Free Map: Mushroom Caves

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid sized at 30 x 21 squares and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Mushroom Caves

Rumor in town is a huge dragon died in some caverns outside of town a long time ago and left its hoard to be collected by anyone who wants it! Of course, no one happened to mention that the mushroom forest within the caves gives off poisonous fumes, or that the wraith-like spirit of the dragon still jealously protects its hoard…

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Onward!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Waterfall Grove

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This 44 squares x 31 squares map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Waterfall Grove

This lovely waterfall grove may be home to inconsiderate and troublesome fey, treacherous goblins or the lair of an ancient Green Dragon! It’s all up to you. And what about that standing stones encircling that strange green pyre? Time for some PCs to investigate…

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Onward!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: 50×50 Square Caverns

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

50 x 50 Square Cavern Map

I’ve been experimenting with different ways of drawing cavern floors and here’s one of the examples! This is a big map – twice the usual Roll20 space (so either double the size in Roll20 to 3500 pixels OR halve the size of the squares from 70 to 35 pixels) but once you’ve done that it will fit perfectly with no need to align the grid. I bet you’re already thinking about what you can put there to keep your adventurers on their toes…

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Onward!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Maps for Fantasy RPGs 3 is now available for sale on DrivethruRPG!

Laidback DM’s Maps for Fantasy RPGs 3 is a collection of 20 hand-drawn, full color  maps (2 zip files, totaling 100 digital image files, in CMYK Print format, RGB Screen format, full size A3 & A4  grid and grid-less and grid-less VTT size). These maps come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.

Dungeons, mines, temples, ruins, lairs, tombs, fey wilderness and more! All map images are high quality 600DPI (print quality is 300DPI) full color JPEGS and are unlabeled, so you can add your own as needed.

These maps are system-neutral and can be used with any fantasy game. Available now at https://www.drivethrurpg.com/product/387203/Maps-for-Fantasy-RPGs-3

Free Map: Rushed Dungeon

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Rushed Dungeon

So why is this called “Rushed Dungeon”? Because I drew it really quickly, colored it pretty quickly and thus: Rushed Dungeon. I think it still came out pretty good, all things considered lol. So, here you go – rush in where fools dare to tread and stock it already!

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Onward!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Middle Class Merchant

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map is grid-less, is 1750 x 1750 pixels (25 x 25 squares) and is perfect for use in face-to-face games or on Roll20, Fantasy Grounds, or Foundry!

Middle Class Merchant

Every party has a rogue, and pretty well every rogue wants to do some shoplifting in the dead of night, don’t they? Never be unprepared again. Here’s a middle class merchant/trader with lots of goods (and no doubt lots of protection…). Enjoy!

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Onward!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Tomb of Annihilation: Weeks 27-28

Hi all,

I previously posted some warts-and-all email summaries of the ‘Curse of Strahd’ campaign I ran in 2017. It was the first campaign I sent summaries to players by email after each game (I was a bit lazy prior to that). Here’s the follow up campaign – 2018’s ‘Tomb of Annihilation’. We used experience points rather than milestones/level-based progression, which led to some ‘xp grinding’ along the way. Each session was 4 hours long. Some of the summaries may be amusing; don’t forget these are unedited emails, so please forgive their somewhat chaotic nature and poor sentence structure/grammar. If you’re a D&D fan you may enjoy them. And maybe even if you aren’t.

Game on!

Steve 🙂

Note: There is no week 26 – we missed that week due to other commitments

Week 27

The Tomb of the Nine Gods! Welcome back Steve K, who was away at uni, but re-joined the party with a new Monk.

The party rested after Daniel’s Bard decided to slice and dice poor old Orvex’s body for food(!), still unwilling to admit that she was, in fact, a serial killer of epic proportions and undoubtedly evil. I’m sure she won’t put that on her Tinder profile.

The party found a room with a gaping mouth that could be passed twice before it chomped them, a sarcophagus, a young daughter of the Last Queen of Omu in the form of a telepathic skull, hordes of undead tarantulas and some nifty teamwork (including an incredible bow shot by Morgan’s Rogue that took out the swarm with one arrow – ricochets, I’m sure!). And gained a nice Staff of the Serpents for Mark’s Cleric.

