Laidback DM: P2e Review – Broken Promises

Time I got back to reviewing some Pathfinder stuff! I’ve been buying literally everything, so here’s my opinion.

All good things come to an end, and this final adventure in the Age of Ashes Adventure Path pulls no punches. It’s for 18th-20th level characters and features some pretty hard challenges. An assault on the PC’s citadel (gained in the first adventure and built up over time) and home town, then it’s off to the idyllic city of Promise, where things are not all they seem. I’m not going to spoil this adventure, because this is a fantastic conclusion to this saga and should be experienced fresh.

Paizo have outdone themselves with their first Adventure Path for Pathfinder 2e. I’ve been most impressed by the attention to detail, impeccable production and the loads of additional content they present in every adventure. This book is no different, with a gazetteer of the island of Hermea and the city of Promise, 4 new backgrounds for the children of the heroes of this campaign, 3 new magic items, 12 new feats, 2 new focus spells, 8 new high-level monsters (including Pathfinder’s Tarrasque, which leaves the D&D version for dead) and detailed NPC stats.

Great work Paizo!

Rating: 9/10

For more Laidback DM posts, click here.

You can find my D&D 5e and OSR products at https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM
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Laidback DM: Taking the Roll20 Plunge…

I’ve always played tabletop role playing games (TTRPGs) face-to-face, ever since I was knee-high to a tadpole, a loooooooooong time ago. Yes, I have a background in information technology; yes, at one point I could program…stuff; yes, everyone always came to me at work to fix their computer issues (“Have you tried switching it on and off?”). I use computers every day in my current job. Heck, I’ve played Zelda and Skyrim. So, I guess it’s a little surprising that I’ve never played a TTRPG online.

All that is about to change, however. Social distancing and social isolation are the new buzzwords, Covid-19 is the new bad guy (um, bad it?) and Skype and Facetime are the new hugs. And that makes virtual tabletop platforms like Roll20 and Fantasy Grounds the new ‘face-to-face’ for TTRPGs.

Why have I avoided online TTRPG’ing for so long? Is it the torrid tales of low bandwidth voice and video dropouts, the loss of tactile dice rolling replaced by button pushing apps, the thought of avatars rather than real faces? Or maybe it’s just that I’ve invested so much money in physical gaming aids (maps, pawns, books, etc.) that I’m reluctant to give up the face-to-face experience.

Well, with nothing but a computer in my room at the moment (yep, even my girlfriend is socially isolated from me), I’ve decided to take the plunge and not only play a Roll20 game, but also DM one as well. I got on the Roll20 platform the other day, muddled around and watched a few videos, did a test run with some players and now I’m reasonably confident we can run a game online. My players may not be so gung ho, however. Fear of technology? I don’t think so. Fear of embarrassing gaffs? Certainly not. Fear of my DMing? Well, they ARE a new group. Maybe your players are a bit reticent as well.

I’ve put together a VERY basic task card to help alleviate a few of the initial fears some people may have about the platform. I can’t guarantee it’s going to fix everything, but it’s a start. Possibly for a conversation with your die-hard, face-to-face-only, gaming group.

Laidback DM - Roll20 Task Card

You can download this A4-size Roll20 players task card by right clicking and selecting ‘save picture as’ on PC, or hold your finger on it on your phone or tablet until the device offers to save it.

So, here’s to the virtual near future. Not sure how long this pandemic is going to last, but at least I won’t get bored in the meantime. And here’s hoping you don’t either.

Game on!

Steve, Laidback DM 

For more Laidback DM posts, click here.
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You can find my D&D 5e and OSR products at​ https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM

Laidback DM - Shotglass Adventures 3 - AD6

 

Laidback DM: SHOTGLASS ADVENTURES 3: BLACK MERIDIAN HEART in Print/Digital

SHOTGLASS ADVENTURES 3: BLACK MERIDIAN HEART is now available in digital PDF and print from DrivethruRPG! 136 pages of awesome, mind bending adventures and campaign materials for 5e and OSR role playing games!

Published under the OGL, inside you’ll find:

· 10 one-shot adventures of all varieties – investigation, dungeon crawl, planar, puzzle, quest, role playing, sci-fi – complete with full color maps! The adventures are for PCs of 11th-15th level, designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘one-shot’ for 2-3 gaming sessions (8-12 hours) or played as a mini-campaign. Over 100 hours of gaming content! High-level adventures mean greater challenges – these adventures are longer and feature more content than the previous books.

· Hand-drawn, full-color maps – old school style with new school flair!

·  31 New Monsters + 19 Monsters from Kobold’s Tome of Beasts/Creature Codex! 5e stats included! New monsters include life-drinking Covenantals, manastatically-mutated Meridian Wyrms, mania-inducing Shrooms and the planet-sized Great Old One Asgarte!

·  13 New Magic Items and Vehicles! New items include the mystical Plume Stones, spirit-controlling Ghost Collar, psionic Gerth’r Mentor Helm, legendary ForNev’r Shards and deck plan and stats for the Gerth’r Planar Assault Ship!

· All new city setting of Meridian’s End, complete with important NPCs, factions, backgrounds, rumors, adventure seeds and city map! A frontier town, bordering the wasteland of the Black Meridian, Meridian’s End stands frozen in time, a legacy to Invicia’s defeat of the old Kereshi Empire. There are dark secrets here, whispered behind closed doors in trembling voices as the Baron’s undead guardians glide overhead, always watching. Corruption and fear pervade this new magical frontier…

· New rules and tables for magic, travel and weather, background lore, random encounters and adventures seeds for the magical wasteland known as the Black Meridian! A vast desert created by a magical disaster centuries ago, the Black Meridian is the only source of the valuable but cursed mystical Plume Stones. There are ruins and treasures untold in that desert, trapped behind a magical barrier that only the most courageous – or most foolish – pass. Are you brave enough to face the rampant manastatic storms, bizarre temporal and spacial effects and mutated monsters of the ForNev’r wastes?

