Over the next few weeks (months, years, who knows) I’ll be posting some warts-and-all summaries of several campaigns I’ve run in the past. This is one from 2017 – The Curse of Strahd. Some of it will be dull, some of it may be amusing; some of it is written in present tense, some of it in past tense. These are the unedited email summaries I sent the players each week, so you’ll have to forgive their somewhat chaotic nature.
If you’re a D&D fan you might enjoy them, but I warn you: I’m not Mathew Mercer and this is not Twitch.
Last Wednesday night in Vallaki, the intrepid adventurers faced death by vampire spawn, long drawn out discussions and wine shortages, not necessarily in that order.
The team achieved some great gains:
– Discovered Rictavio, the carnival half-elf bard, is actually Rudolf van Richten, famous vampire hunter, who has pledged to assist when they finally face Strahd
– Found out there is a big Vistani camp outside of town
– Returned the bones of St Andral to the Vallaki church and foiled a plot by vampire spawn to destroy the church
– Moved Ireena to the church as she is on protected, hallowed ground
– Made friends with the burgomaster (no thanks to Dan’s Halfling Monk, luckily all good now) and promised to return some missing children, who appear to have been kidnapped by an old hag with a cart selling dream pastries (William’s Dragonborn Paladin’s ears pricked up: “Pastries? Did someone say pastries?” Cue Homer Simpson gurgling sounds)
– Have taken possession of a very powerful artifact, the Holy Symbol of Ravenkind, which helped them defeat 6 vampire spawn in no time (big thanks to Natasha’s Gnome Druid’s web spell) – Gone in 60 Seconds
– Have been asked by the local innkeeper to get some wine from the Wizard of Wines, in return for free board and food
– Are considering taking Ireena to the Abbey of St Markovia, in the village of Krezk, to get her farther away from Strahd
– The party is now off to visit Old Bonegrinder, the windmill they passed a few days back…
Last week, the intrepid adventurers ventured from the safety of the walls of Vallaki to find the missing children. While en route to the Old Bonegrinder Windmill, they encountered a few dire wolves and despatched them without even raising a sweat (much to DM Steve’s chagrin).
Proceeding to the windmill, the party then engaged in a massive 3 hour battle with the 3 Green Hags who called the windmill home. Highlights included:
– William’s Dragonborn Paladin waiting for the dream pastries to cook
– Mark’s Halfling Bard taking out the stairs and then riding the dragonborn (in a good way, that is) on his back. And then taking the magic items for himself and pretending he hadn’t found any…
– Dan’s Halfling monk being thrashed and cowering outside with a caltrop trap set up at the door (“So, I guess the party won’t be coming out then?” asked DM Steve)
– Natasha’s Gnomish Druid saving the day with a Moonbeam spell that frazzled the hags but good
– Isaac’s Tiefling Warlock scaling the windmill, leaping onto the vanes and then falling to the ground. And being knocked unconscious in battle – twice! That’s the first time Isaac’s character (in any D&D game) has been properly wounded lol
Next week: Taking the rescued kids back to Vallaki, the festival of the blazing sun is about to begin, more wine is needed for the town and Ireena needs to go to the village of Krezk…
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