Laidback DM – One-Page Dungeon Competition 2019 Winner

Hi all

I was one of the winners of the 2019 One Page Dungeon competition at https://www.dungeoncontest.com.

I used one of my old adventures from Shotglass Adventures volume 1, which is available in print and PDF from DrivethruRPG (see the link below).

Here’s a copy of the adventure I submitted, which you can download by right clicking and saving. I had to change the name of the major monster because of the system-neutral guidelines of the competition, but it’s an Invisible Stalker. All the other monsters are in the D&D 5e MM.

Cross My Heart Hope To Die - One Page Dungeon Entry 2019 - Laidback DM

Game on!

Steve

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For Laidback DM products, in print/PDF/digital, visit https://www.drivethrurpg.com/m/browser/publisher/13989.

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Laidback DM: Treasure Alternatives

All too often, treasure seems to be the major incentive for PCs to complete missions and quests in fantasy role playing games. So what about something else just as beneficial?

Here’s some ideas for things that are just as useful as mo money, that could be offered as alternative rewards for jobs:

  • An ongoing discount at particular traders, armourers and weaponsmiths around town.
  • Elite access to the local Sages’ Guild and their libraries for access to rare knowledge and information.
  • The best horses money can buy and free stables in any town they travel to.
  • Alchemical or magical formulas for crafting rare magic items.
  • A ship and crew.
  • A letter of marque from the local king, lord or mayor that can be used by the PCs to get audiences with important nobles and privileged circles of people.
  • Free travel on stage coaches anywhere in the country.
  • Access to safe houses in multiple major cities.
  • Noble titles and estates, making the PCs part of the ruling elite.
  • Access to street-level networks of messengers and informers, providing an unparalleled information and rumour network in a major city.

Of course, some players will still prefer a chest of gold pieces. Some habits are hard to break.

Game on!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, in print/PDF/digital, visit https://www.drivethrurpg.com/m/browser/publisher/13989.

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Laidback DM: Pathfinder 2e Review

I bought copies of the Pathfinder 2nd edition Core Rulebook and Bestiary the other week, and after a solid read (they are over 600 and 200 pages respectively) here are my thoughts on the game.

Laidback DM- stevestillstanding.com
Pathfinder 2e is pretty awesome. But veeeeeeeeery time consuming.

Pros:

  • Great layout and design – tabs and index make it easier to find stuff. The PDF is also fully indexed (and where are your official PDFs, WOTC?! And don’t say D&D Beyond, because I object to paying again for content I already own).
  • Superior character options and customisation – you can customise characters very deeply. Ancestry and backgrounds give specific skills and feats. Character creation is straightforward and easy to follow. HPs are standardised, ability boosts add or subtract from a standard ’10 for everything’ array. The Alchemist class is cool!
  • Consistent advancement for every level. Hero points awarded allowing players to re-roll a bad roll or save themselves from death.
  • Alignment is closely tied to some classes – when doing stuff considered anathema to their alignments, Champions and Clerics must atone.
  • Action Economy – everyone has three actions, every activity has an action cost. You can choose to use the actions any way you want, which makes for more tactically focussed combat (movement counts as a standard action, so you can choose to move three times if you want). Much better way of managing actions.
  • D20 rolls incorporate Critical Successes (10 or more above the DC) and Critical Failures (10 or more below the DC) which can modify the outcome based on the check performed. Not as intensive as the spell success and failure tables in the DCC RPG, but a nice touch.
  • Well laid out spells – take up less space and are less vague and open to interpretation. Spells can be heightened, and this is consistently applied (unlike higher-level casting in D&D 5e).
  • Specific spell schools and domains mean less spell lists (but roughly the same amount of spells) as D&D 5e. Rituals are done by groups and make much more sense.
  • Specific Crafting rules – The crafting system is second to none. Rules for general, alchemical and magic items. Specific formulas and costs. No more guess work like in D&D 5e.
  • Levels instead of CR – you can now tell the level a monster or magic item is at a glance, and they’re not as misleading as D&D 5e CRs can be.
  • A detailed story world (Golarion) is fundamentally part of the ruleset. The roles of the gods and their alignments work in directly with Cleric and Champion classes.
  • Very much focused on grid-based combat, for those who prefer this approach to RPGs.
  • Well designed monsters that are just different enough from D&D 5e to keep things interesting.

Cons:

  • So much to read, so little time. The size and cost of the Core rule book may be a disincentive to new players.
  • Lots of ongoing record keeping needed during combat just for the condition effects alone, compared to D&D 5e.
  • Sometimes a rule that has been written to simplify is layered with additional rules to make it more complex, potentially defeating the initial purpose (e.g. Bulk replaces item weights for encumbrance).
  • Less core ancestries than D&D, with only the Goblin standing out as any different.
  • Don’t like Golarion? You’re going to be home brewing some things to fit the new system (e.g. as gods are closely matched to alignments and roles you will need to develop your own pantheon).
  • Don’t like playing on a grid? You can play ‘theatre of the mind’ but be aware it might get a bit tricky (see next point).
  • Big numbers involved in ability, skill checks and combat, especially at higher levels. If you’re not decent at maths you may balk at some of the numbers (e.g. one high level monster has an AC of 42). There is a high reliance on multiple bonuses (see the next point).
  • No Advantage/Disadvantage, one of the best new rules of D&D 5e. (Okay, so there is fortune and misfortune, which is the same thing, but it’s not used to the extent it is in 5e. In fact it’s a sidebar, more an afterthought).
  • Way too many conditions to remember. Luckily you can buy condition cards, if you want.
  • Even with that really well-designed character sheet, you may run out of room attempting to record all the information for feats and the like.

