Godzilla 2: King of the Monsters. A movie review.

No spoilers!

If you like oversized beasties ripping buildings apart you’re gonna love this pic. Even the family drama at the centre of the movie was good.

I enjoyed the first Godzilla a few years back, and then Skull Island, the Kong movie set in the same cinematic universe. This sequel works as well as the others, setting up Godzilla as the dude Kong will fight in the next movie. Monarch, the semi-secret monster-hunting organisation is back, this time with husband and wife scientists (Vera Farmiga and Kyle Chandler) and their daughter (Millie Bobbie Brown) working with them. There’s a new eco-terrorist (Charles Dance) determined to set the various ubermonsters free and return the planet to a more natural state, but one of the Titans turns out to be more than Monarch can handle.

One problem—Monarch, an almost faceless organisation, is the human link between all the movies, but none of the recognisable characters stay for long, so there’s no one for viewers to emotionally connect with over time (something the Marvel movies do so well). The character development and acting in Godzilla 2 is great, but it doesn’t seem to be enough to just have a big monster as the thing that brings audiences back each time. I’m hoping some of the faces in this movie will be back for Godzilla vs Kong, because we need some likeable ongoing human characters to root for.

Godzilla 2 was enjoyable and well worth a watch. The special effects were amazing! I’m just hoping the connective tissue between these movies becomes a little more recognisable.

Rating: B

For more Movie Buff ‘n Stuff, click here.

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Guessed. A poem.

My guest, I guessed I knew you;
I was wrong, as I often am,
But fail to admit to.

My guest, you came and went away,
And left me wanting more,
As I have and will, for days.

My guest, I tasted the soul of you,
Guessed at the flavour, and,
Surprised, forgot the golden rule:

To love is, eventually, to lose,
No matter the guest
You guessed you’d choose.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Eternal Vacancy. A sonnet.

You are as far from my thoughts as you aren’t
Sequestered and dream-like, merely a ghost
Wandering hallways that lie black and burnt
My mind harks to you, once or twice at most
Another fills this shady vacancy
Whispering lonely hellos and goodbyes
From the shadows that long imprison me
Manufacturing bindings for the blind
She dances, in 3/4 time upon the floor
Her message, all rhythm and subtextual
Her presence awakens the flame amore
And like the jester, I play the fool

Like all of my misguided gestures
Lost eternal as her spirit sings

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Driven. A poem.

The prairie and the road calls,
A waltz of remembrance
Dancing along the asphalt,
Like a tumbleweed made of last regrets.

The stick shift clicks in place,
The tension defining its existence
mirrored on the driver’s face.

Wheels spin and smoke
And the car strides forth
Like the lion on the newborn veldt,
Hunting for the prey that will stoke
Each and every kindled fire.

Every junction calls his name,
A whisper passing by
Like a ghost of Christmas past,
A brief entanglement in a roadside motel
That’s far too short and soon forgotten.

The freeway calls to him,
The art majestic and the weary eye,
Casting all doubts aside.
The way of all things revealed,
Found and lost and soon to be received.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Pokémon: Detective Pikachu. A movie review.

No spoilers!

I hate Pokémon. But my son dragged me to see this because of his lifelong obsession with the cute and annoying cartoon creatures, and I have to say…it wasn’t that bad.

Pokémon-less Tim (Justice Smith) finds out his estranged dad has died in a car accident and travels to Ryme City, where Pokémon live in harmony with humans. Most humans bond with a Pokémon, but not Tim. He meets Detective Pikachu (Ryan Reynolds) in his father’s apartment and after breathing a strange gas, realises he can understand what Pikachu says. Pikachu believes Tim’s father is still alive, so they team up.

What can I say about this movie? It’s definitely for kids or lifelong fans. The Pokémon are nicely realised in 3D animation next to their live action counterparts. They’re not as annoying as the cartoons where trainers throw pokeballs at each other and the doofus creatures fight (although there is a scene like that to keep longterm fans happy). There are a few amusing jokes along the way (it seems Reynolds is destined to do his Deadpool-shtick for the rest of his acting career – this version is a lot tamer, of course). The CGI is good, the creatures are cute and cuddly, there’s some cliches and a few nice twists in the story.

Whilst I’m not a fan, I didn’t mind sitting through Pokémon: Detective Pikachu. My son lapped it up. And he’s not exactly a kid anymore.

