Shotglass Adventures 2 Kickstarter – 2nd Stretch Goal Unlocked!

Shotglass Adventures 2 Kickstarter

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Support the Shotglass Adventures 2 Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-2-10-adventures-for-dandd-5e-and-osr-rpgs

 

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Shotglass Adventures available now in Print and PDF!

Hi All!

SHOTGLASS ADVENTURES, my first D&D 5e/Old School Revolution (OSR) role playing game book, is now available at DrivethruRPG, the world’s largest online role playing game store.

LaidbackDM Shotglass Adventures Ad
SHOTGLASS ADVENTURES is published under the OGL and compatible with 5e and other OSR fantasy role playing games. Inside this 52-page book you’ll find:

  • 10 ‘adventure-on-a-page’ one-shot adventures of all varieties – murder, dungeon crawls, heists, breakouts, sieges, love stories – complete with additional DM and player maps! These adventures are fully playtested, for PCs of 1st – 5th level and are designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!   
  • 12 New monsters! 4 new magic items!
  • Hints on the art of improvisation to bring your NPCs and adventures alive
  • How to use these adventures in OSR games 
  • Random tables – for names, motivations, adventure introductions, room dressing and special items to add additional nuance to your adventures
  • Verona City – a city for adventurers to use as a base
  • Verona Province – a region for players to explore, complete with every location used in SHOTGLASS ADVENTURES
  • Additional blank maps – Five additional hand-drawn, unkeyed maps with adventure seeds for you to use in your own adventures

SHOTGLASS ADVENTURES can be purchased in print or PDF by following this link.

Game on!

Steve 🙂

Laidback DM: Trading Places

During long campaigns, some players might not turn up for sessions, some might retire, new players will join. There are good reasons for changes in your ongoing cast—work and family commitments, sports, meetings and significant events in peoples’ lives. And some players just move on because your game might not be what they’re looking for.

So, what can you as a DM, do to prevent players from dropping out of your game or to cover short-term absences?

  • Accept that some things are outside your control. Don’t stress unnecessarily about it.
  • Get feedback from your players. Ask them what they like and don’t like about the games you run. Take the feedback on board and use it constructively.
  • Have you picked up the signals being given off by your players? Boredom, non-game-related cell phone usage, missing sessions for no reason? Ask the player if they’re okay. Ask them what you can do to re-engage them with the game. What type of game do they prefer? Work with your players to make the campaign one you all want to play.
  • If a player has real life reasons why they can’t attend, work with them by making it part of the story. Maybe the PC goes off to a monastery to study and only joins the party once ever four adventures. I have a standing rule that if a PC drops out for a short period they can drop back in anytime—when they turn up the party comes up with a story reason for why the PC was absent from the earlier part of the adventure.
  • Use Milestones for PC advancement rather than Experience Points. That way all PCs stay the same level, whether they are there or absent from sessions. The other players will understand because there will be times when they’re absent as well.
  • Treat everyone equally and even-handedly and don’t play favourites.

And hopefully you’ll have less player movement. Or at least you’ll be more prepared for when it happens.

Game on!

Steve 🙂

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Kickstarter Completed Successfully!

The SHOTGLASS Adventures Kickstarter has completed, and I’m more than happy with the outcome. It means I can pursue a career in writing and game design, something I’ve wanted to do since I was a teenager playing my first role playing game.

I love poetry, and will still publish poetry regularly in book form and on this site, but it’s the RPG work that will pay the bills in the long term (not there yet, this is just the first one lol). I’m sure most poets out there (aside from the few published ones who might make a decent income) will agree that poetry is a labour of love, and love alone.

Thanks to everybody who supported the Kickstarter, and to all the poetry lovers who waited patiently for me to post poems in between Kickstarter updates!

Cheers

Steve 🙂

For more Laidback DM, click here.

Kickstarter: 11th + 12th Stretch Goals Unlocked!

Hi all!

The 11th + 12th stretch goals are unlocked!