Summary:

  • Pathfinder 2e is a great game for tactical players who love deep character customisation.
  • The rules have been simplified overall, but retain enough crunch to either excite of annoy, depending on your preference.
  • Numbers get really big, really fast.
  • Combat is more tactical but will take longer to run and involve more record keeping.
  • Lots to read and remember – detail and specificity are the middle names of this game. If you are a less is more person, this may not be the RPG for you.

I haven’t had the chance to run a game yet, but I can imagine my maths-deficient players getting their calculators out. Some of the systems are better designed than D&D 5e, while others just make things far more laborious. There is a level of specificity in the rules that eliminates a lot of uncertainty common in other RPGs. I imagine Pathfinder 2e games will take longer to run then D&D 5e. I like it, though!

Good on you, Paizo—a great update that finally sets Pathfinder apart from D&D, and in many good ways.

Game on!

Steve 😊

PS I’m not bagging D&D 5e – I love the game and play it every week. Heck, it’s how I make my living. Given Pathfinder 2e’s roots, though, it was easiest to compare.

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Laidback DM: Keeping Secrets

Are you one of those DMs who finds it hard keeping secrets from your players? This may be the case if you see your players regularly, through work, school or at the pub, and enjoy talking about your game. You may find it’s hard not to blurt out some spoilers.

Telling secrets about your game may make you feel good, but does it make the players happy?

But think about it. Spoilers are exactly what they mean. Your players look to you as a DM to not only provide them with a night of entertainment, they also trust you as a referee, game runner and friend. If you tell them secrets about the campaign, what else are you letting slip? This could lead to concerns about non-gaming stuff they tell you in confidence, questioning your overall integrity as a person.

What are some ways to stop?

Journal – record your thoughts, so you want to talk about them less. Use your phone—who needs a paper diary, nowadays?

Think – before you open your trap. Spoilers spoil—it’s in the name.

Talk – not to your players, but to non-players. Unloading to others means less chance of spoilers for your players (as long as the non-player doesn’t tell them).

Play – maybe you’re not playing your games regularly enough. This can be tricky when your group has commitments, but talk with them about it. Maybe shorter games or a public venue, rather than someone’s house (why a venue? Sometimes people feel more obligated when it’s not just going over a mate’s place, plus there’s less onus on the house-owner to set up, clean up, etc.).

Do – make time for other stuff. Thinking about RPGs all the time is probably not ideal. Get your mind on other things—go out, go to the gym, drive, walk, see the country. Then come back and play RPGs!

So, stop the spoilers. Just think how much more exciting a reveal is for players when it’s unexpected.

Game on!

Steve

PS thanks to Chaoticcolors.net for the idea for this blog 😊

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Laidback DM: Playing in the Sandbox

So what exactly is a sandbox? And how does it relate to RPGs? ‘Sandboxing’ is where you let your players loose in the world to do whatever they want. Give them a map and they decide where they go and what they do. Consequently, the world is built around their actions.

It’s a bit like computer games such as Skyrim and GTA—if you don’t follow the main story quest you can literally play in an open world sandbox, and do almost anything you want. But computer games are limited by their code, system memory and processing power. TRPG sandboxing is not.

For new DMs, sandboxing can be scary. With the players left to do what they want, go anywhere and do anything, it’s up to you to respond and create interesting NPCs, story, sidebars, and world building while they do it. Obviously you’ll have a little something pre-prepared, but it might not get used as the players may decide on a different course of action. You have to constantly think on your feet and improvise, and this can be daunting for some.

Laidback DM - stevestillstanding.com

So how do you prep for and run a sandbox campaign?

  • Learn to improvise. Let the PCs make the decisions and let your logic and creativity respond to their decisions.
  • Let the players help design the world. Your players are a source of joint creativity here—use them!
  • Use random tables. Random names, random towns, random locations, random quests – there are loads of supplements and online tools out there for generating content on the fly. Have them on hand to use during the game. Shotglass Adventures volume 1 has a bunch of useful tables in the back – shameless plug.
  • Keep lots of notes – as you create stuff with your players, keep notes so you know what you did in that session (this is a given in any DMing session, but it’s even more important with sandboxing as you don’t want the PCs going back to a town you created on the fly only to find you’ve forgotten all about it.
  • Have some one-shot adventures on hand to slot into the campaign and save some prep time. The party might not take the bait but you’ll feel happier knowing you had them (this feels like a great time for another shameless plug – Shotglass Adventures volume 1 and 2 are ideal for this).
  • Have a few random maps on hand, for towns and dungeons (hark! Time for yet another shameless plug – my own Connectable Fantasy Town Maps and Old School Maps for RPGs are perfect for this).
  • Don’t panic! Your players are going to do unexpected things. That’s what they do. Don’t stress—just go with the flow.

