Laidback DM: Easier Encumbrance

Do you use the encumbrance rules as written in 5e? I don’t. I find them…cumbersome, if you’ll excuse the pun. Of all the rules brought across from the various old editions, counting weight in pounds and applying it to a factor multiplied by strength is just tedious. There’s enough math in the game without that as well.

So, time for some simpler rules. Here’s some, borrowed and slightly modified, from a great little game recently launched on Kickstarter, called Five Torches Deep.

Five Torches Deep TRPG
Five Torches Deep is a cool 5e/OSR crossover game, I recently supported on Kickstarter. Find it on DrivethruRPG!

All item weights are expressed as Load, which reflects the weight and bulk of an item. Small items and weapons (such as a dagger) weigh 1, medium or bulky items and large weapons weigh 2. Light armour weighs 1, medium armour 2, heavy armour 4. 500 coins equals a load of 1. Some items will have negligible weight, such as a single scroll, and don’t count towards Load (although a scroll case with multiple scrolls would weigh 1).

A PC can carry their Strength value in Load e.g. STR 18 = 18 points of Load. If they go over their limit, they are encumbered and suffer a 5 foot movement penalty per point of load over their Strength. They also suffer Disadvantage on ability checks, saves and attacks. When their movement reaches zero they are over-encumbered and can’t move. They’ll have to shed something.

For example, a Rogue has Strength 12. He carries his backpack (1), a dagger (1), a short sword (1), long bow (2), quiver of 20 arrows (1) full waterskin (1), 2 weeks of rations (2) a bag of marbles (negligible), 50 feet of rope (1) and wears Leather Armor (1). This brings him to 1 under his limit. He could carry a further 500 coins (1) of treasure, but any more and he’s over the limit—his movement would be reduced by 5 feet for each point over and his ability checks, saves and attacks would be at Disadvantage.

Easy to work out and apply, right? And much less cumbersome.

Game on!

Steve 😊

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For Laidback DM products, in print/PDF/digital, visit

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Laidback DM: Shotglass Adventures II available in print!

The products from my last Kickstarter, including Shotglass Adventures II, are now available in PDF/print on DrivethruRPG.

Here’s a look at the printed version of the book:


For D&D 5e and other OSR fantasy role playing games.

• 10 one-shot adventures for characters of 6th-10th level, including murder, dungeon crawl, gauntlet, planar, puzzle, quest, siege, sci-fi. Minimal preparation required. Each adventure can be run individually or played as a mini-campaign. Over 50 hours of gaming content

• 25 New Monsters

• 17 New Magic Items

• 2 New Ships, compatible with the ship rules in Ghosts of Saltmarsh

• New playable race – Sh’Vy’Th (Sherviath) Elves! Refugees from fascistic forest city-states ruled with an iron grip by the Pale Lords…

• Information on the Invician Empire to support campaign play

• A map of Verona Province, complete with every adventure location

• OSR conversion advice

• Bonus tips for DMs

• Bonus full color and b&w maps with adventure seeds for you to use in your own adventures

You can buy these new products at

Game on!

Steve 😊

For more Laidback DM, click here.

Laidback DM Ad - Shotglass Adventures 2Laidback DM Ad - Battlemaps and Screen

Laidback DM: Playing in the Sandbox

So what exactly is a sandbox? And how does it relate to RPGs? ‘Sandboxing’ is where you let your players loose in the world to do whatever they want. Give them a map and they decide where they go and what they do. Consequently, the world is built around their actions.

It’s a bit like computer games such as Skyrim and GTA—if you don’t follow the main story quest you can literally play in an open world sandbox, and do almost anything you want. But computer games are limited by their code, system memory and processing power. TRPG sandboxing is not.

For new DMs, sandboxing can be scary. With the players left to do what they want, go anywhere and do anything, it’s up to you to respond and create interesting NPCs, story, sidebars, and world building while they do it. Obviously you’ll have a little something pre-prepared, but it might not get used as the players may decide on a different course of action. You have to constantly think on your feet and improvise, and this can be daunting for some.

