Kickstarter: 8th Stretch Goal Unlocked!

Hi all!

The 8th stretch goal is unlocked for Shotglass Adventures, currently running on Kickstarter!

These handy Initiative Cards are designed to be used during combat sessions as a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a DM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

Card art is by David Lewis Johnson and Luigi Castellani!

Initiative Cards can be home printed in color or black and white. For extra longevity, you can laminate them. Laminated versions can be written on with dry-erasable pen, for multiple re-use.

I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

Initiative Cards Cover - Laidback DM

Next Stretch Goal to be unlocked: Print-and-Play Critical Fumble Cards!

Now’s the time to jump on board the Kickstarter to receive not only Shotglass Adventures, but all the unlocked stretch goals as well!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 6th Stretch Goal Unlocked!

Hi all!

Woo hoo!! The 6th stretch goal is unlocked! Four 600 DPI maps have been added to the digital maps collection (unfortunately, we’re out of space in the book – any more added and the printing cost increases).

The maps are:

  • City Corner Cross Section – a fantasy city intersection with cutaways of the buildings and houses
  • Barrow Mound – who doesn’t love some undead hunter/killer action?
  • Descending Caves – Caves are always better when they’re deeper
  • Halfling Hole – because I’m not allowed to call them Hobbits – DOH! I just did

Here’s a preview:

6th Stretch Goal

That means we’re now up to 43 total maps in the package (which includes grid and grid-less versions for many of the maps, plus original pre-book versions of some maps, plus unlocked maps).

Next Stretch Goal: Print and Play 5e Condition Cards to use in your games (see below)! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re paying theatre-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table.

Game on!

Steve 🙂

Laidback DM - Condition Cards

For more Laidback DM, click here

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 3rd Stretch Goal Unlocked!

Hi all!

We’ve unlocked our 3rd stretch goal in the Shotglass Adventures Kickstarter – a new, hand drawn map with adventure seed to be added to the book as a bonus for supporters to use for their own adventures. For Excelsior Supporters, another 600 DPI map is added to the already burgeoning digital maps collection.

The new map is called ‘Hartlis Abbey’. Hartlis Abbey has multiple levels, a bell tower, underground caves and burial catacombs, and lots of space inside for big battles.

Laidback DM - Map Stretch Goal3

I’m adding adventure seeds to each map – supporters don’t have to use the seed, it’s more a way to kickstart (forgive the pun) some ideas for ways they can use the map for their own adventures.

The Abbey of the Goddess Hartlis sits on a cliff overlooking a wild and windy coast. The monks and friars there have worked in solitude for decades, having occasional contact with surrounding villages at fairs to preach and sell produce. But all contact has ceased, and now farmers go missing from the fields around the Abbey. A demon lord has taken control and is using the monks to gather human sacrifices to increase its power. But are the monks mind-controlled, or are they worshipping the beast? The underground tunnels and cellars below the Abbey are a hive of activity, as the demon lord prepares its army for the coming storm…

Cheers

Steve 😊

For more Laidback DM, click here

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 2nd Stretch Goal Unlocked!

Hi all!

Another update about the SHOTGLASS ADVENTURES Kickstarter that’s running as we speak!

We’ve unlocked our 2nd stretch goal – a new, hand drawn map to be added to the book as a bonus for supporters to use for their own adventures. And for Excelsior Supporters, that also means another 600 DPI map added to their digital maps collection.

The new map is called ‘The Twisted Tree’.

Laidback DM - Map Stretch Goal2

And I’m going to add adventure seeds in the book for each map, as well. Just thought it would be nice to have them in there as well. For this map:

The Twisted Tree’s dark and moss-encrusted boughs and roots are home to giant spiders, snakes and strange woodbeasts, and its ancient magics prevent teleportation and flying spells in its vicinity. Inside the tree, mazes of passages lead explorers astray, while living root systems and branches attack the unwary by surprise. Each level has a challenge – a creature to defeat, an environmental puzzle to overcome. And at the very top awaits The Twisted Guardian, an ancient and powerful druid who does not take kindly to trespassers. She protects the tree’s magical living heart, sought far and wide as an ingredient for powerful potions and magic items…

Cheers

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d
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Kickstarter: First Stretch Goal Unlocked!

Hi all!

Just an update about the SHOTGLASS ADVENTURES Kickstarter that’s running as we speak!

We’ve unlocked our first stretch goal – a hand drawn map to be added to the book as a bonus for supporters to use their own adventures. For Excelsior Supporters, that also means another 600 DPI map added to the digital maps collection.

Here’s a quick snapshot of the map I call ‘The River Caverns of Argolus‘.

Laidback DM - Map Stretch Goal1 - small.jpg

The caverns feature a fast flowing underground river connecting them, rapids, cavern shelves for ambushes, a copse of giant fungi, strange crystal formations dotted throughout, a cave in and living root systems. I picture Argolus as an powerful underground plant elemental, charged with protecting a number of living fungi and underground plant creatures. Unfortunately, something in the ecology is polluting the river, which flows to a nearby town. The town has sent adventurers to find the source of the pollution and stop it – at any cost! A moral quandary – how to solve the problem of the pollution without slaughtering the plant creatures? Maybe it won’t matter to the adventurers, who are just keen to loot and pillage. What would your players do? I can hear your DM gears grinding already at the possibilities!

