate them. Laminated versions can be written on with dry-erasable pen, for multiple re-use.

I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

Initiative Cards Cover - Laidback DM

Next Stretch Goal to be unlocked: Print-and-Play Critical Fumble Cards!

Now’s the time to jump on board the Kickstarter to receive not only Shotglass Adventures, but all the unlocked stretch goals as well!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 7th Stretch Goal Unlocked!

Hi all!

The 7th stretch goal is unlocked!

Print and Play 5e Condition Cards to use in D&D 5e games! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re playing theater-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table. This package contains 16 double-sided print and play cards, which can be printed in multiples (for those times when players and monsters suffer numerous conditions during combat).

Condition Cards Cover - Laidback DM

Game on!

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 6th Stretch Goal Unlocked!

Hi all!

Woo hoo!! The 6th stretch goal is unlocked! Four 600 DPI maps have been added to the digital maps collection (unfortunately, we’re out of space in the book – any more added and the printing cost increases).

The maps are:

  • City Corner Cross Section – a fantasy city intersection with cutaways of the buildings and houses
  • Barrow Mound – who doesn’t love some undead hunter/killer action?
  • Descending Caves – Caves are always better when they’re deeper
  • Halfling Hole – because I’m not allowed to call them Hobbits – DOH! I just did

Here’s a preview:

6th Stretch Goal

That means we’re now up to 43 total maps in the package (which includes grid and grid-less versions for many of the maps, plus original pre-book versions of some maps, plus unlocked maps).

Next Stretch Goal: Print and Play 5e Condition Cards to use in your games (see below)! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re paying theatre-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table.

Game on!

Steve 🙂

Laidback DM - Condition Cards

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Kickstarter: 5th Stretch Goal Unlocked!

Hi all!

The 5th stretch goal is unlocked! A new, old school, hand drawn map with adventure seed has been added to the book as a bonus for supporters to use for their own adventures. And for Excelsior Supporters, another 600 DPI map added to the digital maps collection.

The new map is called ‘The Lonesome Heart’.

The Lonesome Heart is a lonely peak overlooking a stark plain, with a dwarven mine, forest giant camp, a wizard’s tower, ambush caverns and a strange mountain top refuge.

Laidback DM - Kickstarter Map Stretch Goal

The mountain peak called Lonesome Heart stands incongruously on a stark plain. The bizarre cloud-covered structure crowning the summit is home to a metallic hovering globe. No one has returned from climbing to the summit and the globe’s lightning prevents flyers from getting too close. Along the mountain path: a lone Dwarf seeking help to free his family’s mine from the monsters within; a camp of Forest Giants searching for their lost child; a gang of cave-dwelling ambushers with a penchant for kidnapping; an evil wizard in her tower using dark magic to take control of all. And what of the mysterious globe? What treasures await those willing to venture to the summit of the Lonesome Heart?

Now, let’s unlock some more!

Cheers

Steve 😊

Kickstarter: 4TH Stretch Goal Unlocked, PLUS New Stretch Goals Available!

Hi all!

We’ve unlocked our 4th stretch goal – a new, hand drawn map with adventure seed to be added to the book as a bonus for you to use for your own adventures. For Excelsior Supporters, another 600 DPI map is added to the digital maps collection.

The new map is called ‘The Tomb of Meshkua’.

The Tomb of Meshkua is full of traps, puzzles, platforms, hidden rooms and a poisonous underground lake for good measure!

Laidback DM - Map Stretch Goal4

The great, great, great grandson of the Pharaoh Meshkua has asked the party to break into the ancient tomb of his forefather. He’s dying of a hideous wasting disease and suspects the Pharaoh’s curse. Below Meshkua’s ancient step pyramid lies a maze of rooms, filled with traps and puzzles, and three tombs that must be breached prior to visiting Meshkua’s final resting place on an island in a toxic underground lake. The grandson and his entourage are coming with you. But is it the curse he’s suffering from, or something else? What does he really want from inside the tomb…

Also, a whole bunch of new stretch goals have been unlocked, which you can see listed below:

Kickstarter Stretch Goals

Gotta unlock ‘em all (to paraphrase Pokemon)! Why not tell your friends all about the Shotglass Adventures Kickstarter!