Four more town maps have been added to the PDF book Connectable Fantasy Town Maps (plus eight digital files added to the zip file of gridded and grid-less maps with a royalty free license so supporters can use them in their own publishing projects)! I think I might just call it Volume 2.

I printed and laminated most of them the other day. I think they look pretty schmick!

Laidback DM - Connectable Town Maps 1

And here’s what some look like set up for play (okay, they’re laid out on a bed, but hey, I’m short on space, here).

Laidback DM - Connectable Town Maps 2

Of course, you don’t have to laminate them, but it means you can draw on them with a dry-erasable pen (I LOOOVE dry-erasable pens. I would laminate everything, if I could, including the non-existent cat).

On to the next stretch goal!

13th Stretch Goal at $5500 – another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

14th Stretch Goal at $6000 – another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

The Kickstarter finishes soon, less than 2 days left! (Those of you who prefer poetry will be relieved lol.)

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 10th Stretch Goal Unlocked!

Hi all!

The 10th stretch goal is unlocked!

A PDF book of Ten Connectable Fantasy Town Maps, plus a zip file of 20 gridded and grid-less maps with a royalty free license so you can use them in your own publishing projects!

Town Maps V1 - LaidbackDM - stevestillstanding

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together this little maps package.

This stretch goal consists of ten A4-size print-and-play maps you can print out and arrange anyway you want, for any occasion the players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new town/village. On each map I’ve left several buildings with floor plans exposed, deliberately leaving out furnishings, so you can use them any way you want.

Included in this stretch goal are grid and grid-less versions of maps, so you can use whichever version you prefer. Oh, and a commercial license so you can use them in your own publishing projects as well (‘cause I like to share the love).

Oh, and now:

11th Stretch Goal at $4500another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

12th Stretch Goal at $5000another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

Tell your friends, spread the word! Ends Soon! Click on the link below!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 9th Stretch Goal Unlocked!

Hi all!

The 9th stretch goal is unlocked in the Shotglass Adventures Kickstarter!

Critical Fumble Cards are designed to be used during melee combat when a player (or monster) rolls a 1 on d20. The cards feature a number of impacts that add a new element to fumbling an attack!

Critical Fumble Cards can be home printed in color or black and white, single or double-sided as you prefer. Printing the cards twice doubles the size of your deck and gives the added option of potentially drawing the same critical fumble again (DOH!). For extra longevity, you can laminate them.

I love using these in my game to spice up combat, and my players like them because they affect their opponents as well. There’s nothing like an Orc hitting himself for maximum damage. Now that’s gonna leave a mark!

Critical Fumble Cards - Laidback DM

Next Stretch Goal to be unlocked: Ten Connectable Fantasy Town Maps with a royalty free license so you can use them in your own publishing projects! Or you can just print them out and arrange them to randomize a fantasy town on the fly.

The Shotglass Adventures Kickstarter has only a few days left, so now is the time to jump on board and access all the original and unlocked content at a minimal pledge! Just click on the link below!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 8th Stretch Goal Unlocked!

Hi all!

The 8th stretch goal is unlocked for Shotglass Adventures, currently running on Kickstarter!

These handy Initiative Cards are designed to be used during combat sessions as a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a DM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

Card art is by David Lewis Johnson and Luigi Castellani!

Initiative Cards can be home printed in color or black and white. For extra longevity, you can laminate them. Laminated versions can be written on with dry-erasable pen, for multiple re-use.

I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

Initiative Cards Cover - Laidback DM

Next Stretch Goal to be unlocked: Print-and-Play Critical Fumble Cards!

Now’s the time to jump on board the Kickstarter to receive not only Shotglass Adventures, but all the unlocked stretch goals as well!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 7th Stretch Goal Unlocked!

Hi all!

The 7th stretch goal is unlocked!

Print and Play 5e Condition Cards to use in D&D 5e games! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re playing theater-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table. This package contains 16 double-sided print and play cards, which can be printed in multiples (for those times when players and monsters suffer numerous conditions during combat).