Onto a corridor with a giant propeller blade and a pressure plate! Dan’s Halfling Warlock boarded William’s Druid who had turned into a Giant Wolf Spider and crawled across the walls and past the blades to the room beyond, where three chests and a 20-foot deep pit with a sarcophagus lay. Dan’s Warlock got stuck in one of the chests and lost all his metal possessions (including all his money). Steve K’s Monk was persuaded by William’s Druid to enter a chest and got disintegrated. DOH!

William’s Druid, Dan’s Warlock and Morgan’s Rogue (without his weapons – long story) confronted a mummy from the sarcophagus. Mark’s Cleric decided to Dimension Door himself, Daniel’s Bard and Morgan’s weapons (long story) to the room to help out but ended up in another room fighting an Otyugh. They eventually got out after defeating the beastie, getting a nasty disease and later healing it.

They gained a nice Mace of Terror for William’s Druid, plus he was possessed by the Trickster God Wongo, who gave him a psionic power and a nice psychological flaw…

The party rested at the front door, then headed off to level two and a room with a devil’s face and a deep, blackness-enshrouded pit, a corridor (possibly leading to an alternate tomb), a dead goat man body with a staff and spell book, the story of a previous party caught in the tomb, and finally a new room that smelled of wine (with a sarcophagus – how unexpected).

Next week: The winey-smelling room! Other stuff!      

Week 28

The Tomb of the Nine Gods!

Into the false tomb! William’s druid, inhabited by Wongo, went all Wongo on that sh%t and decided to open the sarcophagus lid, exposing the illusionary light to the wooden plaque, which triggered the block falling slowly to seal off the room, which led to everyone leaving except for Chloe’s Sorcerer and Daniel’s Bard (hey, thanks heaps, party of supportive friends). While the rest were sealed off outside, wine started to fill the room and three Wine Weirds (like Water Weirds, but with…well, wine) attacked the brave and soon-to-be-dead heroines!

Mark’s Cleric, Davor’s Ranger and Morgan’s Rogue headed off to the circular corridor to the alternate tomb, triggering the trap in the duplicate room and rushing back. Nice try, guys.

Chloe’s sorcerer found the hidden escape tunnel, Daniel’s bard followed and they ended up in another tomb room with a sarcophagus (ho hum) and a pentagram in salt. Ten minutes later the door rose and the wine rushed out. The party found the crawl space, Daniel’s Bard pretended to be a demon and told them to f%ck off. The party joined up and William’s Wongo-mad Druid decided to break the salt circle. A Grey Slaad went wild on the team and after a lovely, spell-ridden battle, succumbed to the pointy bits of their weapons.

After a long rest in the demonic tomb (as you do), the party located a secret door to a secret room…

Next Week: DOH! Or something that sounds like that. Or something else.

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Tomb of Annihilation: Weeks 23-25

Hi all,

I previously posted some warts-and-all email summaries of the ‘Curse of Strahd’ campaign I ran in 2017. It was the first campaign I sent summaries to players by email after each game (I was a bit lazy prior to that). Here’s the follow up campaign – 2018’s ‘Tomb of Annihilation’. We used experience points rather than milestones/level-based progression, which led to some ‘xp grinding’ along the way. Each session was 4 hours long. Some of the summaries may be amusing; don’t forget these are unedited emails, so please forgive their somewhat chaotic nature and poor sentence structure/grammar. If you’re a D&D fan you may enjoy them. And maybe even if you aren’t.

Game on!

Steve 🙂

Week 23

OMU! The last shrines! (Thank the Lord, they were getting tiresome lol)

Off to the amphitheatre went the party. An impromptu performance by Daniel’s Bard, and a number of deinonychus were awakened (and then fireballed by Jake’s new Wizard, who just happened to be at the amphitheatre to join the party). Then a couple of Tyrannosaurs, who made mincemeat of Davor’s Ranger. Then Daniel’s Bard remembered he had the mask of beasts. One friended and the other killed. Williams’s Druid tried on his Allosaurus wildshape form.