Cheers

Steve 😊

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Kickstarter: 3rd Stretch Goal Unlocked!

Hi all!

We’ve unlocked our 3rd stretch goal in the Shotglass Adventures Kickstarter – a new, hand drawn map with adventure seed to be added to the book as a bonus for supporters to use for their own adventures. For Excelsior Supporters, another 600 DPI map is added to the already burgeoning digital maps collection.

The new map is called ‘Hartlis Abbey’. Hartlis Abbey has multiple levels, a bell tower, underground caves and burial catacombs, and lots of space inside for big battles.

Laidback DM - Map Stretch Goal3

I’m adding adventure seeds to each map – supporters don’t have to use the seed, it’s more a way to kickstart (forgive the pun) some ideas for ways they can use the map for their own adventures.

The Abbey of the Goddess Hartlis sits on a cliff overlooking a wild and windy coast. The monks and friars there have worked in solitude for decades, having occasional contact with surrounding villages at fairs to preach and sell produce. But all contact has ceased, and now farmers go missing from the fields around the Abbey. A demon lord has taken control and is using the monks to gather human sacrifices to increase its power. But are the monks mind-controlled, or are they worshipping the beast? The underground tunnels and cellars below the Abbey are a hive of activity, as the demon lord prepares its army for the coming storm…

Cheers

Steve 😊

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Support the Shotglass Adventures Kickstarter at
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Laidback DM: Villains – upping the ante

Role playing games enable players to take part in their own ongoing TV show—a soap opera of sorts, with a growing number of support characters, a fantastic and evolving environment, and ongoing stories linked to the players’ backgrounds and adventures.

As with any melodrama, what can make or break a long form story is the villain. A good villain is worth a thousand henchmen, as it were. Here’s a few ideas to up the ante with your campaign villains.

1. The Recurring Villain

Some of the best villains are the ones that come back to aggravate the player characters (PCs) again and again. This can be tricky in a game where the bad guys are regularly dispatched. If you want a villain to return, make sure he has an escape plan. One of my fave villains was a quirky NPC with the mannerisms of Captain Kirk, as played by the inimitable William Shatner. Great fun for the players and me, and one of the reasons they didn’t kill him.

2. The Apocalyptic Villain

This guy is set on destroying the world. Always great for a campaign, as it ups the stakes and drives the heroes onward to stop them. Must be immensely powerful, so that the PCs have a great challenge and really feel like they’ve earned their win (or death). I like using a major villain who was defeated in an earlier campaign but has come back more powerful than before, using his followers to harangue the PCs and providing gradual insights into his nefarious schemes of revenge and world domination.

3. The Sympathetic Villain

This villain has a backstory or motivation that puts the PCs in a moral quandary, forcing them to choose between helping or hindering them. I love these types of villains, and use them a lot. One of my faves was a priest who lost his wife and child to a scouting party and sought revenge by tracking down the murderers. The PCs were tasked with protecting the murderers, but as they gradually discovered the villain’s backstory they had to choose who to back. Made for some fiery discussions.

4. The Hidden Villain

This is the ‘slow burn’ villain. You don’t know much about them as they manipulate from behind the scenes. It’s often someone known to the PCs as an upstanding citizen, supportive of the party in public but secretly working against them behind the scenes. As long as they remain a mystery, the big reveal leaves the PCs gobsmacked, making it all worthwhile.

Great villains are the foundation of great campaigns. Spend a bit of time creating your villain, and the payoff will come in spades for you and your players.

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Kickstarter: 2nd Stretch Goal Unlocked!

Hi all!

Another update about the SHOTGLASS ADVENTURES Kickstarter that’s running as we speak!

We’ve unlocked our 2nd stretch goal – a new, hand drawn map to be added to the book as a bonus for supporters to use for their own adventures. And for Excelsior Supporters, that also means another 600 DPI map added to their digital maps collection.

The new map is called ‘The Twisted Tree’.