Condition Cards Cover - Laidback DM

Game on!

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 6th Stretch Goal Unlocked!

Hi all!

Woo hoo!! The 6th stretch goal is unlocked! Four 600 DPI maps have been added to the digital maps collection (unfortunately, we’re out of space in the book – any more added and the printing cost increases).

The maps are:

  • City Corner Cross Section – a fantasy city intersection with cutaways of the buildings and houses
  • Barrow Mound – who doesn’t love some undead hunter/killer action?
  • Descending Caves – Caves are always better when they’re deeper
  • Halfling Hole – because I’m not allowed to call them Hobbits – DOH! I just did

Here’s a preview:

6th Stretch Goal

That means we’re now up to 43 total maps in the package (which includes grid and grid-less versions for many of the maps, plus original pre-book versions of some maps, plus unlocked maps).

Next Stretch Goal: Print and Play 5e Condition Cards to use in your games (see below)! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re paying theatre-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table.

Game on!

Steve 🙂

Laidback DM - Condition Cards

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Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 5th Stretch Goal Unlocked!

Hi all!

The 5th stretch goal is unlocked! A new, old school, hand drawn map with adventure seed has been added to the book as a bonus for supporters to use for their own adventures. And for Excelsior Supporters, another 600 DPI map added to the digital maps collection.

The new map is called ‘The Lonesome Heart’.

The Lonesome Heart is a lonely peak overlooking a stark plain, with a dwarven mine, forest giant camp, a wizard’s tower, ambush caverns and a strange mountain top refuge.

Laidback DM - Kickstarter Map Stretch Goal

The mountain peak called Lonesome Heart stands incongruously on a stark plain. The bizarre cloud-covered structure crowning the summit is home to a metallic hovering globe. No one has returned from climbing to the summit and the globe’s lightning prevents flyers from getting too close. Along the mountain path: a lone Dwarf seeking help to free his family’s mine from the monsters within; a camp of Forest Giants searching for their lost child; a gang of cave-dwelling ambushers with a penchant for kidnapping; an evil wizard in her tower using dark magic to take control of all. And what of the mysterious globe? What treasures await those willing to venture to the summit of the Lonesome Heart?

Now, let’s unlock some more!

Cheers

Steve 😊

Kickstarter: 4TH Stretch Goal Unlocked, PLUS New Stretch Goals Available!

Hi all!

We’ve unlocked our 4th stretch goal – a new, hand drawn map with adventure seed to be added to the book as a bonus for you to use for your own adventures. For Excelsior Supporters, another 600 DPI map is added to the digital maps collection.

The new map is called ‘The Tomb of Meshkua’.

The Tomb of Meshkua is full of traps, puzzles, platforms, hidden rooms and a poisonous underground lake for good measure!

Laidback DM - Map Stretch Goal4

The great, great, great grandson of the Pharaoh Meshkua has asked the party to break into the ancient tomb of his forefather. He’s dying of a hideous wasting disease and suspects the Pharaoh’s curse. Below Meshkua’s ancient step pyramid lies a maze of rooms, filled with traps and puzzles, and three tombs that must be breached prior to visiting Meshkua’s final resting place on an island in a toxic underground lake. The grandson and his entourage are coming with you. But is it the curse he’s suffering from, or something else? What does he really want from inside the tomb…

Also, a whole bunch of new stretch goals have been unlocked, which you can see listed below:

Kickstarter Stretch Goals

Gotta unlock ‘em all (to paraphrase Pokemon)! Why not tell your friends all about the Shotglass Adventures Kickstarter!

Cheers

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 3rd Stretch Goal Unlocked!

Hi all!

We’ve unlocked our 3rd stretch goal in the Shotglass Adventures Kickstarter – a new, hand drawn map with adventure seed to be added to the book as a bonus for supporters to use for their own adventures. For Excelsior Supporters, another 600 DPI map is added to the already burgeoning digital maps collection.

