Connectable Town Maps Volumes 1 & 2 and Maps for Fantasy RPGs available now!

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Connectable Town Maps Volumes 1 & 2

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together these little maps packages – Connectable Town Maps Volumes 1 & 2.

These PDF and digital maps packages each consist of ten A4-size print-and-play maps you can arrange any way you want, for any occasion your players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new port, town or village. Add Volume 2 to make walled cities, forts, castles, ports and island towns! 

There are several buildings on each map with floor plan exposed and no furnishings, so you can use them as you wish. Print and laminate them and you can draw on them with a dry-erase whiteboard marker.

Included in this package are grid and grid-less maps (20 x 600DPI JPEGS) – use whichever version you prefer. Oh, and the inclusion of a commercial license means you can use them in your own publishing projects as well (‘cause I like to share the love).

Connectable Town Maps Volumes 1 & 2 can be purchased by following this link.

Maps for Fantasy RPGs

Maps for Fantasy RPGs is a collection of 24 hand-drawn maps and zip file of 35 digital image files, which come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.

Dungeons, mansions, temples, towers, ruins, lairs, wilderness, streets and more! All map images are high quality 600DPI (print quality is 300DPI) black and white (with one in color) JPEGS and are unlabeled, so you can add your own labels as needed.

These maps are system-neutral and can be used with any fantasy game.

Maps for Fantasy RPGs can be purchased by following this link.

Game on!

Steve 🙂

 

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Shotglass Adventures available now in Print and PDF!

Hi All!

SHOTGLASS ADVENTURES, my first D&D 5e/Old School Revolution (OSR) role playing game book, is now available at DrivethruRPG, the world’s largest online role playing game store.

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SHOTGLASS ADVENTURES is published under the OGL and compatible with 5e and other OSR fantasy role playing games. Inside this 52-page book you’ll find:

  • 10 ‘adventure-on-a-page’ one-shot adventures of all varieties – murder, dungeon crawls, heists, breakouts, sieges, love stories – complete with additional DM and player maps! These adventures are fully playtested, for PCs of 1st – 5th level and are designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!   
  • 12 New monsters! 4 new magic items!
  • Hints on the art of improvisation to bring your NPCs and adventures alive
  • How to use these adventures in OSR games 
  • Random tables – for names, motivations, adventure introductions, room dressing and special items to add additional nuance to your adventures
  • Verona City – a city for adventurers to use as a base
  • Verona Province – a region for players to explore, complete with every location used in SHOTGLASS ADVENTURES
  • Additional blank maps – Five additional hand-drawn, unkeyed maps with adventure seeds for you to use in your own adventures

SHOTGLASS ADVENTURES can be purchased in print or PDF by following this link.

Game on!

Steve 🙂

Laidback DM: Condition Cards, Initiative Cards and Critical Fumble Cards

Hi All

I’ve started selling some products on DriveThruRPG.com, the biggest seller of online role playing game PDFs in the world! My intention is to release more products onto the site for 5e and OSR gamers, including Shotglass Adventures, once the Kickstarter is completed.

LaidbackDM Cards Ad

My handy Initiative Cards are a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a GM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

The convenient Condition Cards are designed to be used during 5e games by players and DMs. Condition Cardscan be issued to players or placed on the map as a reminder of the condition affecting the PC or monster.

Critical Fumble Cards bring a new element to your 5e games! When your players roll a 1 on a d20 during combat, have them draw a Critical Fumble Card to add some spice to the outcome. Use them for monsters, too!

All cards are double-sided, but can be printed single-sided if preferred, in color or black and white. For extra longevity, you can laminate them. I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

You can find these products at https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Trading Places

During long campaigns, some players might not turn up for sessions, some might retire, new players will join. There are good reasons for changes in your ongoing cast—work and family commitments, sports, meetings and significant events in peoples’ lives. And some players just move on because your game might not be what they’re looking for.

So, what can you as a DM, do to prevent players from dropping out of your game or to cover short-term absences?

  • Accept that some things are outside your control. Don’t stress unnecessarily about it.
  • Get feedback from your players. Ask them what they like and don’t like about the games you run. Take the feedback on board and use it constructively.
  • Have you picked up the signals being given off by your players? Boredom, non-game-related cell phone usage, missing sessions for no reason? Ask the player if they’re okay. Ask them what you can do to re-engage them with the game. What type of game do they prefer? Work with your players to make the campaign one you all want to play.
  • If a player has real life reasons why they can’t attend, work with them by making it part of the story. Maybe the PC goes off to a monastery to study and only joins the party once ever four adventures. I have a standing rule that if a PC drops out for a short period they can drop back in anytime—when they turn up the party comes up with a story reason for why the PC was absent from the earlier part of the adventure.
  • Use Milestones for PC advancement rather than Experience Points. That way all PCs stay the same level, whether they are there or absent from sessions. The other players will understand because there will be times when they’re absent as well.
  • Treat everyone equally and even-handedly and don’t play favourites.

And hopefully you’ll have less player movement. Or at least you’ll be more prepared for when it happens.