Laidback DM -

So how do you prep for and run a sandbox campaign?

  • Learn to improvise. Let the PCs make the decisions and let your logic and creativity respond to their decisions.
  • Let the players help design the world. Your players are a source of joint creativity here—use them!
  • Use random tables. Random names, random towns, random locations, random quests – there are loads of supplements and online tools out there for generating content on the fly. Have them on hand to use during the game. Shotglass Adventures volume 1 has a bunch of useful tables in the back – shameless plug.
  • Keep lots of notes – as you create stuff with your players, keep notes so you know what you did in that session (this is a given in any DMing session, but it’s even more important with sandboxing as you don’t want the PCs going back to a town you created on the fly only to find you’ve forgotten all about it.
  • Have some one-shot adventures on hand to slot into the campaign and save some prep time. The party might not take the bait but you’ll feel happier knowing you had them (this feels like a great time for another shameless plug – Shotglass Adventures volume 1 and 2 are ideal for this).
  • Have a few random maps on hand, for towns and dungeons (hark! Time for yet another shameless plug – my own Connectable Fantasy Town Maps and Old School Maps for RPGs are perfect for this).
  • Don’t panic! Your players are going to do unexpected things. That’s what they do. Don’t stress—just go with the flow.


  • Creativity unleashed!
  • Everyone is fully involved in creation
  • Will take your campaign in directions you never expected


  • Can be difficult to plan for
  • Often more resources are required at the gaming table
  • Some players prefer more structured gaming approaches
  • Pacing may be an issue
  • May be stressful if you’re not used to improvising on the fly

It may be that sandbox gaming is not for you. That’s okay. There are plenty of other options for your game. And your players will have fun, no matter what.

Sandboxing is one of those things you might want to try out sometime. And who knows? You and your players may just love it. Then there’s no going back.

Game on!

Steve 😊

For more Laidback DM, click here.

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Fantasy Maps – hand drawn vs. digital

I’m a huge fan of maps. I draw lots of them, and occasionally give them away free on this site. But I’m a bit old school when it comes to my preferences. I love hand drawn maps, but I’m not a fan of digital maps.

Laidback DM - Connectable Town Maps 2

Why don’t I like fully digitally created maps? They take just as long as hand drawn ones, and arguably are just as good or sometimes even better looking. For me, purely digital maps look a bit too much like a computer game, and often they look a bit artificial. The really good ones look a bit TOO good. In many ways, they get away from the idea of a pre-tech fantasy world.

But hand drawn maps? They fit the fantasy setting. When I see a good hand drawn map, it invokes warm, fuzzy feelings and feels as if it was drawn by a cartographer on an actual fantasy world. It’s more in keeping with the games I play and the main reason why I will never go ‘full digital’ (I hand draw my maps and then color them digitally in photoshop, but that’s only because I’m an awful painter).

Laidback DM - Map Stretch Goal2

There are a number of old school, hand drawing cartographers out there. Many provide their maps for free or have patreon sites where you can get regular maps for a low price. Here’s a few of my faves:

Game on!

Steve 😊

If you like old school, hand drawn maps, check out my own maps at

For more Laidback DM, click here.

Laidback DM Ad - Maps

Shotglass Adventures 2 Preview

Hi all,

Here’s a little preview of the adventures and contents of SA2, currently on Kickstarter!

The adventures are for D&D Fifth Edition (the current version of the game) and Old School Revival (OSR) games like Swords and Wizardry, OSRIC, White Box and Dungeon Crawl Classics (to name a few). Here’s a taste:

I’ve upped the ante with my design work and maps on SA2! Here’s what some of the pages look like:

There’s also a digital maps package available with a royalty free license to use the maps in your own projects. Here’s some of the maps (over 35 + bonus stretch goal maps):

Hope you like the preview!

If you want to support this project, click on the link below.

Game on!