The new map is called ‘Hartlis Abbey’. Hartlis Abbey has multiple levels, a bell tower, underground caves and burial catacombs, and lots of space inside for big battles.

Laidback DM - Map Stretch Goal3

I’m adding adventure seeds to each map – supporters don’t have to use the seed, it’s more a way to kickstart (forgive the pun) some ideas for ways they can use the map for their own adventures.

The Abbey of the Goddess Hartlis sits on a cliff overlooking a wild and windy coast. The monks and friars there have worked in solitude for decades, having occasional contact with surrounding villages at fairs to preach and sell produce. But all contact has ceased, and now farmers go missing from the fields around the Abbey. A demon lord has taken control and is using the monks to gather human sacrifices to increase its power. But are the monks mind-controlled, or are they worshipping the beast? The underground tunnels and cellars below the Abbey are a hive of activity, as the demon lord prepares its army for the coming storm…

Cheers

Steve 😊

For more Laidback DM, click here

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Laidback DM: Free Map/Encounter – A Simple Trader

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: A Simple Trader

The text on the map contains encounter information, compatible with D&D 5E!

stevestillstanding - A Simple Trader

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. This is just a sample of some of the stuff I’m writing for my 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Free Map! The Living Tower of Moka-Shul

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: The Living Tower of Moka-Shul!

So, who is this Moka-Shul guy anyway? And what’s the go with his living tower? Well, I picture Moka-Shul as a powerful wizard, perhaps a Lich or Vampire. His tower exists on a lower plane and travels inter-dimensionally depending on its master’s whims.  The tower is populated with all sorts of beasties the players will have to confront as they make their way to the top.

The tower is alive, the walls extruding living tentacles in surprise attacks that suck targets into fleshy maws that appear wherever the tower needs them. And the inhabitants aren’t immune to this either, which is why they regularly bathe in the waters of the fathom beast, one of Moka-Shul’s pets. The fathom beast sweats a particular oil that the tower recognises as friendly. But the fathom beast isn’t very amenable and often makes a meal out of bathers!

The Living Tower of Moka-Shul

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

It’s about time for a free Dungeon Map!

Time for another of my (currently) irregular Laidback DM posts, and a new free map! Map drawing for D&D adventures is my thang. I have far too many maps, so I’m giving them away every chance I get.

This week: Border Keep!

Reminiscent of the original Gary Gygax classic D&D Keep on the Borderlands castle, this outpost is much smaller, but can be filled with murder, mystery and intrigue…Of course, I leave that up to you, intrepid DMs!

Border Fort Map

Above: Actual map size is 14cm x 22cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #12 – Free Village Map!

Time for another of my irregular Laidback DM posts, and a new free map! Map drawing for D&D adventures is my thang. I now have far too many maps, so I’m giving them away free each week.

This week: Village at the Crossroads!

At first this may seem like a boring little map, but imagine your player characters defending it against an attack by Hill Giants, Trolls, Ogres and Ogrillons, led by an Arch Mage! Just got a lot more exciting, huh? And imagine there’s a mysterious tomb under the local temple that the Arch Mage is trying to access to recover a powerful magical staff, that will give him enough power to take over the region (gotta start small: today, this village and region, tomorrow, THE WORLD! Bwah-ha-hah!

Actually, I drew this map in the style of those found in the old Judges Guild’s City State of the Invincible Overlord supplement. Anyone remember that classic? Ah, memories. What good are they…

Village at the Crossroads - 13x20 - stevestillstanding

Above: Actual map is 13cm x 20cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #11 – Free Dungeon Map!

Yes, it’s that time of the week, and in the tradition of my irregular Laidback DM posts, here’s a new free map. I really enjoy drawing maps (nerd alert!) for D&D adventures, so much so that I have more maps then I know what to do with. So, I’m giving one away free on my blog each week.