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Free Map – Sewer Neighbours

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Sewer Neighbours

There’s nothing like neighbours who don’t get along. Four lairs, all next to each other, all causing a problem for the folks upstairs in the streets. Time to clean up!

laidback dm - sewer neighbors - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM, click here.

Kickstarter Completed Successfully!

The SHOTGLASS Adventures Kickstarter has completed, and I’m more than happy with the outcome. It means I can pursue a career in writing and game design, something I’ve wanted to do since I was a teenager playing my first role playing game.

I love poetry, and will still publish poetry regularly in book form and on this site, but it’s the RPG work that will pay the bills in the long term (not there yet, this is just the first one lol). I’m sure most poets out there (aside from the few published ones who might make a decent income) will agree that poetry is a labour of love, and love alone.

Thanks to everybody who supported the Kickstarter, and to all the poetry lovers who waited patiently for me to post poems in between Kickstarter updates!

Cheers

Steve 🙂

For more Laidback DM, click here.

Kickstarter: 11th + 12th Stretch Goals Unlocked!

Hi all!

The 11th + 12th stretch goals are unlocked!

Four more town maps have been added to the PDF book Connectable Fantasy Town Maps (plus eight digital files added to the zip file of gridded and grid-less maps with a royalty free license so supporters can use them in their own publishing projects)! I think I might just call it Volume 2.

I printed and laminated most of them the other day. I think they look pretty schmick!

Laidback DM - Connectable Town Maps 1

And here’s what some look like set up for play (okay, they’re laid out on a bed, but hey, I’m short on space, here).

Laidback DM - Connectable Town Maps 2

Of course, you don’t have to laminate them, but it means you can draw on them with a dry-erasable pen (I LOOOVE dry-erasable pens. I would laminate everything, if I could, including the non-existent cat).

On to the next stretch goal!

13th Stretch Goal at $5500 – another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

14th Stretch Goal at $6000 – another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

The Kickstarter finishes soon, less than 2 days left! (Those of you who prefer poetry will be relieved lol.)

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 10th Stretch Goal Unlocked!

Hi all!

The 10th stretch goal is unlocked!

A PDF book of Ten Connectable Fantasy Town Maps, plus a zip file of 20 gridded and grid-less maps with a royalty free license so you can use them in your own publishing projects!

Town Maps V1 - LaidbackDM - stevestillstanding

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together this little maps package.

This stretch goal consists of ten A4-size print-and-play maps you can print out and arrange anyway you want, for any occasion the players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new town/village. On each map I’ve left several buildings with floor plans exposed, deliberately leaving out furnishings, so you can use them any way you want.

Included in this stretch goal are grid and grid-less versions of maps, so you can use whichever version you prefer. Oh, and a commercial license so you can use them in your own publishing projects as well (‘cause I like to share the love).

Oh, and now:

11th Stretch Goal at $4500another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

12th Stretch Goal at $5000another 2 connectable town maps (4 gridded and grid-less digital images) added to the Connectable Fantasy Town Maps package!

Tell your friends, spread the word! Ends Soon! Click on the link below!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 9th Stretch Goal Unlocked!

Hi all!

The 9th stretch goal is unlocked in the Shotglass Adventures Kickstarter!

Critical Fumble Cards are designed to be used during melee combat when a player (or monster) rolls a 1 on d20. The cards feature a number of impacts that add a new element to fumbling an attack!

Critical Fumble Cards can be home printed in color or black and white, single or double-sided as you prefer. Printing the cards twice doubles the size of your deck and gives the added option of potentially drawing the same critical fumble again (DOH!). For extra longevity, you can laminate them.

I love using these in my game to spice up combat, and my players like them because they affect their opponents as well. There’s nothing like an Orc hitting himself for maximum damage. Now that’s gonna leave a mark!

Critical Fumble Cards - Laidback DM

Next Stretch Goal to be unlocked: Ten Connectable Fantasy Town Maps with a royalty free license so you can use them in your own publishing projects! Or you can just print them out and arrange them to randomize a fantasy town on the fly.

The Shotglass Adventures Kickstarter has only a few days left, so now is the time to jump on board and access all the original and unlocked content at a minimal pledge! Just click on the link below!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Laidback DM: Have Merc(er)y on Me

Matt Mercer hosts Critical Role on YouTube, one of the many D&D online channels that have helped propel the game’s popularity into the stratosphere, and is arguably one of the best DMs around. A trained voice actor, he has a wonderful storytelling ability and excels at immersive and engaging story telling. And for the rest of us mere mortals, that can be a little bit of a problem.

I don’t get the chance to play that much, but when I do I like to observe how other DMs run their games. As one would expect, there are differences in style, the way some rules are interpreted, the way people manage their players. Some are good, some are average. Some are appalling. One aspect that shows up more often or not, however, is DMs trying to be Matt Mercer.

Now, I have the utmost respect for Mr Mercer, but the fact that he is so good makes it difficult for most DMs to measure up. Many DMs just don’t have the range and acting chops that he does, and sometimes it comes across like they’re trying too hard to be like him. Here are a few things DMs need to realise (especially beginners).