Rating: C (my son and other big kids who don’t want to grow up: B)

For more movie reviews, click

here.

John Wick Chapter 3: Parabellum. A movie review.

No spoilers!

I’m a big fan of the John Wick movies. JW3 is another fine entry in the violent action series.

Keanu Reeves is back as John Wick, the almost-retired hit man who loves his dead wife and wreaks bloody vengeance on, well, pretty much everyone over the death of the dog she left him. JW3 starts where JW2 left off: the High Table of assassins has excommunicated him and he needs to get out of New York fast in order to survive. This leads to lots of murder and mayhem, with Wick disposing of various assassins in new and gruesome ways. JW3 is all about loyalty and the consequences of Wick’s actions in previous films. There’s even a sly Matrix joke.

johnwick3

There’s a bit more world building about the High Table, some new characters, some new twists and a set up for the next movie (how unexpected), but don’t expect searing dialogue and multi-textured layers of meaning. That’s not what these films are about.

The JW franchise has prided itself on its use of practical effects and wonderfully visceral fight sequences. There are several action set pieces in JW3 and Keanu continues to perform many of the fight scenes himself. But age is catching up with him and in JW3 there’s more use of stunt doubles and CGI than previously. There’s nothing wrong with that, of course, it’s just an observation. There seems to be more guys getting punched and kicked in the balls than ever before, but maybe I just noticed it more this time around (there’s lots of crossed-leg moments in this film, especially when the dogs come out—for guys, anyway).

JW3 is great. Wick punches, kicks, throws and shoots his way out of trouble. And back into it. I’ll be back for the next one.

Rating: B+

For more movie reviews, click here.

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The Blind Sailor. A poem.

From one moment to the next,
I am a transient in time;
seeking eternal mystery,
enigmatic and sublime.
Mired and overblown is me,
a windward sailor seeks
beyond Creusa and Medea,
his fabled Golden Fleece.

So forgive me if I hurt you,
for I know not what I do.
Forgive the misbegotten sailor,
who turns and bids “adieu”.
A blind man set a wandering
without sight to truly see,
the one I’ve searched
for constantly,
right there in front of me.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Mountain Climber. A poem.

I never found a mountain I couldn’t climb, you see.

Motivation was the biggest issue,
Dragging at my footsteps like leaden weights,
Pulling like some tug of war with Heracles,
Straining to be free.

When I made it to the top,
I would look out and celebrate my accomplishment,
Because though it was just one mountain past,
The next might be my very last.

I might fall into a chasm of my own making,
Suffer a landslide of confidence;
The rocky ground might break beneath my feet,
Offering no purchase or relief.

I never found a mountain I couldn’t climb, you see:
My only enemy was me.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

First Meet. A poem.

Audacious, the old me would have said,
To fly so straight and true,
Like an arrow knocked and loosed
To sail into the air above the heads
Of warring knights and daring do,
To find it’s mark in the heart of hearts,
The tree of chance that lies in you.

No mysticism here, without/within,
To charge a sense of fertile whim,
No voodoo dance upon a grave,
No flight of fancy, or too close a shave.

Just an unsure step in the midst of things,
A minefield of broken hearts and cherubic thoughts,
Of misdemeanours, tales of woe
All heaped and gorged upon, just so.
An all-you-can-eat bonanza
Of insecurity and misanthropes.

How are you, it’s nice to meet. Would you like a coffee,
Maybe something to eat?

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Connectable Town Maps Volumes 1 & 2 and Maps for Fantasy RPGs available now!

LaidbackDM Maps Books Ad

Connectable Town Maps Volumes 1 & 2

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together these little maps packages – Connectable Town Maps Volumes 1 & 2.

These PDF and digital maps packages each consist of ten A4-size print-and-play maps you can arrange any way you want, for any occasion your players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new port, town or village. Add Volume 2 to make walled cities, forts, castles, ports and island towns! 

There are several buildings on each map with floor plan exposed and no furnishings, so you can use them as you wish. Print and laminate them and you can draw on them with a dry-erase whiteboard marker.

Included in this package are grid and grid-less maps (20 x 600DPI JPEGS) – use whichever version you prefer. Oh, and the inclusion of a commercial license means you can use them in your own publishing projects as well (‘cause I like to share the love).

Connectable Town Maps Volumes 1 & 2 can be purchased by following this link.