· Random Ruin Generation tables! Roll up a ruin – its size, type, features, inhabitants, manastatic effects and adventure seeds! Perfect for creating a ruin on the fly for sandbox play or preparing a dungeon ruin in advance.

· Expanded Verona Province – updated two-page map and extended lore for the region featured in SHOTGLASS ADVENTURES I and SHOTGLASS ADVENTURES II!

· Loads of new and revised lore for the Invician Empire – everything you need for campaign play!

· Full guide for OSR conversions!

· Two bonus Laidback DM articles: on running sandbox campaigns and how to handle split parties.  

· Includes bonus unkeyed maps to use in your own adventures!

 

For more Laidback DM posts, click here.

You can find my D&D 5e and OSR products at https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM

Laidback DM - Shotglass Adventures 3 - AD1

 

 

Laidback DM: P2e Review – Against the Scarlet Triad

Time I got back to reviewing some Pathfinder stuff! I’ve been buying literally everything, so here’s my opinion.

The 5th adventure in the Age of Ashes Adventure Path progresses characters from 15th-17th level. It’s time to face the Scarlet Triad in their home town of Katapesh, battling a Wendigo in the town of Flinderplain and networking and influencing the guilds of Katapesh to gain some credibility before an all-out assault on the Triad’s Red Pyramid base. Lots of mission variety in this adventure, including gladiatorial contests, animal hunting, infiltration, investigation, dungeon crawls and preventing assassination attempts!

My favourite adventure in this series so far. It includes lore about the Witchwyrds and Lost Aiudara gates, new items, feats, poisons, companions, a new archetype with 5 new feats and 12 new monsters. If you don’t play any of the others, play this one. Well designed and well worth the investment of money and time.

Rating 10/10

For more Laidback DM posts, click here.

You can find my D&D 5e and OSR products at https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM
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Laidback DM: P2e Review – Fires of the Haunted City

Time I got back to reviewing some Pathfinder stuff! I’ve been buying literally everything, so here’s my (short) opinion.

The Age of Ashes Adventure Path continues with this adventure for 12th-14th level characters. The PCs use one of their portals to get to the underground Dwarven city of Kovlar and the nearby haunted city of Saggorak. They’re on the trail of the Scarlet Triad and have to influence the Court of Regents in Kovlar to help them out (a cool mini-game within a game), battle Accursed Forge-Spurned, explore the haunted city and face the Scarlet Triad and Veshumirix, a huge Magma Dragon!

Another exciting adventure with high production standards, wonderful art and maps, a gazetteer of Kovlar, 7 new magic items, a new archetype with 4 feats and a focus spell, 11 new monsters and detailed NPC stats.

Rating: 9/10

For more Laidback DM posts, click here.

You can find my D&D 5e and OSR products at https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM
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RightWhereUWant2B. A poem.

U make things so hard
When they should B E Z

But E Z is not
What U want
What U need

(A little inconsistency
A little conspiracy
A little paranoid delusion
A little freaked-out seclusion)

And U R right where
U want 2 B
U need 2 B

U make things so hard
When they should B E Z

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print.

Click here to find out how to get your copy.

Cold, Hard Facts. A poem.

Empty out these cold, hard facts
Pour them in a bowl to inspect
The entrails, mysteries unsolved
By the clueless and the klutzes

Cold, hard facts and nothing else
But a ringing that won’t leave
Your heart and ears, a reminder
That you had it better, once

Before these cold, hard facts
Blew you away one lonely
Windswept day in August
And left you better off dead

All these cold, hard facts
Pounding at your temple
Like a barrel to your head
A bullet of cold, hard facts

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print.

Click here to find out how to get your copy.

Ice Cold. A poem.

A perilous montage
Belies the truth
A potent mix that
Soaks in waters
Where icebergs
And submersibles
Hide bittersweet
Goodbyes

A dangerous place
Windswept with lies
A potent reminder
That all is not
As it was or could be
An icy reminder
Of yesterday’s
Foreshadowing

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Outside and In. A poem.

How I miss you
Even when you’re here
Prostrate beside me
Worshiping rod and staff
Valley and furrow
Driven to excess
And shaken to the core

How I miss you
Outside and in

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Kal-el. A poem.

Sky of blue up here
Where cacophony
And constancy
Plies the airwaves
And escape is the stuff
Of fantasy
Where responsibility
Is a tribulation
Accepted righteously
The world cries
In hypocrisy
And only a refugee
Can address it
With moral consistency
Two feet on the ground
Head in the clouds

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Green. A poem.

The green envelops me
And I float
And rise
And sink
On this green tide

The green consumes me
As I taste
And toil
And vomit
This green inside

The green greets me
And seduces me
And I

As with all

Welcome it
In return

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.n

Upstart Photographer – Path.

My photography. My poetry. A nice mix, I think.

Cheers

Steve 🙂

Steve Still Standing - upstart photographer

Path. A poem.

Surrounded, enclosed,
cut off from all and sundry.
You opened the way,
you cleared a path.
I walked to you,
and the sun shone anew.

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

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