1. You don’t have to be Matt Mercer to be a good DM. Just be yourself and establish your own style.

2. Matt Mercer is a trained actor. He also does a LOT of preparation for each session you see. And while he was previously an unpaid DM, now he is employed to do that job. Many of us mortals have full time day jobs or are full time students or have full time family responsibilities. Remember you can still be a good DM, but you need to be aware of your own limits.

3. Long, drawn-out Matt Mercer-style descriptions during combat can be great and really bring combat to life, but they do slow combat down (which can be a long and sometime frustrating process to start with if you have a lot of players at the table). Include your players—let them take part in describing the scene. If you do everything it seems like the game’s more about you being the centre of attention than them.

4. If you want to be an evocative DM, don’t forget to learn how to narrate the non-combat scenes. This is an area that some DMs appear to struggle with.

5. You don’t have to do accents if you’re not good at them. Focus on telling a good story, and involve your players. Evoke the scene with interesting descriptions. Play to your strengths.

6. You shouldn’t focus on jokes if you’re not good at them. If they fall flat every time, it’s generally a sign. Adventures with a serious tone can be fun, too. And if you’re not a funny DM, your players will fill in the humour gaps.

Yes, Matt Mercer is great, and he has a wonderful style. But be aware you aren’t him. You can always learn from him, but be yourself and you and your players will still find the game rewarding.

Cheers

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 8th Stretch Goal Unlocked!

Hi all!

The 8th stretch goal is unlocked for Shotglass Adventures, currently running on Kickstarter!

These handy Initiative Cards are designed to be used during combat sessions as a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a DM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

Card art is by David Lewis Johnson and Luigi Castellani!

Initiative Cards can be home printed in color or black and white. For extra longevity, you can laminate them. Laminated versions can be written on with dry-erasable pen, for multiple re-use.

I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

Initiative Cards Cover - Laidback DM

Next Stretch Goal to be unlocked: Print-and-Play Critical Fumble Cards!

Now’s the time to jump on board the Kickstarter to receive not only Shotglass Adventures, but all the unlocked stretch goals as well!

Game on!

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 7th Stretch Goal Unlocked!

Hi all!

The 7th stretch goal is unlocked!

Print and Play 5e Condition Cards to use in D&D 5e games! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re playing theater-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table. This package contains 16 double-sided print and play cards, which can be printed in multiples (for those times when players and monsters suffer numerous conditions during combat).

Condition Cards Cover - Laidback DM

Game on!

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 6th Stretch Goal Unlocked!

Hi all!

Woo hoo!! The 6th stretch goal is unlocked! Four 600 DPI maps have been added to the digital maps collection (unfortunately, we’re out of space in the book – any more added and the printing cost increases).

The maps are:

  • City Corner Cross Section – a fantasy city intersection with cutaways of the buildings and houses
  • Barrow Mound – who doesn’t love some undead hunter/killer action?
  • Descending Caves – Caves are always better when they’re deeper
  • Halfling Hole – because I’m not allowed to call them Hobbits – DOH! I just did

Here’s a preview:

6th Stretch Goal

That means we’re now up to 43 total maps in the package (which includes grid and grid-less versions for many of the maps, plus original pre-book versions of some maps, plus unlocked maps).

Next Stretch Goal: Print and Play 5e Condition Cards to use in your games (see below)! I use these two-sided cards to keep track of PC and monster conditions during combat. Just pop them on the table next to the miniature, or if you’re paying theatre-of-the-mind, hand them to the player. They include a brief summary of the condition’s rules to save you and the player having to remember them all. They’re also a great visual reminder for everyone at the table.

Game on!

Steve 🙂

Laidback DM - Condition Cards

For more Laidback DM, click here

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Kickstarter: 5th Stretch Goal Unlocked!

Hi all!

The 5th stretch goal is unlocked! A new, old school, hand drawn map with adventure seed has been added to the book as a bonus for supporters to use for their own adventures. And for Excelsior Supporters, another 600 DPI map added to the digital maps collection.

The new map is called ‘The Lonesome Heart’.

The Lonesome Heart is a lonely peak overlooking a stark plain, with a dwarven mine, forest giant camp, a wizard’s tower, ambush caverns and a strange mountain top refuge.

Laidback DM - Kickstarter Map Stretch Goal

The mountain peak called Lonesome Heart stands incongruously on a stark plain. The bizarre cloud-covered structure crowning the summit is home to a metallic hovering globe. No one has returned from climbing to the summit and the globe’s lightning prevents flyers from getting too close. Along the mountain path: a lone Dwarf seeking help to free his family’s mine from the monsters within; a camp of Forest Giants searching for their lost child; a gang of cave-dwelling ambushers with a penchant for kidnapping; an evil wizard in her tower using dark magic to take control of all. And what of the mysterious globe? What treasures await those willing to venture to the summit of the Lonesome Heart?

Now, let’s unlock some more!

Cheers

Steve 😊

Kickstarter: 4TH Stretch Goal Unlocked, PLUS New Stretch Goals Available!

Hi all!

We’ve unlocked our 4th stretch goal – a new, hand drawn map with adventure seed to be added to the book as a bonus for you to use for your own adventures. For Excelsior Supporters, another 600 DPI map is added to the digital maps collection.

