Hiya all! It’s been a while since I reviewed any tabletop role playing games (“What the?!” I hear you say. If you’re not sure what I’m talking about, check out this link here).
Without further ado:
This lovely little game was the result of a recent Kickstarter. It’s an elegant little system, based on the Apocalypse engine and some additional stuff from a few other games. It uses a simple, trait tag-based system in place of numeric characteristics, but still has traditional Armour Class and Hit Points.
The 2d6 + trait roll (with 6 or less meaning things get worse, 7-9 being a partial success, 10-12 a complete success and 13+ being a critical success), allows for lots of narrative options to push the game forward. Light on rules, but big on creativity, this is a game for more experienced game masters and players (some experience with Apocalypse World-based games or FATE is handy, if you’re only used to D&D).
The rulebook—black and white with a square layout, simple instructions, great illustrations and design—is gorgeous and easy to read. You can also use it with all those old d20 D&D modules you have laying around (if you’re old school, like me lol) with minimal conversion.
Ideal for GMs who like flexibility and less rules.
A few years back Kevin Crawford started his game-designing career writing a little Sci-Fi RPG called Stars Without Number. This is a revision of it, successfully Kickstarted not too long ago (yes, I went through a bit of a Kickstarter phase).
D&D in space? Sort of—this OSR ruleset uses d20 systems as a baseline for a science fiction game, minus the fantasy tropes and adding some nice new mechanics like character foci and backgrounds (which are not too dissimilar to feats and backgrounds in 5e), new rules for starship combat and lots of tables to support sandbox-style gaming.
The rule book is in colour, with some lovely art and Crawford’s verbose but not overbearing style (I would like it more if he used bold or italics for highlighting important rules, as all that uniform text tends to make it harder to quickly find relevant bits in a paragraph). The great thing is, even with the changes, it’s still compatible with the loads of Stars Without Number supplements Crawford has written over the years, as well as old d20/OSR adventures. The sandbox element and lack of setting may not appeal to everyone, but this is a flexible system with a wealth of roll-up tables designed to support GM creativity: use the game as you see fit. The d20 rules are recognisable to anyone who has played D&D at some point.
Well worth a look and a lot simpler (and cheaper) than Starfinder. Plus, there’s a free PDF version, too.
One of the shortest complete rulesets around, this percentile-based system uses simple mechanics that makes it ideal for beginners.
This is dungeon crawling on a budget—the monsters are straightforward and easy to run, the spells and level progression limited—but still captures the essence of old school AD&D. The handy A5-sized rulebook is concise: aside from the usual character creation and game system, it also includes tables for adventure and dungeon generation, a bestiary, magic items, rules for magic item creation, and a pocket-sized fantasy setting (Kingdoms of Keranak)—all in 80 pages.
This is a lean and mean system ideal for beginners, which experienced players will still appreciate.
That’s enough for today. Until next time!