I’Jinn’s Shrine

William’s Druid in Allosaurus form decided to eat the Almiraj – yum! How to cross a complex floor pattern without getting stuck with poisonous arrows: Davor’s ranger just ran across, William’s Druid just spider-shaped it, Daniel’s Bard tried a door on the floor and then worked out the pattern. At the end of a maze, a room with a puzzle cube. Mark’s Cleric searched for secret doors and got a hidden swinging blade for his troubles. Davor’s ranger grabbed the cube.

Unkh’s Shrine

A shed full of keys! An almost dead Wizard of Thay! A convenient plot-device story about the last puzzle cube being taken by the Yuan Ti! The puzzle solved, but not before the Wizard was zapped by the Unkh statue.

Off to the Fane of the Yuan Ti! Some basilisks protecting the back door! Chloe’s Cleric bit the big one (that’s petrification, in layman’s terms) and so she’ll need a new character for next week (that makes six characters stoned in this campaign, so far). The only good basilisk is a dead basilisk! Why am I using so many exclamation points!

Next week: The Fane of the Deathly Serpent of Devious and Deadly Means! Sounds very Potter-esque…  

Week 24

Into the back door of the Fane of the Serpent, secret hideaway of the Yuan Ti and Ras Nsi!

At first, the party successfully deceived several guards and slavers to get to a storeroom with a giant intelligent snake. William’s Druid, who squeezed through a number of large tunnels to retain his Allosaur beast shape, couldn’t fit into the smaller internal tunnels and so the party backtracked to discuss how they would sneak in.

Jake’s Wizard decided to upset the applecart (what’s new). Never much of a team player, he got fed up with the party discussion, headed back into the caves and fireballed the Broodguards.

The big battle raged on! The party fought Yuan Ti Broodguards, a Yuan Ti Mallison and a Hydra. Now, resting in the slaver’s cave, they heard the noise of more approaching guards. Mark’s Cleric locked the doors and broke the key in the lock.

Next week: Fight the coming guards or exit the lair and try the front door? Or something else involving boats? Who knows…   

Week 25

The party tried to sneak out the back door of the Fane of the Night Serpent and ran into Ras Nsi and his many Yuan Ti followers.

After a quick change of underwear, the party negotiated a truce after learning that Ras Nsi was affected by an unknown wasting disease. Deducing that it was the Soulmonger curse, they were ‘hired’ by Ras Nsi to go to the Tomb of the Nine Gods (which he’s been protecting for Acererak without realising what the arch-Lich was up to) and stop the Soulmonger.

Each party member was given a magic item and they received the final puzzle cube. They all achieved 7th level!

Off to the Tomb of the Nine Gods, where they found an obelisk with a strange message and two entrances. After solving a puzzle, they found an amulet that took them to a hidden entrance. They solved the puzzle door, got past the floor trap (nice work, Morgan’s Rogue), killed a shadow demon hiding in a dark devil’s mouth (some great shots there, Davor’s Ranger), explored, got through a tomb and found a ring of protection (in which Dan’s halfling successfully avoided being possessed by…something), Mark’s Cleric lost his armour (rusted to bits on a magical statue), Dan’s halfling drank some necrotic water, Daniel’s psychotic Bard finally went all the way and turned Chaotic Evil, Orvex decided he’d had enough and nicked off, everyone pursued him, fought a bunch of wights and finally poor old Orvex met his maker when the Bard decided to go even further and turn cannibal (didn’t see that coming!). Phew! A lot happened this week!

Next Week: Deeper into the Tomb…

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Mixed Metaphors. A poem.

My senses crucified
My weary soul
Your goal
To tear me down
Like posts at
A football riot
To pierce my veins
And brain
And heart
And leave me
Wallowing
A fish without
A sea or coast
So I might
Lose all sight
The blind amongst
The blind
Wandering
Nonsensically
On a whim
Or on a breeze
Listing aimlessly
Into the bay
Where this boy
Will rest
At piers
Annoyed
And anxious
Another toy
For you to
Cast aside
Into the Wild
And stormy sea
Along with
All the other
Mixed metaphors

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

Never But Always. A poem.