The new map is called ‘The Tomb of Meshkua’.

The Tomb of Meshkua is full of traps, puzzles, platforms, hidden rooms and a poisonous underground lake for good measure!

Laidback DM - Map Stretch Goal4

The great, great, great grandson of the Pharaoh Meshkua has asked the party to break into the ancient tomb of his forefather. He’s dying of a hideous wasting disease and suspects the Pharaoh’s curse. Below Meshkua’s ancient step pyramid lies a maze of rooms, filled with traps and puzzles, and three tombs that must be breached prior to visiting Meshkua’s final resting place on an island in a toxic underground lake. The grandson and his entourage are coming with you. But is it the curse he’s suffering from, or something else? What does he really want from inside the tomb…

Also, a whole bunch of new stretch goals have been unlocked, which you can see listed below:

Kickstarter Stretch Goals

Gotta unlock ‘em all (to paraphrase Pokemon)! Why not tell your friends all about the Shotglass Adventures Kickstarter!

Cheers

Steve 😊

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

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Laidback DM: Villains – upping the ante

Role playing games enable players to take part in their own ongoing TV show—a soap opera of sorts, with a growing number of support characters, a fantastic and evolving environment, and ongoing stories linked to the players’ backgrounds and adventures.

As with any melodrama, what can make or break a long form story is the villain. A good villain is worth a thousand henchmen, as it were. Here’s a few ideas to up the ante with your campaign villains.

1. The Recurring Villain

Some of the best villains are the ones that come back to aggravate the player characters (PCs) again and again. This can be tricky in a game where the bad guys are regularly dispatched. If you want a villain to return, make sure he has an escape plan. One of my fave villains was a quirky NPC with the mannerisms of Captain Kirk, as played by the inimitable William Shatner. Great fun for the players and me, and one of the reasons they didn’t kill him.

2. The Apocalyptic Villain

This guy is set on destroying the world. Always great for a campaign, as it ups the stakes and drives the heroes onward to stop them. Must be immensely powerful, so that the PCs have a great challenge and really feel like they’ve earned their win (or death). I like using a major villain who was defeated in an earlier campaign but has come back more powerful than before, using his followers to harangue the PCs and providing gradual insights into his nefarious schemes of revenge and world domination.

3. The Sympathetic Villain

This villain has a backstory or motivation that puts the PCs in a moral quandary, forcing them to choose between helping or hindering them. I love these types of villains, and use them a lot. One of my faves was a priest who lost his wife and child to a scouting party and sought revenge by tracking down the murderers. The PCs were tasked with protecting the murderers, but as they gradually discovered the villain’s backstory they had to choose who to back. Made for some fiery discussions.

4. The Hidden Villain

This is the ‘slow burn’ villain. You don’t know much about them as they manipulate from behind the scenes. It’s often someone known to the PCs as an upstanding citizen, supportive of the party in public but secretly working against them behind the scenes. As long as they remain a mystery, the big reveal leaves the PCs gobsmacked, making it all worthwhile.

Great villains are the foundation of great campaigns. Spend a bit of time creating your villain, and the payoff will come in spades for you and your players.

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d

Laidback DM: Free Map – Tinsen’s Bluff

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Tinsen’s Bluff

From a recent adventure I ran for my 13th-level players. Tinsen’s Bluff was a quiet backwater until the people started mutating into crazed, blighted beasts. The Duke’s distant cousin sent a letter indicating this might be some kind of infection that could spread across the country. But what is the source? No one has heard anything more from the town. Time to investigate. Don’t forget to wrap up – it’s the dead of winter and you know how the snow brings out those mutated abominable yeti and white wolves…    

laidback dm - tinsens bluff - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Support the Shotglass Adventures Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-10-adventures-for-dandd-5e-an?ref=nav_search&result=project&term=d%26d
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Shotglass Adventures – 10 adventures for D&D 5e and OSR Role Playing Games – KICKSTARTER LIVE!

Hi all!

I’ve been working very hard over the last few months to write a book of D&D adventures, and the Kickstarter to fund the project is live right now!

Follow the link below to read all about it! I’d appreciate your support, as this is the first time I’ve done this!

Click on the link below to find out all about the project:

Cheers

Steve 🙂

Laidback DM: Free Map – Elemental Cruxis

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Elemental Cruxis

The party have to recover elemental seeds from each part of the cruxis, teleporting from the column room to each of the elemental crucibles and facing various elemental hazards and creatures. Once the seeds are joined, they summon an elemental god of your choice. Who’s not very friendly…    

elemental cruxis - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Ruined Tower and Crypts

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Ruined Tower and Crypts

Here’s a map you can spring on your players. The labels may be misleading – after all, the map’s pretty old, and it may have passed through a few sets of hands and many years before it got to the current possessors…  

ruined tower and crypts - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Mountain Monastery

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Mountain Monastery

Nothing like a remote mountain monastery and temple full of crazed monks for the player characters to discover. Not only will they have to fight those jazzed-up, battling ninja monks, they also have to deal with the deadly demons the monks made pacts with to fuel their power…