If you’re a DM who’s interested in supporting this Kickstarter, click on the link below to find out more.

Cheers

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d
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Symbaroum – a tabletop fantasy RPG that reeks of deep darkness, blighted evil and drawn out death. Fun!

One of my favourite Tabletop Role Playing Games, ever! Here’s a post many may have missed when I posted it back in early 2017. I must be feeling nostalgic 🙂

SteveStillStanding.com

(“You and your crazy role playing games,” says Alpha Girl surveying the books, sheets and dice on the kitchen table. “You’ve even got Beta Max involved.”

“It’s all good fun,” says Beta Max, rolling a handful of dice and cheering at the result. “Another dead goblin, thank you very much.” He sits back, hands behind his head, looking smug. “Any time soon, those magical math powers will kick in.* ”

“You know, you could play if you want,” I say.

“Would I be able to kill you?” says Alpha Girl.

“I guess so-”

“I’m in. Tell me what I have to do.”)

I like role playing games (RPGs). I can’t help it. There’s something about giving up mundane reality to become a fearless knight fighting evil monsters in fantastic and mysterious lands. Yeah, it’s nerdy, but that’s okay. It helps to relax my overwrought brain. It also enables me to…

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Laidback DM – Free Map! Dungeon A La Carte

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Dungeon A La Carte

A simple dungeon map I drew with a 1st-level party in mind. Some easy monsters, a few traps: the north-east room fills with water while the PCs solve the puzzle; the south-east room has two teleporting pools that shift stuff back and forth while gargoyle heads spew poisonous gas; the central chamber is a floor tile puzzle that, when solved, reveals the secret door behind the statue (an easier way to the main treasure room); several trapped and impossibly locked doors; pit traps; triggered floors; undead guardians. Phew!

Dungeon A La Carte - Laidback DM - stevestillstanding copy

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve

P.S. I’m writing a 52-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free Cave Map/Encounter!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: The Caves That Bleed

Find the missing kid! The Caves that Bleed await! The notes are self explanatory.

Cave Map - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free Map/Encounter – A Simple Trader

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: A Simple Trader

The text on the map contains encounter information, compatible with D&D 5E!

stevestillstanding - A Simple Trader

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. This is just a sample of some of the stuff I’m writing for my 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

The Laid Back DM: Flying by the Seat of Your Pants

I’ve been a Dungeon Master (DM) for many years now, ‘refereeing’ role playing games in many genres—fantasy, science fiction, horror, modern age. I’ve had experience running all sorts of adventures (an interactive story the players undertake to complete a quest or mission, sometimes as part of a larger campaign), and I’m currently writing a Dungeons and Dragons 5e supplement to publish.

Back when I was just a beginner, I would ‘railroad’ (a linear series of events that can’t be avoided) my players through the story. Over the years I’ve grown in experience and now my adventures are looser and offer more opportunities for improvising.

Here are some hints for DMs who want to fly by the seat of their pants:

Plan Less

Don’t write or plan as much for your adventure as you may have in the past. Have a basic plot, your major NPCs, a few encounters and a map or two, but don’t go big on filling out the details. Decide things as the players decide—let them help drive the story. It will save you lots of time and take the adventure places you may never have dreamed of.

My adventures are rarely longer than a page, nowadays. And that includes the map!

Know Your Players

Some players like to role play more, some like battles, some like puzzles and some hate them. Know your team and have a balanced mix of encounters for each adventure, so that no one is left out. Players will be more engaged if you know their character’s traits and what they like, making stories and introducing subplots accordingly.

Use Random Tables

Sandboxing is a gaming artform whereby the players decide what, when, where and how they want to do things. You generally need to be able to improvise well to run these sorts of campaigns, but if you need some help, keep a bunch of random tables on hand to generate NPCs, encounters, names, etc. on the fly.

Kevin Crawford (the man who wrote Stars Without Number and other great OSR RPGs) includes random generators in all his books, and there are numerous random table/plot supplements available from various companies.

Say ‘Yes’ More

A method used in improv comedy is to say “Yes, and…”. In other words, agree with a player’s course of action and then see where it takes them next. Saying “yes” more often to players can be liberating and take the story in unexpected directions. Don’t worry, you can still say “no” to the really outlandish stuff. You’re still running the game, after all.

In a recent D&D adventure, the party was asked to help out with a murder investigation. One of the players decided they needed a writ from the vice mayor to show they were deputised, which they used several times to question townsfolk and gain access to buildings. After a run in with a local trader they decided to break into his shop at night to investigate some potentially illegal goods. The party decided to confront one of the murder suspects at the local lighthouse where he worked and during the meeting they sabotaged the light so that one of the ships in the port suspected of piracy would maroon on the rocks when it returned that night. I decided the lamp was mechanical, rather than magical, and rotated by way of two harnessed dogs, which the party co-opted to track down an Orc lair on the outside of town. The players decided to use one of the cleared suspects to stage a ruse and draw out the murderer.

None of that was planned. All of it came about because I made up stuff in response to what the players wanted to do, and said ‘yes’ more often. It opened up several options that kept them enthralled and made the adventure more fun for me as well.

So, learn to fly by the seat of your pants. Before you know it, you’ll be running the adventures you’ve always wanted to.

Cheers

DM Steve 😊

What did Steve just rabbit on about? Don’t know what D&D or RPGs are? Click here.

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