I’m a Dungeons and Dragons (D&D) fan from way back. I’ve learned a few things over time as a Dungeon Master (DM). Over the next few weeks I’m going to be posting irregularly about DM’ing. Here’s a few things to get the ball rolling (or should that be dice rolling? Okay, crap joke).
These haiku are about my love of tabletop role playing games (RPGs), particularly Dungeons and Dragons (D&D). I loooooove RPGs.
I guess you can tell by the title of this post that I love this game. I included it in my recent ‘Top 10 Tabletop Role Playing Games’.
I’ve been threatening to do a Fate Core review for some time now (it’s one of my Top 10 Favourite Role Playing Games), but you know how it is, so much to do and so little time… But today’s the day!
13th Age is an interesting fantasy role playing game. It’s meat and potatoes RPG elements are very much in the vein of Dungeons and Dragons, but it differentiates with a number of interesting and innovative mechanics, some of which are transferrable to other D20 systems.
A while back I bought a tabletop RPG called Symbaroum. It’s a dark-edged fantasy set in a kingdom on the edge of Davokar, a massive forest consumed with corruption, wherein lies ruins of the ancient kingdom of Symbaroum.
Like many young nerds, I played Dungeons and Dragons, a tabletop fantasy role playing game and glowing beacon for nerdity everywhere. Now some of you reading this blog (if there are actually any of you), may be wondering just what this D&D thing is.