This is a bit different from my other maps – I spent a bit of time getting the architecture of the temple sections right. All hand drawn, of course. I thought it turned out pretty good!

laidback dm - mountain temple monastery - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Serial Killer Inn

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Serial Killer Inn

The party stops overnight on the road between adventures. It just so happens this roadside inn is run by a serial killer, who preys on travellers who stay overnight. They kidnap unsuspecting guests during the night and hold them in deep, sound-proof pits in the cellar. They only go after individuals. Looks like each party member will be getting a room to themselves, tonight…  

serial killer inn - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Above and Below

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Above and Below

An interdimensional nexus created by a mad wizard, ‘Above and Below’ features moving corridors and rooms that rise up and down. Rooms that pass near corridors can be seen from the corridor (if the corridor is above) and vice versa. This moveable feast makes for interesting combats and pursuits, say by a few Goristro demons (MM). Of course, the player characters will need to recover several items in order to activate the teleporter in the middle to escape. Oh, did I mention the nexus is unstable, so the construct is collapsing in on itself? The PCs are on a timer, upping the ante and adding another layer of tension…   

above and below - laidback dm - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map! Giant Mound

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give away my hand-drawn maps any chance I get.

This week: Giant Mound

You can use this map for any kind of giant insect or burrowing animal you like: Giant Ants (KTOB), Burrowlings (KTOB), Thri-kreen (MM), Kruthiks (MTF), Cave Fishers (VGM), Chitines (VGM), Choldrith (VGM), Meenlocks (VGM), Neogi (VGM), Tlincalli (VGM), Dogmoles (KTOB), Millitaurs (KTOB), Ratfolk (KTOB), Giant Rats (MM), Tosculi (KTOB), etc., to name a few.  

Change the scale and suddenly it’s a Purple Worm (MM) breeding mound! Or home to mutant insect/dragon hybrid creatures! The sky (or rather the mound) is the limit!

Giant Insect Mound - Laidback DM - stevestillstanding.jpg

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Tower and Undertemple

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give them away any chance I get.

This week: Tower and Undertemple

Local villagers have been going crazy after visiting a ruined tower on a peak not far from town. Something has been climbing up from the bowels of the earth, infecting them and the denizens of the ruined temple below the tower with madness. The huge cracks lead to the source of the infection, deep down… 

The lowest section of the temple is partially flooded, and a cure for the infection lies in the south-eastern cavern. The PCs need to get past the crazed guardians before they can claim it, and try to stay sane themselves…

Ruined Tower and Undertemple - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Big Bad Boss Castle

Time for a free map! I love drawing maps for Dungeons & Dragons adventures. I have far too many, though, so I give them away any chance I get.

This week: Big Bad Boss Castle

Yep – there’s always an endgame, and the Big Bad Boss is the dude or dudette at the end of the adventuring horizon. Here’s a castle for them, hovering miles above the world in a patch of magical ocean. Eldritch sigils prevent flying/teleporting, impossibly sheer cliffs prevent scaling – I guess it’s time to grind through high-level beasties from one keep to the next. Every bridge is a new underboss and a new environmental hazard. Taking to the water? Sea Dragons and Water Super-Elementals might make your PCs think twice.   

Big Bad Castle - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Clifftop Temple

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Clifftop Temple

After climbing all the way to the top of the cliff, the PCs must bypass the Animated Armours (MM), various traps and crazed Zombie (MM) monks to access the inner well. Down the well, past flying Flameskulls (MM) to the undercliff, where a terrifying Draegloth (VGM) stalks those who seek the treasure of the pool. Watch your step, as quicksand, Piercers (MM) and pit traps abound… 

Clifftop Temple - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Map – Entombed!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Entombed!

This partly collapsed tomb features magic guardian statues in the reception antechamber, a number of sarcophagi with undead occupants, treasure rooms and narrow tunnels, home to infected, undead underdwellers. Enjoy!

Entombed - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

For more Laidback DM posts, click here.

Laidback DM: Free Maps – Four Encounter Settings

Time for some free maps! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Four Encounter Settings

Here are four maps that I’d call basic encounter settings: a small mansion, a country farm, a tiny temple and a mountain pass. It wouldn’t be too hard to combine all of these into a single adventure – come on, DMs! You can do it!  

 Basic Setting Maps - Laidback DM - stevestillstanding copy

Above: Just right click and save.

These maps are free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use them commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve

P.S. I’m writing a book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free Map – Duergar Stronghold

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Duergar Stronghold

Down into the Underdark we go, to a Duergar Stronghold protecting the only bridge connecting north and south for 300 miles!

What are the mysterious stone-carven columns over the bottomless chasm’s north side, and why do strange lights flicker and move amongst them, barely perceived out of the corner of one’s eye? Any who linger amongst the columns are never heard from again…

The Drow Outpost on the north side supplies local Duergar addicts with Faerie Dust, the latest magical hallucinogenic drug. What’s their true purpose here?  

And what is the mysterious mist that rises from the Stronghold’s streets, bringing madness in its wake? 