Pros:

  • Creativity unleashed!
  • Everyone is fully involved in creation
  • Will take your campaign in directions you never expected

Cons:

  • Can be difficult to plan for
  • Often more resources are required at the gaming table
  • Some players prefer more structured gaming approaches
  • Pacing may be an issue
  • May be stressful if you’re not used to improvising on the fly

It may be that sandbox gaming is not for you. That’s okay. There are plenty of other options for your game. And your players will have fun, no matter what.

Sandboxing is one of those things you might want to try out sometime. And who knows? You and your players may just love it. Then there’s no going back.

Game on!

Steve 😊

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Splitting the Party: strength in numbers? Nah!!

Every time I GM an RPG, whether it be D&D, Stars Without Number, Numenera, Kids On Bikes or another genre, the players take it upon themselves to split their party because some want to do one thing and others want to do another (usually because strong personalities compete). And every time they do it, the separated weaker parts of the whole inevitably suffer.

I have no problem with players splitting up. I can handle multiple groups and jump back and forth to keep them engaged. I can modify stuff on the fly so they are not overwhelmed unnecessarily by their enemies. But that doesn’t change the fact that the sum of the whole is generally better than the individual parts.

Where’s my backup?!
Where’s my backup?!

An example: in a recent playthrough of the Sinister Secret of Saltmarsh, the party decided to split up to check out the gardens around the old manor. A few checked out the back yard. One investigated the burrow under the rose bushes. A couple decided to see what was in the well.

The solo crawl down the burrow didn’t end well, but the PC’s screams of pain brought the rest of the party running from the backyard, so they were able to pull them out and stabilise them (as well as kill the poor giant weasels that were just defending their home).

Down the well went perhaps the party’s weakest character, with the stronger character controlling the rope. Poisonous snake attacks later, dead PC pulled back out.

Would this have gone better with the full party at both scenes? Probably. With more party members, more than one may have descended the well. Perhaps they would have left the burrow alone, or perhaps used fire to smoke out any inhabitants first.

My point is, strength in numbers is not just about raw fighting or magical power—it’s about the ideas the group bring to the table. More heads may come up with interesting solutions where only a few might not.

I don’t really mind parties splitting up. It makes for interesting play and certainly ups the tension (and makes for some pretty funny outcomes). Sometimes splitting the party is necessary for the adventure, but in that case the players would normally be working to a plan (nothing may go according to the plan, but it’s the thought that counts). Players often forget that ‘many = strong’, no matter how long they’ve been playing RPGs. Oh well…

Game on!

Steve 😊

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Fantasy Maps – hand drawn vs. digital

I’m a huge fan of maps. I draw lots of them, and occasionally give them away free on this site. But I’m a bit old school when it comes to my preferences. I love hand drawn maps, but I’m not a fan of digital maps.

Laidback DM - Connectable Town Maps 2

Why don’t I like fully digitally created maps? They take just as long as hand drawn ones, and arguably are just as good or sometimes even better looking. For me, purely digital maps look a bit too much like a computer game, and often they look a bit artificial. The really good ones look a bit TOO good. In many ways, they get away from the idea of a pre-tech fantasy world.

But hand drawn maps? They fit the fantasy setting. When I see a good hand drawn map, it invokes warm, fuzzy feelings and feels as if it was drawn by a cartographer on an actual fantasy world. It’s more in keeping with the games I play and the main reason why I will never go ‘full digital’ (I hand draw my maps and then color them digitally in photoshop, but that’s only because I’m an awful painter).

Laidback DM - Map Stretch Goal2

There are a number of old school, hand drawing cartographers out there. Many provide their maps for free or have patreon sites where you can get regular maps for a low price. Here’s a few of my faves:

Game on!

Steve 😊

If you like old school, hand drawn maps, check out my own maps at https://www.drivethrurpg.com/m/browser/publisher/13989

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Connectable Town Maps Volumes 1 & 2 and Maps for Fantasy RPGs available now!

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Connectable Town Maps Volumes 1 & 2

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together these little maps packages – Connectable Town Maps Volumes 1 & 2.

These PDF and digital maps packages each consist of ten A4-size print-and-play maps you can arrange any way you want, for any occasion your players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new port, town or village. Add Volume 2 to make walled cities, forts, castles, ports and island towns! 

There are several buildings on each map with floor plan exposed and no furnishings, so you can use them as you wish. Print and laminate them and you can draw on them with a dry-erase whiteboard marker.

Included in this package are grid and grid-less maps (20 x 600DPI JPEGS) – use whichever version you prefer. Oh, and the inclusion of a commercial license means you can use them in your own publishing projects as well (‘cause I like to share the love).

Connectable Town Maps Volumes 1 & 2 can be purchased by following this link.

Maps for Fantasy RPGs

Maps for Fantasy RPGs is a collection of 24 hand-drawn maps and zip file of 35 digital image files, which come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.

Dungeons, mansions, temples, towers, ruins, lairs, wilderness, streets and more! All map images are high quality 600DPI (print quality is 300DPI) black and white (with one in color) JPEGS and are unlabeled, so you can add your own labels as needed.

These maps are system-neutral and can be used with any fantasy game.

Maps for Fantasy RPGs can be purchased by following this link.

Game on!