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures 2 Kickstarter at

Shotglass Adventures 2 Kickstarter is ALIVE and KICKING!

Addendum: The funding goal was achieved in 6 hours, six times faster than the previous campaign! Now happily moving into the stretch goal phase! YAYY!

Steve 🙂


Hi all

My second Shotglass Adventures book for D&D 5e and OSR fantasy role playing games is now live!

If you’re a role playing gamer, you’ll love this project – the last one delivered lots of free additional content and was delivered a month ahead of schedule, so get on board!

Play on, fellow gamers

Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures 2 Kickstarter at

Shotglass Adventures II is Coming!

SHOTGLASS ADVENTURES II is the sequel to the successful Shotglass Adventures Volume 1 Kickstarter in March!

Published under the OGL and compatible with 5e and other OSR fantasy role playing games, SHOTGLASS ADVENTURES II  is currently 52 pages long, but will be longer once stretch goals are included. Inside you’ll find:

· 10 ‘adventure-on-a-page (or two)’ one-shot adventures of all varieties – murder, dungeon crawl, gauntlet, planar, puzzle, quest, siege, sci-fi – complete with additional DM and player maps! The adventures are for PCs of 6th – 10th level, designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!

· 25 New Monsters + 10 Monsters from Kobold’s Tome of Beasts + 6 Monsters from Kobold’s Creature Codex! 5e stats included! New monsters include the Devil Door and the alien Sargalith Swarm!

· 17 New Magic Items! New items include the magic-dispelling Spongebob Squarebub and the consciousness-altering Phenol’s Mindswapper!

· 2 New Ships! Compatible with GoS!

· An all new playable PC Race – Sh’Vy’Th (Sherviath) Elves!

· Notes on the Invician Empire to support campaign play!

· An updated map of Verona Province – the region the adventures are set in, complete with every location used in SHOTGLASS ADVENTURES II!


I’ll post here as soon as I’m ready to launch!


Steve 🙂

Connectable Town Maps Volumes 1 & 2 and Maps for Fantasy RPGs available now!

LaidbackDM Maps Books Ad

Connectable Town Maps Volumes 1 & 2

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together these little maps packages – Connectable Town Maps Volumes 1 & 2.

These PDF and digital maps packages each consist of ten A4-size print-and-play maps you can arrange any way you want, for any occasion your players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new port, town or village. Add Volume 2 to make walled cities, forts, castles, ports and island towns! 

There are several buildings on each map with floor plan exposed and no furnishings, so you can use them as you wish. Print and laminate them and you can draw on them with a dry-erase whiteboard marker.

Included in this package are grid and grid-less maps (20 x 600DPI JPEGS) – use whichever version you prefer. Oh, and the inclusion of a commercial license means you can use them in your own publishing projects as well (‘cause I like to share the love).

Connectable Town Maps Volumes 1 & 2 can be purchased by following this link.

Maps for Fantasy RPGs

Maps for Fantasy RPGs is a collection of 24 hand-drawn maps and zip file of 35 digital image files, which come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.

Dungeons, mansions, temples, towers, ruins, lairs, wilderness, streets and more! All map images are high quality 600DPI (print quality is 300DPI) black and white (with one in color) JPEGS and are unlabeled, so you can add your own labels as needed.

These maps are system-neutral and can be used with any fantasy game.

Maps for Fantasy RPGs can be purchased by following this link.

Game on!

Steve 🙂


Shotglass Adventures available now in Print and PDF!

Hi All!

SHOTGLASS ADVENTURES, my first D&D 5e/Old School Revolution (OSR) role playing game book, is now available at DrivethruRPG, the world’s largest online role playing game store.