Maps for Fantasy RPGs

Maps for Fantasy RPGs is a collection of 24 hand-drawn maps and zip file of 35 digital image files, which come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.

Dungeons, mansions, temples, towers, ruins, lairs, wilderness, streets and more! All map images are high quality 600DPI (print quality is 300DPI) black and white (with one in color) JPEGS and are unlabeled, so you can add your own labels as needed.

These maps are system-neutral and can be used with any fantasy game.

Maps for Fantasy RPGs can be purchased by following this link.

Game on!

Steve 🙂

 

Shotglass Adventures available now in Print and PDF!

Hi All!

SHOTGLASS ADVENTURES, my first D&D 5e/Old School Revolution (OSR) role playing game book, is now available at DrivethruRPG, the world’s largest online role playing game store.

LaidbackDM Shotglass Adventures Ad
SHOTGLASS ADVENTURES is published under the OGL and compatible with 5e and other OSR fantasy role playing games. Inside this 52-page book you’ll find:

  • 10 ‘adventure-on-a-page’ one-shot adventures of all varieties – murder, dungeon crawls, heists, breakouts, sieges, love stories – complete with additional DM and player maps! These adventures are fully playtested, for PCs of 1st – 5th level and are designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!   
  • 12 New monsters! 4 new magic items!
  • Hints on the art of improvisation to bring your NPCs and adventures alive
  • How to use these adventures in OSR games 
  • Random tables – for names, motivations, adventure introductions, room dressing and special items to add additional nuance to your adventures
  • Verona City – a city for adventurers to use as a base
  • Verona Province – a region for players to explore, complete with every location used in SHOTGLASS ADVENTURES
  • Additional blank maps – Five additional hand-drawn, unkeyed maps with adventure seeds for you to use in your own adventures

SHOTGLASS ADVENTURES can be purchased in print or PDF by following this link.

Game on!

Steve 🙂

Footsteps Away. A poem.

I walk through the dark,
The sound of my feet echoing
Through the empty streets.
The dog stops and sniffs,
A victim of instinct,
circumstantial scents
and sense.

In the distance,
The thump of a kick drum—
Faster than my heart beat,
But just as reassuringly present.
Occasional passers by
Nod their heads or not,
Their shadows passing
Like uncommitted storm fronts.

Past restaurants where diners
Make faces in pantomime;
Charades played between lovers,
Long time friends
And new acquaintances.

This walk and sidewalk
Has seen better days,
The patterns laid down
For all to miss and misplace
In the quiet solitude,
As ostentatious fervour plays out
Just footsteps away.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Condition Cards, Initiative Cards and Critical Fumble Cards

Hi All

I’ve started selling some products on DriveThruRPG.com, the biggest seller of online role playing game PDFs in the world! My intention is to release more products onto the site for 5e and OSR gamers, including Shotglass Adventures, once the Kickstarter is completed.

LaidbackDM Cards Ad

My handy Initiative Cards are a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a GM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

The convenient Condition Cards are designed to be used during 5e games by players and DMs. Condition Cardscan be issued to players or placed on the map as a reminder of the condition affecting the PC or monster.

Critical Fumble Cards bring a new element to your 5e games! When your players roll a 1 on a d20 during combat, have them draw a Critical Fumble Card to add some spice to the outcome. Use them for monsters, too!

All cards are double-sided, but can be printed single-sided if preferred, in color or black and white. For extra longevity, you can laminate them. I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

You can find these products at https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Trading Places

During long campaigns, some players might not turn up for sessions, some might retire, new players will join. There are good reasons for changes in your ongoing cast—work and family commitments, sports, meetings and significant events in peoples’ lives. And some players just move on because your game might not be what they’re looking for.

So, what can you as a DM, do to prevent players from dropping out of your game or to cover short-term absences?

  • Accept that some things are outside your control. Don’t stress unnecessarily about it.
  • Get feedback from your players. Ask them what they like and don’t like about the games you run. Take the feedback on board and use it constructively.
  • Have you picked up the signals being given off by your players? Boredom, non-game-related cell phone usage, missing sessions for no reason? Ask the player if they’re okay. Ask them what you can do to re-engage them with the game. What type of game do they prefer? Work with your players to make the campaign one you all want to play.
  • If a player has real life reasons why they can’t attend, work with them by making it part of the story. Maybe the PC goes off to a monastery to study and only joins the party once ever four adventures. I have a standing rule that if a PC drops out for a short period they can drop back in anytime—when they turn up the party comes up with a story reason for why the PC was absent from the earlier part of the adventure.
  • Use Milestones for PC advancement rather than Experience Points. That way all PCs stay the same level, whether they are there or absent from sessions. The other players will understand because there will be times when they’re absent as well.
  • Treat everyone equally and even-handedly and don’t play favourites.

