I love using new monsters in D&D and other fantasy role playing games (RPGs), and players love the uncertainty and the challenge that comes with them. Like many time-poor DMs, I’m always on the lookout for new monster books so I don’t have to waste time making my own (I still do, but a lot less than I used to). Luckily there are some great books on the market to cater to my laziness.
Mordenkainen’s Tome of Foes
Official D&D 5e product from WOTC, similar to Volo’s Guide but with a higher page count of 256 pages. They obviously listened to the feedback after the rather short Xanathar’s Guide. Extensive background on numerous races, including new race options. A number of new creatures, including more higher Challenge Rating (CR) beasties. My faves include the Cadaver Collector, Oblex and the Gnomish Clockworks.
• Great and consistent production values.
• Good race options for players looking for more variety.
• Some of the monsters are drawn from previously released adventures.
• Not as many monsters as I’d like and some of the higher CR creatures are a bit easy for their level.
Kobold’s Tome of Beasts
Kobold’s beastie book has been out for a while, and features 429 pages of D&D 5e monsters, many quite horrific. New dragon and giant types, fey lords, demons, devils and undead, and a riot of new and exciting creatures, including many high CRs. These monsters are much more challenging than WOTC’s offerings. Some of my faves are the Void Dragon with its gravitic and stellar flare breaths, Sand Spider with impaling legs, and the array of cool Clockworks.
• Fantastic art, thick paper and well bound (not likely to fall apart from use).
• Great variety of challenging and unusual beasties.
• Better value than the official D&D monster products.
• One or two beasts (Titivilus, for example) have been superseded by official content. But then, you can choose which version you prefer!
Monster Codex
A new core book recently Kickstarted for the awesome Swedish grimdark fantasy RPG Symbaroum. New monsters with adventure seeds, loads of NPC and beast listings, new monstrous traits and guidelines for balancing encounters and developing monster-specific adventures like hunts. Not only is Symbaroum a great system, it features the best layout and art of any fantasy RPG on the market.
• Awesome, atmospheric art worth drooling over.
• Write-ups and supporting documents in the style of old-time bestiaries and grimoires.
• Could have been a little longer, but the quality more than makes up for the length.
Cheers
DM Steve 🙂