Next to you
Far from you

Like parallel
Dimensions

Existing
In quantum flux

Beside and yet
Aside

And never but
Always Distant

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

Visitor. A poem.

You thought you’d drop round and visit me
Bringing clouds and misery
To rain upon my weary door
And highlight my bleak history

You thought you’d walk here by my side
And plum the depths, right here inside
To cast a shadow over me
To drown me in the deepening tide

A visitor, that comes and goes
That wracks my thoughts with heady blows
And burns me like a funeral pyre
And leaves me spent, from head to toe

You thought you’d get away with this
By stealing all my heartfelt bliss
A pseudonym for hurt and pain
A sorry state that won’t be missed

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

Shotglass Rounds #8-10 now Available on DrivethruRPG!

SHOTGLASS ROUNDS are PDF-only One-Shots for 5e – they’re flexible, convenient, exciting adventures in a compact package that won’t have DMs spending hours preparing for their next game session.

Each One-Shot is designed for a 4-5 hour game and includes cool art, two new monsters, two new magic items, and full-size grid and grid-less maps.

The latest Rounds include three quests with dastardly pirates, sickening undead, evil underworld monsters, immortal Orcs and feathery dragons!

Get them now at DrivethruRPG, either individually or as part of the huge 10 Shotglass Rounds Bundle!

Onward!

Steve 🙂

Aftertaste. A poem.

You were here, then gone
A muse for just a while
A bittersweet, infuriating

Aftertaste

That lingers on my tongue
And in my thoughts
And lines

A subtle conclusion
To remonstrate
And redefine

An acidic fingertip
Dipped in ink
Burning tattooed lines
In heart and skin
In remembrance

Bygones be bygones
A dear song, loved long

My bittersweet
Infuriating

Aftertaste

You linger on

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

How and When. A poem.

I wonder now, what I would say
If you appeared some sunny day
Gracious in defeat/success
Never worst and never best

Olive branch or olive oil
To smooth the wayward ground
Words succinct and biting tongue
To hold me to account

And as I watched you go away
Wistful thoughts of now and then
Churning heart and roiling brain
Then and now, how and when

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

The Promise of All. A poem.

The promise of all
Of who, wherefore art thou
A macrocosm
Of possibility
A smile to turn
And shake foundations

With discord and deceit
Thrown away
As if the promise
Were nothing
But an empty box

How I do wish
For you to grace
My world again

The promise of all
A glittering thing
To envy and need

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

Random Dream. A poem.

I dreamed
Of walking arm in arm
Down a busy street
The catchment
For conversation and courtesy
Conspicuously avoided in reality

Where admonition and excommunication
Were not memories
But impossibilities
Frayed threads torn away
To never see the light of day

And I was blessed
To see and feel
How it should be
If only for a moment
In a randomly remembered
Dream

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

Free Map: Chasm Caves

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Chasm Caves

What was here before the fall? A Dwarven forge? An ancient prison? Feeding pits? Only you and your players know for sure…

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Onward!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Lava Tomb

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Lava Tomb

What’s better than a tomb filled with undead? A tomb filled with undead…and lava! Yep, lots of hot places for PCs to burn their butts while they battle wights, wraiths,vampires…heck, whatever you can think of!

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Onward!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Cold Cult Lair

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Cold Cult Lair

Nothing like a lair high on a frozen mountain to stir the blood. The cultists found this deserted monastery and decided to use it for their own nefarious ends. It’s up to the PCs to stop whatever nasty thing is being raised from the dark. If the beastie breaks out, this becomes a clifftop showdown!