This week: Plentar’s Mine!

I created this map because I really wanted to learn how to draw raised shelves (not cupboard shelves, cave shelves) and ledges properly. I was happy with the results. So happy, in fact, that I’m not even going to give you any hints for a scenario. You’re smart enough to stock this baby yourselves.

Plentar's Mine (Map)

Above: Actual map is 19cm x 13cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #10 – Free Map!

Yes, it’s that time of the week, and in the tradition of my irregular Laidback DM posts, here’s a new free map. I loooooooove drawing maps for D&D adventures, so much so that I have more maps than I know what to do with. So, I’m giving one away free on my blog each week.

This week: Slaughter Sewers!

Who doesn’t love a good sewer to romp in. And very appropriate, given that my last poem, Enthroned, was about sitting on the toilet (read it, you’ll get it then). These sewers could be under an existing town or a ruin; up to you.

I love monster versus monster conflict in D&D games. In this instance, Lizardfolk and Troglodytes are having a go at each other. Additionally, a bunch of Wererats have moved in and set up house. And a Myconid group for good measure. And lots of other beasties I’m sure you can dream up.

The daughter of the Lizardfolk king and the son of the Troglodyte king have fallen in love (a Romeo and Juliet thing), and the opposing kings don’t like that one bit. The PCs can help solve this dilemma via diplomacy. Or killing lots of things. Either way.

In the meantime, the Troglodytes have started worshipping a Giant Shark that found its way into the central water pit and got trapped when the underwater tunnel collapsed. It now depends on food sacrificed by the Troglodytes, Naturally there is a nice bit of treasure down at the bottom of the pit, but watch out when crossing that wooden bridge: the shark can leap out of the water (gives ‘jump the shark’ a whole new meaning…).

I see this as a 2nd level scenario (watch that shark, though, players!), but get that imagination flowing and come up with something better! Happy to hear your ideas in the comments.

Slaughter Sewers - 14x21 - stevestillstanding

Above: Actual map is 14cm x 21cm. Just right-click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laid Back DM #9 – Free Dungeon Map!

Yes, it’s that time of the week, and in the tradition of my irregular Laid Back DM posts, here’s a new free map. As you know I like to draw maps for D&D adventures. Often I have more maps then I know what to do with. So, I’m giving one away free on my blog each week.

This week: Lava Caves!

The raised path is three feet above the surface of the lava river, which flows beside and under the path. This cavern is occupied by Firenewts and their Giant Striders, plus a few Firenewt Warlocks (see Volo’s Guide to Monsters), who will vigorously defend their lair. There are heat-acclimatised Piercers along the path through the caves, which will drop down at inopportune times when the party is fighting Firenewts. Additionally, in the lava at several points along the way are Fire Elementals, which will leap forth and drag PCs into the lava.

At the end of the path is a giant, crystalline formation, which is the hibernation shell for an adult Red Dragon, who was trapped by a spell many years before, encased in crystal. Of course the PCs are unaware of this, having heard about the ‘huge crystal’ and investigated. The Firenewts worship the crystal, but if the shell is broken the Red Dragon will awaken…

Lava Caves

Above: Actual map is 18cm x 12cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #8 – Yet Another Free Map!

Yes, it’s that time of the week, and in the tradition of my irregular Laidback DM posts, here’s another free map. As you know I like to draw maps for D&D adventures. Often I have more maps then I know what to do with. So, I’m giving one away free on my blog each week.

This week: a river keep ruin a stone’s throw away from an Ogre lair. The current occupants of the river keep are Goblins, and they’re not on good terms with their Ogre neighbours. Let’s just say the feud has been going on a long time. The Goblins have trained the giant spiders that nest in the grove of trees near them to work as watchdogs and mounts, which gives them a bit of an edge against the larger and more vicious Ogres. To spice things up, a Green Hag lives in the tower on the ruined wall, and has nothing to do with either group, although she has been eying the tower as a possible new lair. Meanwhile, down in the valley below the caves and keep, a group of Treants is having a meeting to determine what to do about their warring neighbours. Looks like the player characters could be entering the scene just as everything goes to hell…

River Keep and Caves - 20x13 - stevestillstanding

Above: Actual map is 13.5cm x 20 cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #6 – Free Map!