Steve 🙂

 

Laidback DM: Trading Places

During long campaigns, some players might not turn up for sessions, some might retire, new players will join. There are good reasons for changes in your ongoing cast—work and family commitments, sports, meetings and significant events in peoples’ lives. And some players just move on because your game might not be what they’re looking for.

So, what can you as a DM, do to prevent players from dropping out of your game or to cover short-term absences?

  • Accept that some things are outside your control. Don’t stress unnecessarily about it.
  • Get feedback from your players. Ask them what they like and don’t like about the games you run. Take the feedback on board and use it constructively.
  • Have you picked up the signals being given off by your players? Boredom, non-game-related cell phone usage, missing sessions for no reason? Ask the player if they’re okay. Ask them what you can do to re-engage them with the game. What type of game do they prefer? Work with your players to make the campaign one you all want to play.
  • If a player has real life reasons why they can’t attend, work with them by making it part of the story. Maybe the PC goes off to a monastery to study and only joins the party once ever four adventures. I have a standing rule that if a PC drops out for a short period they can drop back in anytime—when they turn up the party comes up with a story reason for why the PC was absent from the earlier part of the adventure.
  • Use Milestones for PC advancement rather than Experience Points. That way all PCs stay the same level, whether they are there or absent from sessions. The other players will understand because there will be times when they’re absent as well.
  • Treat everyone equally and even-handedly and don’t play favourites.

And hopefully you’ll have less player movement. Or at least you’ll be more prepared for when it happens.

Game on!

Steve 🙂

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Laidback DM: Free Map – Sewer Neighbours

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Sewer Neighbours

There’s nothing like neighbours who don’t get along. Four lairs, all next to each other, all causing a problem for the folks upstairs in the streets. Time to clean up!

laidback dm - sewer neighbors - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM, click here.

Laidback DM: Villains – upping the ante

Role playing games enable players to take part in their own ongoing TV show—a soap opera of sorts, with a growing number of support characters, a fantastic and evolving environment, and ongoing stories linked to the players’ backgrounds and adventures.

As with any melodrama, what can make or break a long form story is the villain. A good villain is worth a thousand henchmen, as it were. Here’s a few ideas to up the ante with your campaign villains.

1. The Recurring Villain

Some of the best villains are the ones that come back to aggravate the player characters (PCs) again and again. This can be tricky in a game where the bad guys are regularly dispatched. If you want a villain to return, make sure he has an escape plan. One of my fave villains was a quirky NPC with the mannerisms of Captain Kirk, as played by the inimitable William Shatner. Great fun for the players and me, and one of the reasons they didn’t kill him.

2. The Apocalyptic Villain

This guy is set on destroying the world. Always great for a campaign, as it ups the stakes and drives the heroes onward to stop them. Must be immensely powerful, so that the PCs have a great challenge and really feel like they’ve earned their win (or death). I like using a major villain who was defeated in an earlier campaign but has come back more powerful than before, using his followers to harangue the PCs and providing gradual insights into his nefarious schemes of revenge and world domination.

3. The Sympathetic Villain

This villain has a backstory or motivation that puts the PCs in a moral quandary, forcing them to choose between helping or hindering them. I love these types of villains, and use them a lot. One of my faves was a priest who lost his wife and child to a scouting party and sought revenge by tracking down the murderers. The PCs were tasked with protecting the murderers, but as they gradually discovered the villain’s backstory they had to choose who to back. Made for some fiery discussions.

4. The Hidden Villain

This is the ‘slow burn’ villain. You don’t know much about them as they manipulate from behind the scenes. It’s often someone known to the PCs as an upstanding citizen, supportive of the party in public but secretly working against them behind the scenes. As long as they remain a mystery, the big reveal leaves the PCs gobsmacked, making it all worthwhile.

Great villains are the foundation of great campaigns. Spend a bit of time creating your villain, and the payoff will come in spades for you and your players.

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Laidback DM: Free Map – Tinsen’s Bluff

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Tinsen’s Bluff

From a recent adventure I ran for my 13th-level players. Tinsen’s Bluff was a quiet backwater until the people started mutating into crazed, blighted beasts. The Duke’s distant cousin sent a letter indicating this might be some kind of infection that could spread across the country. But what is the source? No one has heard anything more from the town. Time to investigate. Don’t forget to wrap up – it’s the dead of winter and you know how the snow brings out those mutated abominable yeti and white wolves…    

laidback dm - tinsens bluff - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d
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Laidback DM: Free Map – Elemental Cruxis

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Elemental Cruxis

The party have to recover elemental seeds from each part of the cruxis, teleporting from the column room to each of the elemental crucibles and facing various elemental hazards and creatures. Once the seeds are joined, they summon an elemental god of your choice. Who’s not very friendly…    

elemental cruxis - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Ruined Tower and Crypts

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Ruined Tower and Crypts

Here’s a map you can spring on your players. The labels may be misleading – after all, the map’s pretty old, and it may have passed through a few sets of hands and many years before it got to the current possessors…  

ruined tower and crypts - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Mountain Monastery

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Mountain Monastery

Nothing like a remote mountain monastery and temple full of crazed monks for the player characters to discover. Not only will they have to fight those jazzed-up, battling ninja monks, they also have to deal with the deadly demons the monks made pacts with to fuel their power…

