The 7th stretch goal is unlocked!
Print and Play 5e Condition Cards to use in D&D 5e games! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re playing theater-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table. This package contains 16 double-sided print and play cards, which can be printed in multiples (for those times when players and monsters suffer numerous conditions during combat).
Also, I’ve come up with another stretch goal to be unlocked if we reach $4000 (okay, I’m grasping at straws, but here’s hoping)!
Connectable Fantasy Town Maps
Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together a little maps package.
This stretch goal consists of six A4-size print-and-play maps you can print out and arrange anyway you want, for any occasion the players enter a new town or village and you don’t have one available. Use all six maps in any number of combinations, or just a few of them, and voila! A new town/village. On each map I’ve left several buildings open with floor plan exposed, deliberately leaving out furnishings, so you can use them any way your story requires.
Included in this stretch goal are grid and grid-less versions, so you can use whichever version you prefer. Oh, and a commercial license so you can use them in your own publishing projects as well (‘cause I like to share the love).
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