Laidback DM - Map Stretch Goal2

And I’m going to add adventure seeds in the book for each map, as well. Just thought it would be nice to have them in there as well. For this map:

The Twisted Tree’s dark and moss-encrusted boughs and roots are home to giant spiders, snakes and strange woodbeasts, and its ancient magics prevent teleportation and flying spells in its vicinity. Inside the tree, mazes of passages lead explorers astray, while living root systems and branches attack the unwary by surprise. Each level has a challenge – a creature to defeat, an environmental puzzle to overcome. And at the very top awaits The Twisted Guardian, an ancient and powerful druid who does not take kindly to trespassers. She protects the tree’s magical living heart, sought far and wide as an ingredient for powerful potions and magic items…

Cheers

Steve 🙂

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Kickstarter: First Stretch Goal Unlocked!

Hi all!

Just an update about the SHOTGLASS ADVENTURES Kickstarter that’s running as we speak!

We’ve unlocked our first stretch goal – a hand drawn map to be added to the book as a bonus for supporters to use their own adventures. For Excelsior Supporters, that also means another 600 DPI map added to the digital maps collection.

Here’s a quick snapshot of the map I call ‘The River Caverns of Argolus‘.

Laidback DM - Map Stretch Goal1 - small.jpg

The caverns feature a fast flowing underground river connecting them, rapids, cavern shelves for ambushes, a copse of giant fungi, strange crystal formations dotted throughout, a cave in and living root systems. I picture Argolus as an powerful underground plant elemental, charged with protecting a number of living fungi and underground plant creatures. Unfortunately, something in the ecology is polluting the river, which flows to a nearby town. The town has sent adventurers to find the source of the pollution and stop it – at any cost! A moral quandary – how to solve the problem of the pollution without slaughtering the plant creatures? Maybe it won’t matter to the adventurers, who are just keen to loot and pillage. What would your players do? I can hear your DM gears grinding already at the possibilities!

If you’re a DM who’s interested in supporting this Kickstarter, click on the link below to find out more.

Cheers

Steve 🙂

For more Laidback DM, click here.

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Laidback DM: Free Map – Tinsen’s Bluff

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Tinsen’s Bluff

From a recent adventure I ran for my 13th-level players. Tinsen’s Bluff was a quiet backwater until the people started mutating into crazed, blighted beasts. The Duke’s distant cousin sent a letter indicating this might be some kind of infection that could spread across the country. But what is the source? No one has heard anything more from the town. Time to investigate. Don’t forget to wrap up – it’s the dead of winter and you know how the snow brings out those mutated abominable yeti and white wolves…    

laidback dm - tinsens bluff - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

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Shotglass Adventures – 10 adventures for D&D 5e and OSR Role Playing Games – KICKSTARTER LIVE!

Hi all!

I’ve been working very hard over the last few months to write a book of D&D adventures, and the Kickstarter to fund the project is live right now!

Follow the link below to read all about it! I’d appreciate your support, as this is the first time I’ve done this!

Cheers

Steve 🙂

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Support the Shotglass Adventures Kickstarter!

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Laidback DM: Free Map – Elemental Cruxis

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Elemental Cruxis

The party have to recover elemental seeds from each part of the cruxis, teleporting from the column room to each of the elemental crucibles and facing various elemental hazards and creatures. Once the seeds are joined, they summon an elemental god of your choice. Who’s not very friendly…    

elemental cruxis - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Ruined Tower and Crypts

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Ruined Tower and Crypts

Here’s a map you can spring on your players. The labels may be misleading – after all, the map’s pretty old, and it may have passed through a few sets of hands and many years before it got to the current possessors…  

ruined tower and crypts - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Mountain Monastery

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Mountain Monastery

Nothing like a remote mountain monastery and temple full of crazed monks for the player characters to discover. Not only will they have to fight those jazzed-up, battling ninja monks, they also have to deal with the deadly demons the monks made pacts with to fuel their power…

This is a bit different from my other maps – I spent a bit of time getting the architecture of the temple sections right. All hand drawn, of course. I thought it turned out pretty good!