This is a bit different from my other maps – I spent a bit of time getting the architecture of the temple sections right. All hand drawn, of course. I thought it turned out pretty good!

laidback dm - mountain temple monastery - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Serial Killer Inn

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Serial Killer Inn

The party stops overnight on the road between adventures. It just so happens this roadside inn is run by a serial killer, who preys on travellers who stay overnight. They kidnap unsuspecting guests during the night and hold them in deep, sound-proof pits in the cellar. They only go after individuals. Looks like each party member will be getting a room to themselves, tonight…  

serial killer inn - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Above and Below

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Above and Below

An interdimensional nexus created by a mad wizard, ‘Above and Below’ features moving corridors and rooms that rise up and down. Rooms that pass near corridors can be seen from the corridor (if the corridor is above) and vice versa. This moveable feast makes for interesting combats and pursuits, say by a few Goristro demons (MM). Of course, the player characters will need to recover several items in order to activate the teleporter in the middle to escape. Oh, did I mention the nexus is unstable, so the construct is collapsing in on itself? The PCs are on a timer, upping the ante and adding another layer of tension…   

above and below - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map! Giant Mound

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Giant Mound

You can use this map for any kind of giant insect or burrowing animal you like: Giant Ants (KTOB), Burrowlings (KTOB), Thri-kreen (MM), Kruthiks (MTF), Cave Fishers (VGM), Chitines (VGM), Choldrith (VGM), Meenlocks (VGM), Neogi (VGM), Tlincalli (VGM), Dogmoles (KTOB), Millitaurs (KTOB), Ratfolk (KTOB), Giant Rats (MM), Tosculi (KTOB), etc., to name a few.  

Change the scale and suddenly it’s a Purple Worm (MM) breeding mound! Or home to mutant insect/dragon hybrid creatures! The sky (or rather the mound) is the limit!

Giant Insect Mound - Laidback DM - stevestillstanding.jpg

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Tower and Undertemple

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give them away any chance I get.

This week: Tower and Undertemple

Local villagers have been going crazy after visiting a ruined tower on a peak not far from town. Something has been climbing up from the bowels of the earth, infecting them and the denizens of the ruined temple below the tower with madness. The huge cracks lead to the source of the infection, deep down… 

The lowest section of the temple is partially flooded, and a cure for the infection lies in the south-eastern cavern. The PCs need to get past the crazed guardians before they can claim it, and try to stay sane themselves…

Ruined Tower and Undertemple - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Big Bad Boss Castle

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give them away any chance I get.

This week: Big Bad Boss Castle

Yep – there’s always an endgame, and the Big Bad Boss is the dude or dudette at the end of the adventuring horizon. Here’s a castle for them, hovering miles above the world in a patch of magical ocean. Eldritch sigils prevent flying/teleporting, impossibly sheer cliffs prevent scaling – I guess it’s time to grind through high-level beasties from one keep to the next. Every bridge is a new underboss and a new environmental hazard. Taking to the water? Sea Dragons and Water Super-Elementals might make your PCs think twice.   

Big Bad Castle - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Clifftop Temple

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Clifftop Temple

After climbing all the way to the top of the cliff, the PCs must bypass the Animated Armours (MM), various traps and crazed Zombie (MM) monks to access the inner well. Down the well, past flying Flameskulls (MM) to the undercliff, where a terrifying Draegloth (VGM) stalks those who seek the treasure of the pool. Watch your step, as quicksand, Piercers (MM) and pit traps abound… 

Clifftop Temple - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Entombed!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Entombed!

This partly collapsed tomb features magic guardian statues in the reception antechamber, a number of sarcophagi with undead occupants, treasure rooms and narrow tunnels, home to infected, undead underdwellers. Enjoy!

Entombed - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Maps – Four Encounter Settings

Time for some free maps! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Four Encounter Settings

Here are four maps that I’d call basic encounter settings: a small mansion, a country farm, a tiny temple and a mountain pass. It wouldn’t be too hard to combine all of these into a single adventure – come on, DMs! You can do it!  

 Basic Setting Maps - Laidback DM - stevestillstanding copy

Above: Just right click and save.

These maps are free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use them commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve

P.S. I’m writing a book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: New Approaches to Inspiration Rewards

D&D fifth edition (or 5e) has this lovely little bonus for players called ‘inspiration’. It’s an extra d20 that is awarded to the player for doing something cool, great role playing, etc. They can use it to re-roll a d20 roll they’ve failed. It’s a groovy concept, but it is a bit limiting (they can only have one at a time), and I’m one of those DMs who often forgets to give it out. Doh!

Laidback DM - stevestillstanding.com
I was ‘inspired’ to take this photo. Yeah, I know. Sorry.

This is complicated by the fact that some players are more extraverted or better role players than others, which can make it a bit harder for others to shine. As DM, it’s our job to ensure everyone gets their time in the sun, but that doesn’t mean it’s easier to award inspiration!

If you’re like me, maybe you need a new approach to inspiration awards. Here’s a few ways you can up the ante with inspiration:

1.Inspiration Pool – each time the party does something great as a team—like working together to cross a tricky ravine or solving a puzzle collectively—award the party an inspiration d20, added to a pool in the centre. This can be drawn on by anyone in the party (as agreed by the team). The pool can be carried over from game to game and has no limit.