Duergar Stronghold - Laidback DM - stevestillstanding copy

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve

P.S. I’m writing a book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: D&D 5e Rules Summaries

Hi All!

I’ve been DM’ing and playing D&D 5e since the new version premiered (and AD&D – or 1e – previously), and like many people I occasionally forget rules. So, I created a few placemats your players can use as reminders.

Starter Placemat – Laidback DM – stevestillstanding (just click on this link)

  • This one is for beginners – those who have never played the game before – it has pictures of the various polyhedral dice on it as well as the rules summary.   

Rules Summary Placemat – Laidback DM – stevestillstanding (just click on this link)

  • This one is for more experienced players – those who just need a reminder about the rules every now and then – and doesn’t have the dice on it.

They look lovely when they’re printed and laminated (I’m a bit of a laminating junkie).

Free to use and enjoy!

Cheers

Steve 🙂

For more Laidback DM posts, including free maps, CLICK HERE! 

Laidback DM – Free Map! The City State of Ranisvlad

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Ranisvlad, City State of Thieves

Anything goes in Ranisvlad, a murky, muddy and depraved city state in the outlands, ruled by Ranislov, so-called Lord of Thieves. Humans, humanoids and otherworldly creatures mingle and mix, fight and trade. Dangerous job offers and shady deals can be found all along Skull and Dagger Way. Disputes are settled in the Lord’s Arena, the only real justice in town. In Ranisvlad, you can find fame, fortune or a quick death, if you choose.

Beware the dark secrets of Barislev Tower, where vampires and wizards collude to raise the Demon King of Bats. Lone travellers are often waylaid by cannibal brigands on the Bridge of Thieves. The necropolis of Death’s Throne is the repository for Ranisvlad’s dead, who rise from their graves at night to claw at the cemetery gates…

Ranisvlad City State of Thieves - Laidback DM - stevestillstandingAbove: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 52-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free Map – Demonic Prison

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Demonic Prison

Ever wondered where evil wizards keep their raised demons? How about a special-built magical prison in the side of a cliff? Heck, why not? Have fun using this baby!

Demonic Prison - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 52-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Barrow Mound – Free Map!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: The Barrow Mound of the Ghengar Urgs

The Ghengar of the mightiest Orc War Band to ever plague the world was put to rest in a burglar-proof  barrow mound, his many Urg Leaders buried with him. Magical energies seeped up from the underworld and re-animated the bodies, changing them into Wights, Zombies and Unger Dogs; the Ghengar himself was transformed into an undead Deathlok. For a hundred years they have waited for release.

Recently, an adventuring party came across a strange Orcish statuette, one that sages informed them fits the oddly shaped depression in the barrow mound’s door…

Barrow Mound of the Ghengar Urgs Map - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

Laidback DM: Free City Quarter Map!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: Poorside – A city quarter map

You can use this map for any overcrowded area in a walled city. It’s nestled against the ramparts and includes lots of back alleys for shady deals and ambushes. Many buildings’ floorplans are exposed for you to use them as bases, lairs, safe houses, taverns, inns, etc.

Poorside Map - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

The Laid Back DM: Flying by the Seat of Your Pants

I’ve been a Dungeon Master (DM) for many years now, ‘refereeing’ role playing games in many genres—fantasy, science fiction, horror, modern age. I’ve had experience running all sorts of adventures (an interactive story the players undertake to complete a quest or mission, sometimes as part of a larger campaign), and I’m currently writing a Dungeons and Dragons 5e supplement to publish.

Back when I was just a beginner, I would ‘railroad’ (a linear series of events that can’t be avoided) my players through the story. Over the years I’ve grown in experience and now my adventures are looser and offer more opportunities for improvising.

Here are some hints for DMs who want to fly by the seat of their pants:

Plan Less

Don’t write or plan as much for your adventure as you may have in the past. Have a basic plot, your major NPCs, a few encounters and a map or two, but don’t go big on filling out the details. Decide things as the players decide—let them help drive the story. It will save you lots of time and take the adventure places you may never have dreamed of.

My adventures are rarely longer than a page, nowadays. And that includes the map!

Know Your Players

Some players like to role play more, some like battles, some like puzzles and some hate them. Know your team and have a balanced mix of encounters for each adventure, so that no one is left out. Players will be more engaged if you know their character’s traits and what they like, making stories and introducing subplots accordingly.

Use Random Tables

Sandboxing is a gaming artform whereby the players decide what, when, where and how they want to do things. You generally need to be able to improvise well to run these sorts of campaigns, but if you need some help, keep a bunch of random tables on hand to generate NPCs, encounters, names, etc. on the fly.

Kevin Crawford (the man who wrote Stars Without Number and other great OSR RPGs) includes random generators in all his books, and there are numerous random table/plot supplements available from various companies.

Say ‘Yes’ More

A method used in improv comedy is to say “Yes, and…”. In other words, agree with a player’s course of action and then see where it takes them next. Saying “yes” more often to players can be liberating and take the story in unexpected directions. Don’t worry, you can still say “no” to the really outlandish stuff. You’re still running the game, after all.