laidback dm - mountain temple monastery - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Serial Killer Inn

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Serial Killer Inn

The party stops overnight on the road between adventures. It just so happens this roadside inn is run by a serial killer, who preys on travellers who stay overnight. They kidnap unsuspecting guests during the night and hold them in deep, sound-proof pits in the cellar. They only go after individuals. Looks like each party member will be getting a room to themselves, tonight…  

serial killer inn - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Above and Below

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Above and Below

An interdimensional nexus created by a mad wizard, ‘Above and Below’ features moving corridors and rooms that rise up and down. Rooms that pass near corridors can be seen from the corridor (if the corridor is above) and vice versa. This moveable feast makes for interesting combats and pursuits, say by a few Goristro demons (MM). Of course, the player characters will need to recover several items in order to activate the teleporter in the middle to escape. Oh, did I mention the nexus is unstable, so the construct is collapsing in on itself? The PCs are on a timer, upping the ante and adding another layer of tension…   

above and below - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map! Giant Mound

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Giant Mound

You can use this map for any kind of giant insect or burrowing animal you like: Giant Ants (KTOB), Burrowlings (KTOB), Thri-kreen (MM), Kruthiks (MTF), Cave Fishers (VGM), Chitines (VGM), Choldrith (VGM), Meenlocks (VGM), Neogi (VGM), Tlincalli (VGM), Dogmoles (KTOB), Millitaurs (KTOB), Ratfolk (KTOB), Giant Rats (MM), Tosculi (KTOB), etc., to name a few.  

Change the scale and suddenly it’s a Purple Worm (MM) breeding mound! Or home to mutant insect/dragon hybrid creatures! The sky (or rather the mound) is the limit!

Giant Insect Mound - Laidback DM - stevestillstanding.jpg

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Tower and Undertemple

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give them away any chance I get.

This week: Tower and Undertemple

Local villagers have been going crazy after visiting a ruined tower on a peak not far from town. Something has been climbing up from the bowels of the earth, infecting them and the denizens of the ruined temple below the tower with madness. The huge cracks lead to the source of the infection, deep down… 

The lowest section of the temple is partially flooded, and a cure for the infection lies in the south-eastern cavern. The PCs need to get past the crazed guardians before they can claim it, and try to stay sane themselves…

Ruined Tower and Undertemple - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Big Bad Boss Castle

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give them away any chance I get.

This week: Big Bad Boss Castle

Yep – there’s always an endgame, and the Big Bad Boss is the dude or dudette at the end of the adventuring horizon. Here’s a castle for them, hovering miles above the world in a patch of magical ocean. Eldritch sigils prevent flying/teleporting, impossibly sheer cliffs prevent scaling – I guess it’s time to grind through high-level beasties from one keep to the next. Every bridge is a new underboss and a new environmental hazard. Taking to the water? Sea Dragons and Water Super-Elementals might make your PCs think twice.   

Big Bad Castle - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Clifftop Temple

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Clifftop Temple

After climbing all the way to the top of the cliff, the PCs must bypass the Animated Armours (MM), various traps and crazed Zombie (MM) monks to access the inner well. Down the well, past flying Flameskulls (MM) to the undercliff, where a terrifying Draegloth (VGM) stalks those who seek the treasure of the pool. Watch your step, as quicksand, Piercers (MM) and pit traps abound… 

Clifftop Temple - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Entombed!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Entombed!

This partly collapsed tomb features magic guardian statues in the reception antechamber, a number of sarcophagi with undead occupants, treasure rooms and narrow tunnels, home to infected, undead underdwellers. Enjoy!

Entombed - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Maps – Four Encounter Settings

Time for some free maps! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Four Encounter Settings

Here are four maps that I’d call basic encounter settings: a small mansion, a country farm, a tiny temple and a mountain pass. It wouldn’t be too hard to combine all of these into a single adventure – come on, DMs! You can do it!  

 Basic Setting Maps - Laidback DM - stevestillstanding copy

Above: Just right click and save.

These maps are free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use them commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve

P.S. I’m writing a book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

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