2.Multiple Player Inspiration Awards – each player starts the game with an inspiration d20. During the game they can award their inspiration die to any other player, but not themselves. A player can be awarded multiple d20s.

3.End of Adventure Inspiration Awards – everyone receives a d20 inspiration at the end of each game session—the contribution and inclusion award. It has to be used before the end of the next session (yes, this is a lazy way of doing it, but it does make your job easier).

4.Fate Points – the Fate Core game has ‘Fate points’, allowing players to invoke or compel aspects during the game. The DMG includes a system called ‘hero points’. Fate Points in D&D would not be limited by the hero point rules. Each player would have 5 Fate Points per game to spend on d20 re-rolls, no matter what type of d20 roll it is—including an NPC’s roll. This gives players a LOT of heroic leeway, but is fun nonetheless (especially when multiple rolls fail, lol).

5.Inspiration Fails – the player is awarded an inspiration die when they fail a skill roll. Sort of a reward for screwing up—“better luck next time”. The normal inspiration rules apply i.e. one die per player until used, but means they should get more inspiration dice on average per game.

I hope you were inspired by these ideas, if not the bad pun.

Keep on gaming!

Cheers

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Avoiding The TPK

As DMs, we’ve all done it at some time or other: we’ve killed the entire party and drained the fun out of the D&D session. Sometimes it’s unintentional, sometimes it’s mean spirited, sometimes it’s to punish players for being complete d$&@s.

But no matter how you look at it, the Total Party Kill (TPK) is a bummer for your campaign. No one wants to go out that way, unless it just happens to be the final battle of the campaign and a TPK means the big bad gets it as well.

Most players get attached to their characters. Having them all die at once can lead to losses from your gaming group, or players giving up playing the game altogether (a bit extreme, but it does happen).

Total Party Kill
Odds are, they’re not getting out of this one alive.

Here’s some ways to avoid the TPK:

1.Have a contingency prepared – perhaps the PCs were all knocked unconscious and saved as they proved useful to the villain’s plan. They awaken chained up and breaking rocks. Now you have a cool prison escape scenario instead of multiple funerals and habitual moaning and mourning.

2.Fluff your dice – I’m not a fan of this option, but you’re the DM. Just don’t make it too obvious.

3.The Deus Ex Machina – something amazing happens that saves the party: A company of Dwarven Commandos intervenes; the ground cracks open, swallowing the bad guy before he can deliver the coup de grace; an even bigger bad guy appears and fights the villains, giving the party time to escape. Just make sure the rescuer/event is relevant and part of the ongoing story, not something that just happened “because” (even if it did).

4.The alternate universe/another plane save – the PCs are dead, but now they find themselves in the afterlife or a screwed up version of their world (come on, you always wanted to run one of those Star Trek Mirror Universe episodes, didn’t you?). Now, they just have to find their way back home. A quest to return to life!

5.It was all a dream – This is another one of those options I don’t like much, but it could work if used the right way and if it makes for a better story. Perhaps the real big bad is a dream deity manipulating things behind the scenes and wants the players to suffer both mentally as well as physically to harvest their energy on the way to achieving ultimate power?

In the end, if the PCs are just being stupid, then maybe they need to die to teach them a lesson. As always, it’s up to you, the DM, to decide. Just remember this: killing everyone almost always kills the fun.

Cheers

Steve 🙂

Laidback DM: Free Map – Duergar Stronghold

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Duergar Stronghold

Down into the Underdark we go, to a Duergar Stronghold protecting the only bridge connecting north and south for 300 miles!

What are the mysterious stone-carven columns over the bottomless chasm’s north side, and why do strange lights flicker and move amongst them, barely perceived out of the corner of one’s eye? Any who linger amongst the columns are never heard from again…

The Drow Outpost on the north side supplies local Duergar addicts with Faerie Dust, the latest magical hallucinogenic drug. What’s their true purpose here?  

And what is the mysterious mist that rises from the Stronghold’s streets, bringing madness in its wake? 

Duergar Stronghold - Laidback DM - stevestillstanding copy

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve

P.S. I’m writing a book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM – Free Map! Dungeon A La Carte

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Dungeon A La Carte

A simple dungeon map I drew with a 1st-level party in mind. Some easy monsters, a few traps: the north-east room fills with water while the PCs solve the puzzle; the south-east room has two teleporting pools that shift stuff back and forth while gargoyle heads spew poisonous gas; the central chamber is a floor tile puzzle that, when solved, reveals the secret door behind the statue (an easier way to the main treasure room); several trapped and impossibly locked doors; pit traps; triggered floors; undead guardians. Phew!

Dungeon A La Carte - Laidback DM - stevestillstanding copy

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve

P.S. I’m writing a 52-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM – Free Map! The City State of Ranisvlad

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Ranisvlad, City State of Thieves

Anything goes in Ranisvlad, a murky, muddy and depraved city state in the outlands, ruled by Ranislov, so-called Lord of Thieves. Humans, humanoids and otherworldly creatures mingle and mix, fight and trade. Dangerous job offers and shady deals can be found all along Skull and Dagger Way. Disputes are settled in the Lord’s Arena, the only real justice in town. In Ranisvlad, you can find fame, fortune or a quick death, if you choose.

