The print proof for Shotglass Adventures arrived today and I just finished sending rewards emails to all the Kickstarter Supporters (who get a digital copy for free, along with all the digital stretch goal rewards shown at the bottom of this post, and have the option to purchase a softcover book version at cost + postage).
I’m pretty proud of this book. Here are a few shots of the cover and interiors:
I’m already working on Shotglass Adventures II, which is turning out bigger and better! It will be on Kickstarter soon, so keep an eye out both there and on this blog.
Just an update about the SHOTGLASS ADVENTURESKickstarter that’s running as we speak!
We’ve unlocked our first stretch goal – a hand drawn map to be added to the book as a bonus for supporters to use their own adventures. For Excelsior Supporters, that also means another 600 DPI map added to the digital maps collection.
Here’s a quick snapshot of the map I call ‘The River Caverns of Argolus‘.
The caverns feature a fast flowing underground river connecting them, rapids, cavern shelves for ambushes, a copse of giant fungi, strange crystal formations dotted throughout, a cave in and living root systems. I picture Argolus as an powerful underground plant elemental, charged with protecting a number of living fungi and underground plant creatures. Unfortunately, something in the ecology is polluting the river, which flows to a nearby town. The town has sent adventurers to find the source of the pollution and stop it – at any cost! A moral quandary – how to solve the problem of the pollution without slaughtering the plant creatures? Maybe it won’t matter to the adventurers, who are just keen to loot and pillage. What would your players do? I can hear your DM gears grinding already at the possibilities!
If you’re a DM who’s interested in supporting this Kickstarter, click on the link below to find out more.
I like short role playing game (RPG) campaigns. That’s not to say I don’t like the occasional long-termer, but mini-campaigns (say, around 3-4 months) are my current preference.
For those not in the know, a campaign is a series of adventures linked by a common thread or goal—a bit like a season of a modern TV or cable show. Some RPG campaigns can last for years, representing long term investment in player character stories and plot development. Some campaigns might last only a few months, representing a tangible milestone completed—for example, a huge Orc Boss whose ongoing machinations to take over the valley the heroes call home is finally brought to his knees. It’s these shorter campaigns I’m talking about.
I enjoy long campaigns, however I don’t like them going any longer than a year. This is due to time restraints, but also because any longer can sometimes lead to burnout—mine, specifically. I found this the case playing Tomb of Annihilation with one of my groups. All up it took about nine months to play, and I was glad when it finished. We stuck to mini-campaigns after that (DM’ing Curse of Strahd was a different matter—that’s one I would have enjoyed even if we played for longer than the seven months it took).
Long campaigns are great because players see their characters, the game world and the story they are contributing to, evolve like a living thing. But mini-campaigns have many attractions, too:
1. Generally less preparation is required
2. The goal is tighter and more specific, so players don’t lose focus on what they’re trying to achieve
3. It’s easier for players and DMs with busy lives to commit to a shorter campaign
4. Mini-campaigns don’t tend to drag because they have a short end date, so there’s less chance of DM and/or player fatigue
5. The goal can easily lead into another mini-campaign—remember that Orc Boss? Turns out he had an even bigger boss manipulating him behind the scenes…
So give some thought to the mini-campaign. You can still have a long endgame goal, but break it into smaller, more manageable chunks. It could save you a few headaches.
Yes, it’s that time of the week, and in the tradition of my irregular Laidback DM posts, here’s a new free map. I really enjoy drawing maps (nerd alert!) for D&D adventures, so much so that I have more maps then I know what to do with. So, I’m giving one away free on my blog each week.
This week: Plentar’s Mine!
I created this map because I really wanted to learn how to draw raised shelves (not cupboard shelves, cave shelves) and ledges properly. I was happy with the results. So happy, in fact, that I’m not even going to give you any hints for a scenario. You’re smart enough to stock this baby yourselves.
Above: Actual map is 19cm x 13cm. Just right click and save.
This map is free to use for non-commercial purposes, as long as you acknowledge me and my website stevestillstanding.com. If you want to use it commercially, please send me an email and we can talk terms.