And hopefully you’ll have less player movement. Or at least you’ll be more prepared for when it happens.

Game on!

Steve 🙂

For more Laidback DM, click here.

Avengers Endgame. A movie review.

Avengers Endgame has been hyped to the nth degree, and for good reason: it’s really good.

The Marvel Studios movie universe has been going for 11 years. 22 movies later, and Endgame arrives as part 2 of the Infinity War saga, and a movie that keeps most of the fans happy. I say most, because not everyone will like the way some of their favourite heroes are treated.

avengers

I loved Endgame, but not because of the huge superhero battles, convoluted time travel plots, occasional plot holes and over-hyped appearances (yep, Captain Marvel is a blink or you’ll miss her opportunity at several points. It appears the only reason she was hyped so much was to sell her solo movie, as her impact on Endgame is negligible). I loved Endgame for the emotional character moments, of which there are many. This movie delivers these in a big way, with gravitas, sensitivity and poignancy. Yes, there is a fair bit of humour (some of which falls flat), and some characters (two in particular) have been transformed into shadows of their former selves, but Endgame really delivers as a bookend to 11 years of superhero movies. Several character arcs are given very satisfying conclusions. If you’re not a wee bit teary by the last scene then you’re obviously heartless.

Avengers Endgame delivers on the hype. This is the kind of movie that makes me happy to be a superhero fan. It has massive moments, dark moments, bright moments and emotional moments, and provides satisfactory closure to the storylines of several major characters. For people only seeing a Marvel movie for the first time, it will be confusing and probably lack the emotional investment required to really experience this movie at its best, but for fans, this is the superhero piece de resistance.

Bravo Marvel Studios. I predict Avengers Endgame will get a best movie Oscar, similar to the way Return of the King won for the Lord of the Rings series. You heard it here first.

Rating: A+ (Non-fans seeing a Marvel movie for the first time: B)

 

 

Poets Loved: ‘Beat! Beat! Drums!’ by Walt Whitman

Beat! Beat! Drums!
Walt Whitman

Beat! beat! drums!—blow! bugles! blow!
Through the windows—through doors—burst like a ruthless force,
Into the solemn church, and scatter the congregation,
Into the school where the scholar is studying,
Leave not the bridegroom quiet—no happiness must he have now with his bride,
Nor the peaceful farmer any peace, ploughing his field or gathering his grain,
So fierce you whirr and pound you drums—so shrill you bugles blow.

Beat! beat! drums!—blow! bugles! blow!
Over the traffic of cities—over the rumble of wheels in the streets;
Are beds prepared for sleepers at night in the houses? no sleepers must sleep in those beds,
No bargainers’ bargains by day—no brokers or speculators—would they continue?
Would the talkers be talking? would the singer attempt to sing?
Would the lawyer rise in the court to state his case before the judge?
Then rattle quicker, heavier drums—you bugles wilder blow.

Beat! beat! drums!—blow! bugles! blow!
Make no parley—stop for no expostulation,
Mind not the timid—mind not the weeper or prayer,
Mind not the old man beseeching the young man,
Let not the child’s voice be heard, nor the mother’s entreaties,
Make even the trestles to shake the dead where they lie awaiting the hearses,
So strong you thump O terrible drums—so loud you bugles blow.

Walt Whitman was an amazing poet. To find out more about him, click here.

Laidback DM: Shotglass Adventures in Print!

Hi All,

The print proof for Shotglass Adventures arrived today and I just finished sending rewards emails to all the Kickstarter Supporters (who get a digital copy for free, along with all the digital stretch goal rewards shown at the bottom of this post, and have the option to purchase a softcover book version at cost + postage).

I’m pretty proud of this book. Here are a few shots of the cover and interiors:

Shotglass Adventures book - Laidback DM Shotglass Adventures book - Laidback DM

I’m already working on Shotglass Adventures II, which is turning out bigger and better! It will be on Kickstarter soon, so keep an eye out both there and on this blog.