LaidbackDM Shotglass Adventures Ad
SHOTGLASS ADVENTURES is published under the OGL and compatible with 5e and other OSR fantasy role playing games. Inside this 52-page book you’ll find:

  • 10 ‘adventure-on-a-page’ one-shot adventures of all varieties – murder, dungeon crawls, heists, breakouts, sieges, love stories – complete with additional DM and player maps! These adventures are fully playtested, for PCs of 1st – 5th level and are designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!   
  • 12 New monsters! 4 new magic items!
  • Hints on the art of improvisation to bring your NPCs and adventures alive
  • How to use these adventures in OSR games 
  • Random tables – for names, motivations, adventure introductions, room dressing and special items to add additional nuance to your adventures
  • Verona City – a city for adventurers to use as a base
  • Verona Province – a region for players to explore, complete with every location used in SHOTGLASS ADVENTURES
  • Additional blank maps – Five additional hand-drawn, unkeyed maps with adventure seeds for you to use in your own adventures

SHOTGLASS ADVENTURES can be purchased in print or PDF by following this link.

Game on!

Steve 🙂

Laidback DM: Condition Cards, Initiative Cards and Critical Fumble Cards

Hi All

I’ve started selling some products on, the biggest seller of online role playing game PDFs in the world! My intention is to release more products onto the site for 5e and OSR gamers, including Shotglass Adventures, once the Kickstarter is completed.

LaidbackDM Cards Ad

My handy Initiative Cards are a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a GM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

The convenient Condition Cards are designed to be used during 5e games by players and DMs. Condition Cardscan be issued to players or placed on the map as a reminder of the condition affecting the PC or monster.

Critical Fumble Cards bring a new element to your 5e games! When your players roll a 1 on a d20 during combat, have them draw a Critical Fumble Card to add some spice to the outcome. Use them for monsters, too!

All cards are double-sided, but can be printed single-sided if preferred, in color or black and white. For extra longevity, you can laminate them. I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

You can find these products at

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Trading Places

During long campaigns, some players might not turn up for sessions, some might retire, new players will join. There are good reasons for changes in your ongoing cast—work and family commitments, sports, meetings and significant events in peoples’ lives. And some players just move on because your game might not be what they’re looking for.

So, what can you as a DM, do to prevent players from dropping out of your game or to cover short-term absences?

  • Accept that some things are outside your control. Don’t stress unnecessarily about it.
  • Get feedback from your players. Ask them what they like and don’t like about the games you run. Take the feedback on board and use it constructively.
  • Have you picked up the signals being given off by your players? Boredom, non-game-related cell phone usage, missing sessions for no reason? Ask the player if they’re okay. Ask them what you can do to re-engage them with the game. What type of game do they prefer? Work with your players to make the campaign one you all want to play.
  • If a player has real life reasons why they can’t attend, work with them by making it part of the story. Maybe the PC goes off to a monastery to study and only joins the party once ever four adventures. I have a standing rule that if a PC drops out for a short period they can drop back in anytime—when they turn up the party comes up with a story reason for why the PC was absent from the earlier part of the adventure.
  • Use Milestones for PC advancement rather than Experience Points. That way all PCs stay the same level, whether they are there or absent from sessions. The other players will understand because there will be times when they’re absent as well.
  • Treat everyone equally and even-handedly and don’t play favourites.

And hopefully you’ll have less player movement. Or at least you’ll be more prepared for when it happens.

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Shotglass Adventures in Print!

Hi All,

The print proof for Shotglass Adventures arrived today and I just finished sending rewards emails to all the Kickstarter Supporters (who get a digital copy for free, along with all the digital stretch goal rewards shown at the bottom of this post, and have the option to purchase a softcover book version at cost + postage).

I’m pretty proud of this book. Here are a few shots of the cover and interiors:

Shotglass Adventures book - Laidback DM Shotglass Adventures book - Laidback DM

I’m already working on Shotglass Adventures II, which is turning out bigger and better! It will be on Kickstarter soon, so keep an eye out both there and on this blog.

Game on!

Steve 🙂


For more Laidback DM, click here.

Kickstarter Completed Successfully!

The SHOTGLASS Adventures Kickstarter has completed, and I’m more than happy with the outcome. It means I can pursue a career in writing and game design, something I’ve wanted to do since I was a teenager playing my first role playing game.