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Game On!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Two Caves

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Two Caves

The inhabitants of these caves have lived opposite each other for many years, one on a high shelf to the east and the other down a pit in the western cave. They mind each other’s business and just get on with life. The party might be looking for a nice quiet cave to rest in while that huge storm passes. I guess the creatures here aren’t fond of sharing their cave, but they do like free meals…

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Game On!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Deep Temple

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map is grid-less and 1750 x 1750 pixels – perfectly sized for Roll20, Fantasy Grounds, or Foundry!

Deep Temple

Deep in the Underdark, the ruins of an ancient temple, lost and forgotten for eons. Or is it? Something stirs even deeper below, rising from great maws and cracks in the earth…

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Game On!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Want a FREE Digital Maps Package?

Sign up to my Mailing List to be notified about my Kickstarter Projects, new products and free giveaways, and I’ll send you a FREE Maps Promotional Pack!

Click here to sign up at https://stevestillstanding.com and get your FREE Maps Package today!

Black Dog Rain. A poem.

Its arrival was
Prompted with expectation,
But, like new year’s resolutions,
Fraught and overwrought
With impossible destinations.

Almost expectedly, the skies
Clouded with ash
And the dogged rain
Turned black;
Every footstep became
A baptism of fire.

A great darkness now
Lingered on the land,
Where once great beasts
Strode with weary confidence,
And evolution
Was but a whisper,
Millenia away


From the Black Dog Rain.

For more poetry, click here.

poetry books - stevestillstanding
To find out more about my poetry books, click here.

MAPS FOR FANTASY RPGs 2 Royalty Free Digital Maps Package is on sale NOW!

Available NOW at https://www.drivethrurpg.com/product/376180/Maps-for-Fantasy-RPGs-2

MAPS are a bit like dice. As a DM, I can never have enough – I like to have them on hand for improvising game sessions or design work. And fantasy TTRPG designers always need maps, but they’re not always easy for people to make, especially if you want a particular hand drawn aesthetic that you can’t get with digital map making applications. Of course, maps can be expensive to commission, and when you’re a small indie TTRPG game or product designer, your profit margin can be tight on every product. I have a solution. 

MAPS FOR FANTASY RPGs 2 – a Digital Map Package containing 20 hand drawn, full color maps in grid and grid-less versions – 100 CMYK Color/RGB Color, Full size Grid & Grid-less and VTT-size Grid-less 600 DPI JPEGs – royalty free and ready to use in your private or commercial print/digital/streaming projects

Available NOW at https://www.drivethrurpg.com/product/376180/Maps-for-Fantasy-RPGs-2

Cheers

Steve 🙂

Tomb of Annihilation: Weeks 21-22

Hi all,

I previously posted some warts-and-all email summaries of the ‘Curse of Strahd’ campaign I ran in 2017. It was the first campaign I sent summaries to players by email after each game (I was a bit lazy prior to that). Here’s the follow up campaign – 2018’s ‘Tomb of Annihilation’. We used experience points rather than milestones/level-based progression, which led to some ‘xp grinding’ along the way. Each session was 4 hours long. Some of the summaries may be amusing; don’t forget these are unedited emails, so please forgive their somewhat chaotic nature and poor sentence structure/grammar. If you’re a D&D fan you may enjoy them. And maybe even if you aren’t.

Game on!

Steve 🙂

Week 21

OMU! And the gang’s all here (well, most of ‘em—the rain was pretty bad in the real world…)

First up: Nang Nang’s shrine, where the rescued Grung was reunited with his dad, who happened to be Chief of the local Grung tribe. The party members, unaccustomed to not killing everything, were a little out of their element, but after some fancy persuasion by Daniel’s surprisingly less-than-psychopathic Bard, Dan’s laid back Warlock/Sorcerer and Jake’s unusually non-violent Warlock, the party got access to the shrine and finally worked out how to get the inner doors open. And there was the puzzle cube, ripe for the taking. Which they did. A long rest and lots of treasure later (which became worthless when they left the shrine—no wonder the chief was so blasé), the party traveled to the next shrine, on a column over a lake of lava.