In a recent D&D adventure, the party was asked to help out with a murder investigation. One of the players decided they needed a writ from the vice mayor to show they were deputised, which they used several times to question townsfolk and gain access to buildings. After a run in with a local trader they decided to break into his shop at night to investigate some potentially illegal goods. The party decided to confront one of the murder suspects at the local lighthouse where he worked and during the meeting they sabotaged the light so that one of the ships in the port suspected of piracy would maroon on the rocks when it returned that night. I decided the lamp was mechanical, rather than magical, and rotated by way of two harnessed dogs, which the party co-opted to track down an Orc lair on the outside of town. The players decided to use one of the cleared suspects to stage a ruse and draw out the murderer.

None of that was planned. All of it came about because I made up stuff in response to what the players wanted to do, and said ‘yes’ more often. It opened up several options that kept them enthralled and made the adventure more fun for me as well.

So, learn to fly by the seat of your pants. Before you know it, you’ll be running the adventures you’ve always wanted to.

Cheers

DM Steve 😊

What did Steve just rabbit on about? Don’t know what D&D or RPGs are? Click here.

Dragon’s Ahoy! Like Chips Ahoy, but with less chocolate…

Time for another of my Laidback DM posts, and a new free map! I love drawing maps for D&D adventures. I have far too many, though, so I’m giving them away every chance I get.

This week: Dragon’s Lair!

This large cave system has a number of shelves that vary the level of the terrain throughout the caverns, making for interesting challenges for the party. You can make the shelves any height you want, of course—the bigger the better. There’s also lots of hidey holes between pillars and stalagmites.

What the dragon doesn’t realise is this cave system’s original plunderer inhabitants built a number of well-disguised secret passages. Or maybe it does realise, and woe betide any characters that use them…

Dragon's Lair Map

Above: Actual map size is 14cm x 20cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

Free Dungeon Map!

Time for another of my (currently) irregular Laidback DM posts, and a new free map! Map drawing for D&D adventures is my thang. I have far too many maps, so I’m giving them away every chance I get.

This week: They Came from Outer Space!

You can use this map for any type of RPG, but the protagonists are obviously aliens/robots of some kind. For D&D, I’d fill the place with Clockwork Huntsmen and Clockwork Mymidons (from publisher Kobold’s wonderful Tome of Beasts), with the installed laser turrets firing as per high level Magic Missile spells when PCs walk over the touch plates. Sprinkle a bunch of Clockwork Hounds and various oozes through the ship.

For good measure, why not have a bunch of Bearfolk (see Tome of Beasts) pinned down in the main area by clockworks, with the PCs having to either join them or fight them for access the ship.

In the big cave on the other side of the crashed ship, place some big alien Boss Monster. I’m sure you can create one or find something suitable.

They Came from Outer Space - 20x13 - stevestillstanding

Above: Actual map is 13cm x 20cm. Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

Xanathar’s Guide to Everything. A review.

Xanathar’s Guide to Everything is Wizard of the Coast’s (WOTC) official new rules supplement for D&D 5e. Its 192 pages contain new sub-classes, racial feats, spells, magic items and lots of tables, including expanded magic items, random encounters and character background generators.

Overall, I felt a bit ripped off. All the content included is non-essential reading. Sure, it’s nice to have some new class options, and the tables of names and backgrounds may come in handy for some of my players, but the rest of the material is already available elsewhere (most of the spells are from the Princes of the Apocalypse adventure / free Elemental Evil Player’s Companion) or is stuff that I already homebrew (rules for simple and complex traps, for instance). This book is the same price as the core rule books ($60 AU / $50 US) with far less pages and useful content; maybe if it was $40 AU I wouldn’t have been so negative. XanatharsThe production and art is a high standard, as with all WOTC products, but is it worth $20 more than what a supplement should be priced at? And still no free PDF linked to the copy you buy, as most other game companies do. I’m willing to bet that this book also costs a motza on D&D Beyond, the new online pay-for-content digital toolset.

I would have preferred some of the tables (random encounters, for example) be added to the next printing of the DM’s guide, so that future DMs get the updated versions (I don’t use encounter tables, but there are others who would appreciate them). I must admit that I did like the inclusion of Tool Descriptions and DCs for tool usage (really, this should have been included in the Player’s Handbook originally), but once again, it’s not essential to play the game.

I am realistic and aware that WOTC needs to keep making money, so they can keep producing content. I’m hoping future supplements won’t be as short shrift as this one, though.

Xanathar’s Guide to Everything is a supplement ideal for new DMs and players looking for new character options, spells, feats and backgrounds. More experienced DMs and those who own all the existing books may want to save their money and give it a miss.

Mutant Year Zero – Gamma goings-on in the wasteland

MYZ book cover

I said ages ago (yes, literally eons, in a time when winter frost covered the land like icing sugar. Hmmm. That’s a stupid simile) that I would review some Tabletop Role Playing Games, as I am a complete nerd nut for these things.

Today, I’m going to talk about a lovely little Swedish RPG called Mutant Year Zero. It’s an update of an RPG that originated in the 80’s in Sweden, and was very popular. Mutant Year Zero is set in a post-apocalyptic future, where a colony of mutants on the ‘Ark’ is eking out a meagre existence amongst the ruins of the ‘Zone’, battling for the colony’s survival against various threats and attempting to solve the sterility of the ark survivors—no new ark children have been born in years.