Beware the dark secrets of Barislev Tower, where vampires and wizards collude to raise the Demon King of Bats. Lone travellers are often waylaid by cannibal brigands on the Bridge of Thieves. The necropolis of Death’s Throne is the repository for Ranisvlad’s dead, who rise from their graves at night to claw at the cemetery gates…

Ranisvlad City State of Thieves - Laidback DM - stevestillstandingAbove: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 52-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free Map – Demonic Prison

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Demonic Prison

Ever wondered where evil wizards keep their raised demons? How about a special-built magical prison in the side of a cliff? Heck, why not? Have fun using this baby!

Demonic Prison - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 52-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Barrow Mound – Free Map!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: The Barrow Mound of the Ghengar Urgs

The Ghengar of the mightiest Orc War Band to ever plague the world was put to rest in a burglar-proof  barrow mound, his many Urg Leaders buried with him. Magical energies seeped up from the underworld and re-animated the bodies, changing them into Wights, Zombies and Unger Dogs; the Ghengar himself was transformed into an undead Deathlok. For a hundred years they have waited for release.

Recently, an adventuring party came across a strange Orcish statuette, one that sages informed them fits the oddly shaped depression in the barrow mound’s door…

Barrow Mound of the Ghengar Urgs Map - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free Cave Map/Encounter!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: The Caves That Bleed

Find the missing kid! The Caves that Bleed await! The notes are self explanatory.

Cave Map - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free City Quarter Map!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Poorside – A city quarter map

You can use this map for any overcrowded area in a walled city. It’s nestled against the ramparts and includes lots of back alleys for shady deals and ambushes. Many buildings’ floorplans are exposed for you to use them as bases, lairs, safe houses, taverns, inns, etc.

Poorside Map - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Free Map! The Living Tower of Moka-Shul

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: The Living Tower of Moka-Shul!

So, who is this Moka-Shul guy anyway? And what’s the go with his living tower? Well, I picture Moka-Shul as a powerful wizard, perhaps a Lich or Vampire. His tower exists on a lower plane and travels inter-dimensionally depending on its master’s whims.  The tower is populated with all sorts of beasties the players will have to confront as they make their way to the top.

The tower is alive, the walls extruding living tentacles in surprise attacks that suck targets into fleshy maws that appear wherever the tower needs them. And the inhabitants aren’t immune to this either, which is why they regularly bathe in the waters of the fathom beast, one of Moka-Shul’s pets. The fathom beast sweats a particular oil that the tower recognises as friendly. But the fathom beast isn’t very amenable and often makes a meal out of bathers!

The Living Tower of Moka-Shul

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

The Laidback DM: Murder Hobos vs. Negotiators

Is your party the kind that prefers to fight their way through a role playing game encounter (known in the trade as ‘Murder Hobos’)? Or one that likes to talk to the bad guys, using their role playing ability or character’s skills to get out of a tough spot (negotiators)?

I believe players that prefer fight- over talk-based solutions may result from the following:

• Old school, ‘experience points-from-monster-death’ mindsets

• Characters created with an emphasis on fighting skills/abilities

• The enjoyment of a good battle

• A personal belief they’re not good role players

• Negotiating/talking means too many variables/potential outcomes

So, how do you get around these particular issues? It’s quite possible that your players just prefer fight-based adventures. But you may be growing tired with running these sorts of games all the time. And there’s nothing wrong with a bit of variety. Here’s some things you can do:

Write some deliberately role playing-focused adventures – nothing like a good murder mystery, or an adventure where the party are unable to use weapons. They’re forced to use other approaches.

Use milestone advancement in place of experience points – 5e includes the option for milestone advancement, and it sure saves a lot of XP calculations. Players think less about killing monsters and more about completing goals. Or if you really love XP, reward for solution-based outcomes rather than killing.

Reward players more for good role playingInspiration in D&D is an extra D20 that can be rolled in a tight spot to replace another D20 roll. Reward players more often for role playing and they’ll start role playing more. If you have people in the group who aren’t good role players, reward them for inventive use of player skills/spells.

Make them think more – use more puzzles and interesting traps for players to think their way out of.

Offer alternative outcomes to hacking and slashing – monsters have feelings, too! Let them have opportunities to talk their way out. I like one of the rules in the 13th Age game: everyone speaks the same language, unless the story calls for a different one. It makes it easier to negotiate. Or at least understand the bad guys as they’re dispatching you.

Emphasise consequences – sometimes your players need to see the repercussions of their violent actions to start thinking more. The orphanage for homeless goblin kids whose henchman parents were killed in that last lair assault, for instance. Or the bad guy, whose brother was killed, coming to murder the party in their sleep. Try not to get too grim, though.

Most of all, don’t forget to keep it flowing and keep it fun!

Cheers

DM Steve 🙂

What did Steve just rabbit on about? Don’t know what D&D or RPGs are? Click here.

Dragon’s Ahoy! Like Chips Ahoy, but with less chocolate…

Time for another of my Laidback DM posts, and a new free map! I love drawing maps for D&D adventures. I have far too many, though, so I’m giving them away every chance I get.

This week: Dragon’s Lair!

This large cave system has a number of shelves that vary the level of the terrain throughout the caverns, making for interesting challenges for the party. You can make the shelves any height you want, of course—the bigger the better. There’s also lots of hidey holes between pillars and stalagmites.