Jake’s Warlock flew over, almost fell prey to some Jaculi (or “ejakuli”, as the party preferred to refer to them), and took a rubbing (get your mind out of the gutter!) of the saying conveniently carved into the door so that Orvex Ogglebutt, local translator for hire, could read it. Then William’s Druid accompanied Jake’s Warlock as a portable velociraptor and they looked in some arrow slits. After working out the dumb puzzle (yeah, it was pretty simple), another cube was claimed!

Next up, some wandering Kobolds. Morgan’s Rogue decided to sit out the combat (how unusual), and chat with Orvex Scratchyabutt, instead.  A reasonably quick fight and some vicious interrogation later (ah, there’s the party we know and love) and the Kobold leader spilled the beans about Acererak (who used to be bullied at school a lot because of his name), the dude who built the big tomb that everyone is trying to get into. Apparently, the Kobolds are a work crew who repair the shrines once stupid adventurers set off the traps. 

Week 22

OMU! Come on down to Shrine’s Galore – we have so many shrines, we’re giving them away!

Obo’Laka’s Shrine – just around the corner, through the dark corridor, teleport through the sun pool to the moon pool, Jake’s Aasimar Warlock gets stoned (and Daniel’s Bard gives his statue makeup to help him look nice in retirement), lots of faffing about with lit torches going out in water, a battle with six cuddly Zorbos (Dan’s Warlock intends to stuff one for later…), Mark’s Kenku Monk turns to stone (“DOH!” could have been his last word), the party finally finds the secret passage to transport the lit torches through (yep, the building’s shaped that way for a reason…), and another puzzle cube comes their way. Everyone’s happy! Except for Jake and Mark.   

Wongo’s Shrine – just down the road, check out the wall masks, big monkey statue, sh&*-easy puzzle, fight the Su Monsters, get the puzzle cube!

Long Rest! Along comes Mark’s Human War Cleric, who just happens to be brother of Mark’s petrified character at Nangalore. Nice!

Papazotl’s Shrine – through the flooded city, make friends with the Giant Crocodile at the door (thanks, Daniel’s Bard’s Mask of Beasts!), find a riddle, use all sorts of lighting tricks to discover the secret crawl space, rope up Dan’s Warlock as he gets to the secret room and discovers the grid on the wall, eventually work out that the riddle needs to be applied to the grid to reveal the secret, another puzzle cube

The party now has seven puzzle cubes! Two to go!

Next week: Two more cubes! Or not!

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Ramp Dungeon

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map is grid-less and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry! It is 1750 x 1750 pixels in size, which means you can drop it straight into a standard Roll20 grid and it will fit perfectly.

Ramp Dungeon

I noticed I use a LOT of stairs in many of my dungeons, so this one has NONE! Not only is it a nice change of pace, but it’s nicely wheelchair accessible, too.

And don’t start any sh&* in the comments about not wanting anything to do with combat wheelchairs. I think they’re cool – if my players want to play a character in a wheelchair, then they can.

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Game On!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: Overgrown Ruin

Time for a free map! I love drawing maps by hand for Dungeons & Dragons and other fantasy TTRPG adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

Overgrown Ruin

An old temple? A stone cottage? A burial cairn? Who knows what this old, overgrown ruin used to be, but more importantly: what is it now? Is that a confluence of magical energies from some old altar? What lurks down that rift? I guess that’s entirely up to you…

: On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Game On!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

Free Map: River Caverns

Time for a free map! I love drawing maps by hand for Dungeons & Dragons adventures. I have far too many, so I like to give away my maps whenever I can.

This map comes with a grid and can be used for face-to-face games or Roll20, Fantasy Grounds, or Foundry!

River Caverns

This is an old map I’ve had lying around for ages, which I’m sure you can find some good use for lol! I picture a mutated insect adventure, with the side caves accessed via the various holes along the cave river’s edges. People have been going missing from a nearby village, and the trail leads back to these caverns. When the PCs enter all is silent, but the deeper they go,the louder the sound of clicking pincers and tapping chitinous legs…

On PC, just right click and save. On mobile, just hold your finger on the image and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.

Game On!

Steve 😊

For more Laidback DM, click here.

For Laidback DM products, visit Drivethrurpg.

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