I love poetry, and will still publish poetry regularly in book form and on this site, but it’s the RPG work that will pay the bills in the long term (not there yet, this is just the first one lol). I’m sure most poets out there (aside from the few published ones who might make a decent income) will agree that poetry is a labour of love, and love alone.

Thanks to everybody who supported the Kickstarter, and to all the poetry lovers who waited patiently for me to post poems in between Kickstarter updates!


Steve 🙂

For more Laidback DM, click here.

Laidback DM: Have Merc(er)y on Me

Matt Mercer hosts Critical Role on YouTube, one of the many D&D online channels that have helped propel the game’s popularity into the stratosphere, and is arguably one of the best DMs around. A trained voice actor, he has a wonderful storytelling ability and excels at immersive and engaging story telling. And for the rest of us mere mortals, that can be a little bit of a problem.

I don’t get the chance to play that much, but when I do I like to observe how other DMs run their games. As one would expect, there are differences in style, the way some rules are interpreted, the way people manage their players. Some are good, some are average. Some are appalling. One aspect that shows up more often or not, however, is DMs trying to be Matt Mercer.

Now, I have the utmost respect for Mr Mercer, but the fact that he is so good makes it difficult for most DMs to measure up. Many DMs just don’t have the range and acting chops that he does, and sometimes it comes across like they’re trying too hard to be like him. Here are a few things DMs need to realise (especially beginners).

1. You don’t have to be Matt Mercer to be a good DM. Just be yourself and establish your own style.

2. Matt Mercer is a trained actor. He also does a LOT of preparation for each session you see. And while he was previously an unpaid DM, now he is employed to do that job. Many of us mortals have full time day jobs or are full time students or have full time family responsibilities. Remember you can still be a good DM, but you need to be aware of your own limits.

3. Long, drawn-out Matt Mercer-style descriptions during combat can be great and really bring combat to life, but they do slow combat down (which can be a long and sometime frustrating process to start with if you have a lot of players at the table). Include your players—let them take part in describing the scene. If you do everything it seems like the game’s more about you being the centre of attention than them.

4. If you want to be an evocative DM, don’t forget to learn how to narrate the non-combat scenes. This is an area that some DMs appear to struggle with.

5. You don’t have to do accents if you’re not good at them. Focus on telling a good story, and involve your players. Evoke the scene with interesting descriptions. Play to your strengths.

6. You shouldn’t focus on jokes if you’re not good at them. If they fall flat every time, it’s generally a sign. Adventures with a serious tone can be fun, too. And if you’re not a funny DM, your players will fill in the humour gaps.

Yes, Matt Mercer is great, and he has a wonderful style. But be aware you aren’t him. You can always learn from him, but be yourself and you and your players will still find the game rewarding.


Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter at

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Shotglass Adventures – 10 adventures for D&D 5e and OSR Role Playing Games – KICKSTARTER LIVE!

Hi all!

I’ve been working very hard over the last few months to write a book of D&D adventures, and the Kickstarter to fund the project is live right now!

Follow the link below to read all about it! I’d appreciate your support, as this is the first time I’ve done this!


Steve 🙂

For more Laidback DM, click here.

Support the Shotglass Adventures Kickstarter! - Shotglass Adventures Kickstarter


Laidback DM: Free Cave Map/Encounter!

Time for a free map! I love drawing maps for D&D adventures. I have far too many, though, so I give them away any chance I get.

This week: The Caves That Bleed

Find the missing kid! The Caves that Bleed await! The notes are self explanatory.

Cave Map - Laidback DM - stevestillstanding

Above: Just right click and save.

This map is free to use for non-commercial purposes, as long as you acknowledge me and my website If you want to use it commercially, please send me an email and we can talk terms.

Happy Gaming!

Steve 😊

P.S. I’m writing a 48-page book of dungeon maps, adventures, tables and tips! Coming soon!

For more Laidback DM posts, click here.

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