What the dragon doesn’t realise is this cave system’s original plunderer inhabitants built a number of well-disguised secret passages. Or maybe it does realise, and woe betide any characters that use them…

Dragon's Lair Map

Above: Actual map size is 14cm x 20cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

It’s about time for a free Dungeon Map!

Time for another of my (currently) irregular Laidback DM posts, and a new free map! Map drawing for D&D adventures is my thang. I have far too many maps, so I’m giving them away every chance I get.

This week: Border Keep!

Reminiscent of the original Gary Gygax classic D&D Keep on the Borderlands castle, this outpost is much smaller, but can be filled with murder, mystery and intrigue…Of course, I leave that up to you, intrepid DMs!

Border Fort Map

Above: Actual map size is 14cm x 22cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #12 – Free Village Map!

Time for another of my irregular Laidback DM posts, and a new free map! Map drawing for D&D adventures is my thang. I now have far too many maps, so I’m giving them away free each week.

This week: Village at the Crossroads!

At first this may seem like a boring little map, but imagine your player characters defending it against an attack by Hill Giants, Trolls, Ogres and Ogrillons, led by an Arch Mage! Just got a lot more exciting, huh? And imagine there’s a mysterious tomb under the local temple that the Arch Mage is trying to access to recover a powerful magical staff, that will give him enough power to take over the region (gotta start small: today, this village and region, tomorrow, THE WORLD! Bwah-ha-hah!

Actually, I drew this map in the style of those found in the old Judges Guild’s City State of the Invincible Overlord supplement. Anyone remember that classic? Ah, memories. What good are they…

Village at the Crossroads - 13x20 - stevestillstanding

Above: Actual map is 13cm x 20cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #11 – Free Dungeon Map!

Yes, it’s that time of the week, and in the tradition of my irregular Laidback DM posts, here’s a new free map. I really enjoy drawing maps (nerd alert!) for D&D adventures, so much so that I have more maps then I know what to do with. So, I’m giving one away free on my blog each week.

This week: Plentar’s Mine!

I created this map because I really wanted to learn how to draw raised shelves (not cupboard shelves, cave shelves) and ledges properly. I was happy with the results. So happy, in fact, that I’m not even going to give you any hints for a scenario. You’re smart enough to stock this baby yourselves.

Plentar's Mine (Map)

Above: Actual map is 19cm x 13cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laidback DM #10 – Free Map!

Yes, it’s that time of the week, and in the tradition of my irregular Laidback DM posts, here’s a new free map. I loooooooove drawing maps for D&D adventures, so much so that I have more maps than I know what to do with. So, I’m giving one away free on my blog each week.

This week: Slaughter Sewers!

Who doesn’t love a good sewer to romp in. And very appropriate, given that my last poem, Enthroned, was about sitting on the toilet (read it, you’ll get it then). These sewers could be under an existing town or a ruin; up to you.

I love monster versus monster conflict in D&D games. In this instance, Lizardfolk and Troglodytes are having a go at each other. Additionally, a bunch of Wererats have moved in and set up house. And a Myconid group for good measure. And lots of other beasties I’m sure you can dream up.

The daughter of the Lizardfolk king and the son of the Troglodyte king have fallen in love (a Romeo and Juliet thing), and the opposing kings don’t like that one bit. The PCs can help solve this dilemma via diplomacy. Or killing lots of things. Either way.

In the meantime, the Troglodytes have started worshipping a Giant Shark that found its way into the central water pit and got trapped when the underwater tunnel collapsed. It now depends on food sacrificed by the Troglodytes, Naturally there is a nice bit of treasure down at the bottom of the pit, but watch out when crossing that wooden bridge: the shark can leap out of the water (gives ‘jump the shark’ a whole new meaning…).

I see this as a 2nd level scenario (watch that shark, though, players!), but get that imagination flowing and come up with something better! Happy to hear your ideas in the comments.

Slaughter Sewers - 14x21 - stevestillstanding

Above: Actual map is 14cm x 21cm. Just right-click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

The Laid Back DM #9 – Free Dungeon Map!

Yes, it’s that time of the week, and in the tradition of my irregular Laid Back DM posts, here’s a new free map. As you know I like to draw maps for D&D adventures. Often I have more maps then I know what to do with. So, I’m giving one away free on my blog each week.

This week: Lava Caves!

The raised path is three feet above the surface of the lava river, which flows beside and under the path. This cavern is occupied by Firenewts and their Giant Striders, plus a few Firenewt Warlocks (see Volo’s Guide to Monsters), who will vigorously defend their lair. There are heat-acclimatised Piercers along the path through the caves, which will drop down at inopportune times when the party is fighting Firenewts. Additionally, in the lava at several points along the way are Fire Elementals, which will leap forth and drag PCs into the lava.

At the end of the path is a giant, crystalline formation, which is the hibernation shell for an adult Red Dragon, who was trapped by a spell many years before, encased in crystal. Of course the PCs are unaware of this, having heard about the ‘huge crystal’ and investigated. The Firenewts worship the crystal, but if the shell is broken the Red Dragon will awaken…

Lava Caves

Above: Actual map is 18cm x 12cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

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