Despite being a bit laidback when it comes to D&D Dungeon Mastering, I do like to draw time-consuming maps. Since I don’t always use the maps I draw, I thought I’d offer them for free here on my blog.

The following map is a base for a bunch of pirates who have an alliance with a Blue Dragon. The pirates are part of a death cult that regularly raids coastal villages for sacrifices before returning to their island. Naturally they provide the Blue Dragon with a sampling of treasure. They have a high observation post for spotting incoming ships. The tide plays an interesting part in this map—as it rises the caves on the left of the map are swamped with water. The Blue Dragon’s lair is above the tide level of course, and it can conveniently use its lightning breath to electrify the water if anyone approaches during high tide…

Pirate Cove and Dragon Lair Map

Above: Actual map is 15cm x 10 cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laid Back DM #5 – Foiled again!

Don’t know what a Dungeon Master is? How uncool. Click here to find out. 

So what happens when that wonderful adventure you put together, with all its interesting surprises and nasty traps, gets circumnavigated by the party because they have some nifty spells and additional tricks up their sleeve you didn’t think about?

Aside from taking it on the chin and continuing in the spirit of fun, there’s not much you can do for that session. But it can give you some ideas to prevent said players from getting out of similar traps next time:

1)      Use a trap that breaks concentration. Something that projects loud noise, for instance. Have them save each round in order to keep their concentration up (you have to be fair, after all).

2)      Make traps only respond to human/humanoids, or have a weight limit. Using the poor mascot or familiar to activate a trap is just nasty, but some parties do that sort of thing. Think about your trap set up for next time: perhaps the mechanism is too complicated for an animal or it’s too light to activate it.

3)      Surround your mechanically-based traps with an Anti-Magic Shell. No magic works inside its 10 foot radius sphere. Take that, player characters…

4)      Trap the walls or the air. Now this is really evil. If the characters climb up the walls to avoid the trapped floor, the wall trap triggers. If they fly over the floor the air trap triggers. Bwah ha ha!

5)      Make their spells go haywire.  If the characters cast a Fly spell in the trapped area, make the spell go crazy and fly them straight into the wall, damaging them and possibly breaking their concentration. If they persist, have the spell go crazier still. You can ad lib the various effects if needed. You’re the DM, after all.

In the end, the whole point of traps is to challenge the players and let them have a good time figuring it out. Yeah, you can make them hard, but they shouldn’t be impossible. You want some of them to survive to play another day, don’t you?

You can find more Laid Back Dungeon Master posts by clicking here.

The Laid Back DM #3 – Maps and random encounters?!

Welcome to my occasional series on Dungeons and Dragons (D&D)* refereeing (makes it sound like a sport, doesn’t it? Well it is, my friends: a sport of the mind. Okay, that sounded better before I read it out loud…).

Here’s some more time saving stuff:

  • No random encounters – hold on a second?! Didn’t I just say ‘save time’? Or something like that? Prior to the session I think about what the ‘random’ encounters will be. In a four hour session the players might have 1-2 random encounters, as well as play part of the main adventure, with its pre-set encounters. All I need to know is the monster types. I then ad lib the encounter as appropriate for the number of players present, terrain and challenge rating. Screw rolling for it.
  • Provide maps – there are lots of great maps in published adventures, but I hate mapping and so do the players. Sometimes you have to map manually; other times I use the story to give the players the map: maybe they get the town map from a local merchant or town guards, or find the dungeon map in a crevice in the wall, left behind by the original architect. Is it really that big an issue if they know where some of the secret doors are? You can always set additional challenges for them when they open them. And if you prefer theatre-of-the-mind, don’t use a map at all. Just describe the areas. Screw mapping.