Game on!

Steve 🙂

img_2307

For more Laidback DM, click here.

Enfilade. A poem.

The enfilade is over
And bodies lie strewn
Across the battlefield
Like broken bottles
Leaking last regrets

You have cut me down
Your machine gun wit
And explosive rejoinders
Creating a no man’s land
Where I lie fractured.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Book Sale! ‘The All or the Nothing’ at 20% off for a limited time

Hi all

My first print poetry book, The All or the Nothing, is currently on sale for 20% off for a limited time. It’s normally $10.00 Australian but is now $8.00, which is approximately $5.60 American or 4.30 British pounds (my keyboard doesn’t have a pound symbol – DOH!).

Inside, you’ll find 62 poems about love, depression, madness, insecurity, anxiety, fear, heartbreak and dating. It’s enough to turn you to drink. But in a dignified, semi-happy way. Oh, there are poems about that, too.

To get your copy, click on this link: http://www.lulu.com/shop/stephen-thompson/the-all-or-the-nothing/paperback/product-23811868.html

Cheers

Steve 🙂

PS – My second book, Poetry for the Sad, Lost Lonely and Endangered is available as well (but not on sale – Double-DOH!). Click here for information about that one

poetry book - the all or the nothing - stevestillstanding

 

 

Influence. A poem.

I have read your words
And seen my influence

My mind is contours of constancy
Of riotous colour and ascendancy
My words spill across the canvas
Every emotion eagerly revealed
A zeitgeist for you to watch
And absorb and capture
Like a winsome butterfly

You take these pieces of me
And make them yours

But I am not bitter
I am a proud father
For a little part of me
Like strands of encoded DNA
And mental prevarication
Is birthed and lives on
In everything
You write

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

I Live. A poem.

I live

         Amongst

                          Serrated tongues

                          And plastic

                         Hearts

                                                      Amongst

                         The detritus

                         Of bitter

                        meaning

And

                        Forlorn hopes

I live

          Because

                       I can

                                And will

                     Always

I live

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

The Hole. A poem.

The hole stares back at me,
A great, unblinking eye
That will not let me be.
The hole is black as pitch
And filled with pain and lies,
Every scar and every stitch.
The hole it draws me in,
Inescapable gravity,
A match I cannot win.
The hole encloses me
And I am down again
Never to be free.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Life, Finally. A poem.

My wanderings,
part of me, intrinsically.
My wonderings,
ostensibly necessary.
My heart and head,
as one, not separately.
My head and heart,
all I need, invariably.

My turns of phrase
never lead me astray.
My phrasing, beguiling,
when it turns that way.
My life is finally, where I
want and need to be.
My life, the sum, is the
worst and best of me.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

The Curse of the Weeping Woman. A movie review.

The Curse of La Llorona, or The Curse of the Weeping Woman as it’s called for Australian release, is an okay horror movie that does its best to scare you with a rejigged ghost story that’s fun to watch but fairly shallow and somewhat forgettable.

I don’t watch a lot of horror movies, as I tend to compare them to my fave, The Grudge, which was actually scary. It’s not often that I’m surprised by a horror genre flick, and The Curse of the Weeping Woman is no exception. Sure, there are a few jump scares (okay, I jumped once), but this ‘ghost coming for your children’ story seems a bit old hat, and not just because it’s set in 1973.

The actors are good—the mother and kids are especially great at displaying fear and shock. The practical effects are effective and it’s only when the director decided to use CGI at the end that the effects suffer.

This movie is loosely part of The Conjuring universe, although you don’t need to be a fan of that series to see this one. The Curse of the Weeping Woman is an okay horror movie, which Conjuring completists may enjoy more.

Rating: C (Conjuring fans C+)

For more Movie Buff ‘n Stuff, click here.

The Search. A poem.

I have yet to find
The erstwhile substance,
The peace of mind,
Free from nomenclature
And chilled regrets.

The ice upon my lake,
Covered in spider filigree
And waiting to consume
Me with every overly
Anxious step.

My navigation clears,
The further I go,
But slow-witted overtures
And death-defy requests fall
On ears long since deaf.

The search goes on,
The snow ever deepens.
Each footstep harder
In this trackless realm of
possibilities and deep unrest.

But still I seek,
Still I yearn alone,
And eventually I will find
The one true love that will
forever free my head.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Leash. A poem.

