As DMs, we’ve all done it at some time or other: we’ve killed the entire party and drained the fun out of the D&D session. Sometimes it’s unintentional, sometimes it’s mean spirited, sometimes it’s to punish players for being complete d$&@s.
But no matter how you look at it, the Total Party Kill (TPK) is a bummer for your campaign. No one wants to go out that way, unless it just happens to be the final battle of the campaign and a TPK means the big bad gets it as well.
Most players get attached to their characters. Having them all die at once can lead to losses from your gaming group, or players giving up playing the game altogether (a bit extreme, but it does happen).

Here’s some ways to avoid the TPK:
1.Have a contingency prepared – perhaps the PCs were all knocked unconscious and saved as they proved useful to the villain’s plan. They awaken chained up and breaking rocks. Now you have a cool prison escape scenario instead of multiple funerals and habitual moaning and mourning.
2.Fluff your dice – I’m not a fan of this option, but you’re the DM. Just don’t make it too obvious.
3.The Deus Ex Machina – something amazing happens that saves the party: A company of Dwarven Commandos intervenes; the ground cracks open, swallowing the bad guy before he can deliver the coup de grace; an even bigger bad guy appears and fights the villains, giving the party time to escape. Just make sure the rescuer/event is relevant and part of the ongoing story, not something that just happened “because” (even if it did).
4.The alternate universe/another plane save – the PCs are dead, but now they find themselves in the afterlife or a screwed up version of their world (come on, you always wanted to run one of those Star Trek Mirror Universe episodes, didn’t you?). Now, they just have to find their way back home. A quest to return to life!
5.It was all a dream – This is another one of those options I don’t like much, but it could work if used the right way and if it makes for a better story. Perhaps the real big bad is a dream deity manipulating things behind the scenes and wants the players to suffer both mentally as well as physically to harvest their energy on the way to achieving ultimate power?
In the end, if the PCs are just being stupid, then maybe they need to die to teach them a lesson. As always, it’s up to you, the DM, to decide. Just remember this: killing everyone almost always kills the fun.
Cheers
Steve 🙂
My husband once chose to leap over a burning troll lying in the doorway in order to fight the other troll behind it. He basically jumped right into the arms (well, claws) of the second troll.
Ten years later and we still refer to dumb decisions as ‘jumping over a burning troll.’
It’s not a TPK, but totally wiped out his character. The DM generously reincarnated him (we only had access to a druid) as a sentient bugbear.
…Did you order dice yet? 🙂
LikeLiked by 1 person
Lol! I love character death stories, there’s always some innate wisdom to them.
No, I didn’t order any as I realised I have far too many polyhedral dice already lol! Checked out your site, though—it’s excellent. I’ll recommend it to my game groups 🙂
LikeLiked by 1 person
All right… if you say so… We have figurines too, you know.
LikeLiked by 1 person
I’m on a student budget, Chelsea! That’s why I use printed pawns. Many of my players have figures which they bring along to games, though 🙂
LikeLiked by 1 person
😀 We use a few figurines; the rest flat marbles.
LikeLiked by 1 person
Flat marbles?
LikeLike
Google!
LikeLiked by 1 person