More stuff in future columns. Subscribe if you’d like email notifications 🙂

* What is this guy raving about, I hear you say? Click here.

Didn’t see the previous columns?

For more on RPGs, check out my Top Ten favourite Roleplaying Games, or if you like D&D inspired poetry, my D&D Haiku Tetralogy.

When Good Dungeon Masters Go Bad

(“You’re ranting on that blog-thingy, aren’t you?” says Beta Max.

“Yes,” I say. “About the perils of unprepared Dungeon Masters.”

“The what? The tennis masters tournament?”

“No, the……yes, the tennis.”)

 

As you may know, I’m a nerd and proud of it. Not an over the top nerd, but one nevertheless. Every once in a while I get a chance to play a game of Dungeons and Dragons (D&D)*, sometimes as the Dungeon Master (DM)**, sometimes as a player character***.

Have you ever played a game where the referee just doesn’t know what they’re doing? In D&D, it’s the type who rolls up (pun intended) to the game with no preparation, no rule books, no dice and very little clue. I experienced a game like that the other night.

The DM had the adventure “all in his head” (the first danger sign), hadn’t brought any dice, pencils, books or materials to help him run the game, instead relying on his players to supply everything (the second danger sign). Throughout the game he would constantly reference Pathfinder**** rules (the third danger sign), wasn’t sure how the various D&D rules worked, asking his players for clarifications (the fourth danger sign), and would provide routinely easy challenges and overly large treasure hauls (the fifth and final danger sign).

You might be saying “that’s fine with me”. After all, some of the best adventures are often ad libbed, and if everyone’s having fun, then what’s the problem? Well that’s the thing. If the game is dragging to the point where people are checking their phones often and are saying “that was easier than expected”, then you know something’s not right (aside from the rule gaffes and absence of materials, I mean).

D&D is about having fun. It’s about fly-by-the-seat-of-your-pants challenges and escapes. It’s about edge-of-your-seat dramatic tension as you wonder whether you’ll survive. It’s about the feeling of relief when you do. It’s about bizarrely humorous situations that naturally arise during the course of play. It’s about experiencing the wonder of battling and living in a fantasy world. It’s all these things that make for a great D&D (or other RPG*) game.

I have six basic rules I ask of DMs:

1 – Be prepared, but be flexible as well (those pesky players can basically try anything, y’know).

2 – Know the rules of the game you’re playing. You’re the DM, for Pete’s sake (and know what game you’re playing. That’s always a big help).

3 – DM honestly and fairly (if you’re making it up as you go along, please make it at least look like you know what you’re doing. And don’t play favourites, just because they know the rules better than you do).

4 – Involve all of your players (if they find their phones more interesting than the game, that’s a subtle sign to amp it up a bit).

5 – Learn from your mistakes so you can make the next session even better (read the rules, bring the dice, draw a few maps, bring along an adventure with some meat on the bones, as it were).

6 – Every game should be fun for you and the players (should be rule number one. If you as the DM are not enjoying yourself then you may need to prepare a little better. See rules 1-5).

Use this wisdom well.

And hopefully my next game with you will be better.

* For those of you who don’t know: D&D is a fun role playing game (RPG) played with dice but no board, where players become characters in a fantasy adventure, fighting monsters, gaining treasure, etc. There are lots of different RPGs, with different themes, rules and settings. Haven’t you read my earlier post Real Men Play D&D?

 ** The DM is the referee who adjudicates the adventure and controls the non-player characters. Just like at the tennis or the cricket. Except more hands on and with more power, death and destruction.

 *** The player character is the role undertaken by the player – it could be a fighter, a cleric, a wizard, etc. I told you, it’s a nerd game.

 **** Pathfinder is a fantasy role playing game originally based on D&D 3.5. The new D&D 5.0 and Pathfinder have diverged sufficiently to have various differing rules. You don’t really care, do you? Fine.

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