A vague and secondary feeling
Unkempt and untrusting
Creeping through my head
Like an uninvited stranger
And yet so familiar

Just as I’m feeling good
about myself and my world
The black dog bites me
A subtle reminder
Of his taut, choking leash

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Bad Memories. A poem.

You still haunt
An incorrigible spirit
Infecting like
a wasting disease
And reducing us
To a mockery
of ourselves.

Here you sit
Having grown
Complacent
Upon our shoulders
A ghostly monkey
Upon our backs
Rearing your ugly head
In constant remembrance
And bitter scorn.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

The Creator’s Call. A poem.

The call of creation
Echoes in my mind,
Oscillates in my ears,
Reverberates in my soul.

This call cannot go unanswered;
It is the call of wild and reckless abandon,
The puissant grace of the cheetah
And the wind rustling the reeds.
Every word and image
Cast upon the page
and melded with my very heart,
Pumping lifeblood and illuminating
Each and every star above,
Pouring into every single
Excruciatingly luxurious ink stroke.

The overwhelming grace
That You have given me
Is clarity beyond simple hope,
And a new day
Every day.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Trapped. A poem.

Isolated
Alone
Weary
Waiting

Life without meaning
Contemptible in reproach
Self flagellation
And inimitable doubt

Tired
Empty
Sad
Succinct

Selfish and self-absorbed
Mired and wallowing
The constant reprobate
Entwined and enshrined

Endless
Pitiful
Artless
Vacuous

Circling down the drain
Longing for escape
Dead thoughts and dead time
Grasping for hope

Longing for an end
In a world without end

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Shazam! A movie review.

Shazam! is an enjoyable, feel-good superhero movie reminiscent of 80’s family flicks.

Billy Batson (Asher Angel) is a resourceful orphan looking for the mother he was separated from many years before. Placed with a new and quirky foster family, he meets Freddy (Jack Dylan Grazer), foster brother and roommate, who is obsessed with superheroes. After fighting some bullies, Billy escapes via the subway and is magically transported to the cave of the Wizard Shazam (Djimon Hounsou), who grants him superpowers and transforms him into his adult champion, Captain Marvel – oh, sorry, we can’t call him that anymore due to legal niceties (Zachary Levi). His job is to fight the seven deadly sins, who have chosen their own champion in Thaddeus Sivana (Mark Strong).

Shazam! has a fun premise: what happens when a kid becomes an adult with superpowers? It’s Big for superheroes, and a lot of the humour comes from Zachary Levi learning to use his powers (and abuse them, as any kid in an adult’s body probably would). Along the way he learns responsibility and respect, and it’s no spoiler to say he eventually saves the day (it’s a superhero movie, after all). There are a few unexpected surprises along the way, though…

Director David F. Sandberg and his very diverse cast look like they had a ball. The script is playful and inventive, and sufficiently different from other superhero movies to make this one stand out (DC writer Geoff Johns has his creative footprints all over it). It’s funny, nostalgic (with 80’s references galore), and also demonstrates it is very much part of the existing DC extended universe (DCEU), with numerous character references and a surprise cameo. It didn’t require me to use my brain at all (I generally prefer my superhero films more complex) and I laughed a lot. And there’s nothing wrong with that, especially in the Trump-infested mire of today’s world.

I enjoyed this movie. It’s one for the family, who can all leave their brains at the door and have a nostalgic and wacky time.

Rating: B

For more Movie Buff ‘n Stuff, click here.

Cast. A poem.

Line cast before the storm,
Sent and received
Let waters churn
Offer up your burdens
And your soothing grace
So that the tide might carry
All concerns beyond
This harbour’s boundaries
And out into the wide
And yearning sea.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Free Map – Sewer Neighbours

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Sewer Neighbours

There’s nothing like neighbours who don’t get along. Four lairs, all next to each other, all causing a problem for the folks upstairs in the streets. Time to clean up!

laidback dm - sewer neighbors - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM, click here.

Invisible. A poem.

Sometimes, I feel invisible,
someone the crowd will never see.
The collective and the individual
residing here inside of me.

Sometimes, I feel invisible,
my words a faint reprieve.
Their subtlety and subtext,
misconstrued and unperceived.

Sometimes, I feel invisible,
no recognition behind her eyes,
to signify a reminder of
a long, overdue goodbye.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

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