I loooove post-apocalyptic anything! This isn’t Mad Max, it’s not Gamma World (the mechanics in Mutant Year Zero are MUCH better than d20), but it’s a crap load of fun.

Mutant Year Zero is a sandbox game, meaning that your players basically call the shots as to what they want to do and where they want to go. Two Zone maps, of future London and New York, are included, or the Games Master can create their own Zone for the players to explore.

Some cool things about Mutant Year Zero:

Excellent Dice Pool mechanic. Uses six-sided dice (D6) of three colours: Base dice are yellow, used for attribute checks; Skill Dice are green, used for skill checks; Gear dice are black, and are used to supplement checks when a character is using special gear or weapons. A six on any of the dice means a success, a 1 on either the Base or Gear dice can mean raging mutant powers or gear breaking, respectively. The number of base dice you roll are determined by your attributes, the number of skill dice you roll by your skill level. The number of gear dice depends on what gear you are using, and these are added to the dice pool.

Character attributes equal the number of Base dice rolled. Simple as that. Four attributes: Strength, Agility, Wits, Empathy. Assign 14 points amongst these, with your key ability (depending on your class) having a maximum of 5. The attribute number is how many dice you roll in a check, and each attribute is associated with particular skills, so the base dice are supplemented by skill dice.

Skill levels equal the number of Skill dice rolled. 10 points to distribute amongst skills, with a maximum of 3. You also get Talents, special abilities determined by your role (class, for all you old grognards). Some of these are Fast Draw, Loner, Zone Cook (more important than you think!), Sleepless, etc.

MYZ stalkerCool Roles/Classes. Eight roles, like Enforcer (the heavy), Gearheads, Stalkers (scouts), Fixers, Dog Handlers(!), etc. They are all well balanced, and have their part to play in the game.

Everyone is a mutant. Yep, everyone gets to have a crazy mutation (or two, in some cases). They are all powerful, interesting and relevant (i.e. none are there for show). There aren’t many, but the idea is the gaming group isn’t going to be huge so there won’t be any overlap in powers. You spend Mutant Points (MP) to activate powers during the game. You can win more MPs by pushing your rolls, where there is a greater chance something could go wrong. The powers include Acid Spit, Human Magnet, Puppeteer (mind control), Rot Eater, Telepathy, etc.

Everyone works together and the ark is a major ‘character’ in the game. You are working with your fellow mutants to save the ark. You interact with NPCs, get involved in disputes, deal with petty jealousies, food shortages, external attacks. The ark has four development levels: food supply, culture, technology and warfare, and you can undertake projects to improve any of these, using your skills, your characters and time. This is another fun aspect of the game, much like building a community in computer games like Fallout 4.

Combat is easy. Anyone familiar with a tabletop role playing game will find the combat generally easier than most other games. There’s the usual rolling for initiative, take one action (roll a skill check, activate a mutation, help another character, defend, etc.) and one manoeuvre (advance, retreat, flee, etc.), or two manoeuvres. You roll a number of D6s equal to your Strength plus your Fight skill to hit in melee combat; if you use a weapon, you do the weapon’s damage (e.g. Brass Knuckles do 1 damage) plus additional effects if you score more than one 6 on your roll. The target can defend to reduce damage and effects. Ranged combat works similarly. Damage effects attributes, and if one is reduced to zero your character is broken, with the impact relating to the attribute e.g. if Agility is zero, you are physically exhausted. You can also get critical injuries, which can kill, maim and traumatise your character.

Recovery is relevant. Resting four hours and eating a ration of grub helps recover Strength; water for Agility, sleep for Wits, company for Empathy. It makes the resources you recover in the wasteland more important to your characters, as well as the ark.

There are lots of opportunities to role play. Essentially, the players drive the plot by exploring and interacting with NPCs on the ark. Each sector on the map is one square mile, and it will take time for the PCs to search. The GM rolls random encounters for the sector, or uses some handy pre-designed Zone settings/scenarios (which are very open ended to cater for the players basically doing anything they want). You will find that those players who thrive on the role playing aspects of RPGs will love this game. It also encourages team work—working alone or against the group will quickly get your character killed.

Lots of adventures. Over half the book is devoted to campaign materials, so you won’t run out of things to fuel your sessions for a long time! Some of the sectors include a crazy cult in a missile bunker, a trading post in a grounded ship, and a full campaign arc, The Path to Eden.

There are a number of extras available: Genlab Alpha (a complete game in which you play intelligent, bipedal animals), Zone Compendiums (with additional scenarios/settings), maps and signature dice.

Mutant Year Zero has won several design awards, and so it should. It’s a player-driven, open-ended experience, that is fun and easy to play, with great mechanics and minimalist rules. It’s one of the best post-apocalyptic RPGs available at the moment, and well worth your time and investment.

Cheers

Steve 🙂

Mutant Year Zero  is available at the Modiphius Games website–https://www.modiphius.net/

MYZ ruins

 

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