So. A stream of consciousness poem.

So.

So so so.

So, a lot of people seem to have an issue with uncertainty. About where they are headed, about the meaning of life. You know. The big questions.

I’m one of those. Sometimes.

So.

So, I know I’m on a path. I’m a believer in predestination. Destiny. Fate. Call it what you want. I never used to be, but too many things have played out in my life to be coincidence. Believe it or not.

So.

So, yeah, I’m a believer. And as such, I’m not really uncertain about where I’ll end up, big picture-wise.

But I am pretty uncertain about where I’m gonna be with the little stuff. The nitty gritty. The stuff that drags us down. Money problems. Love. Family. Getting by.

So.

So, I write poetry, and I use it to express myself and talk about sh&t that worries me and stuff I need to get off my chest. I bet you do, too.

Even this train of thought is a poem. It flows. It expresses. It’s me.

So.

So so so.

So, yeah, I worry about stuff all the time. Just like you. Just like every f&@$ing person in the whole world. But I’m selfish, like every f$&@ing person in the whole world.

And although I think and worry about others, deep down I worry more about myself because I’m just a selfish pr$ck.

Who swears a lot.

So.

So, a train of thought doesn’t always have to stop at the station to make its point, you know.

Sometimes it just has to ride along those tracks.

Even if it never quite gets to its destination.

So.

So, uncertainty sucks.

So, let that train get to the station.

And try not to worry so.

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Products Available Now!

Hi all!

Far be it for me to spruik for a living, but hey – it’s how I make a living now. So, here are some of my products available on DrivethruRPG in print/PDF/digital. You can buy any or all of these fine products by visiting this nifty little link:

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Game on!

Steve 🙂

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Briars and Thorns. A poem.

All these briars and thorns—
Sticking and slicing,
Pricking and enticing—
Patterning my body
And reflecting my somber discontent.

Marking a trail upon this empty flesh—
A patina of scar tissue,
A fleshy, vertiginous map—
To guide me like a lost,
Angst-filled, wayward child.

Back from the emptiness
Of my long congealing heart.

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Pathfinder 2e Reviews – Tomorrow Must Burn

I’ve been buying all the Pathfinder 2e products, so I may as well review them. Sorry it’s taken me a while to get to this adventure path. Just call me lazy.

Limited Spoilers!

Tomorrow Must Burn is the third part of the epic Pathfinder 2e adventure path Age of Ashes, containing three adventures for characters of 9th-11th level. The PCs face off against the Scarlet Triad, the slavers behind the Cinderclaw Cult and the adventure path’s overarching conspiracy (which I won’t spoil).

Tomorrow Must Burn is set in the country of Ravounel, which gained its independence in a previous adventure path (remember I said a while back these adventure paths have a real impact on the game world?). It’s nice to see a return to a previous adventure location (even if I get the faint impression this might have been to save on production time).

There are several interesting town and city-based adventures and a showdown with the slaver boss in a remote quarry location, and although the investigations and missions have less variety than the previous adventure in the series, they are nonetheless enjoyable.

As usual, Tomorrow Must Burn includes loads of additional information for GMs, including a gazetteer of Ravounel, all about Dragons, seven new magic items, three pages of new feats that can be learned from NPCs (the Lacunafex spy network and Bellflower underground railroad that frees Halfling slaves), 10 high-level monsters and three detailed NPC overviews.

All of this wonderful added content can be an issue in the long term, however. When spread out over multiple supplements—a concern with Pathfinder 1st edition and also with the various new Lost Omens hardcovers—it can become problematic trying to find references during your future games. Perhaps Paizo will consolidate all the new material at some point, however the current example of division of Lost Omens’ content makes this doubtful. I hate having to look through multiple books for references (D&D 5e is getting this way as well). It’s inevitable as games age and new content for players and GMs is released, but P2e has only been around a few months and it’s already racking up a significant supplement count. Having said that, it’s the GM’s choice to use the additional content or not.

One other quibble: the Ravounel gazetteer is a bit of a letdown – it reads like a bland travel brochure and there are next to no adventure seeds. WOTC managed to cram Baldur’s Gate full of them, and although that gazetteer was much bigger it shows what can be done with a city supplement. Having additional adventure seeds can really help GMs (especially new ones) with building and running their own campaigns.

The nature of adventure paths means they tend to lead PCs from one specific outcome to the next, in a somewhat linear fashion—they’re a path, after all—and there’s not much room for improvisation. Having said that, Age of Ashes compensates by providing a full and interesting campaign from 1st-20th level, and WOTC has only managed that in one of their many campaign adventures. Age of Ashes is more varied and challenging than that somewhat staid multi-level dungeon crawler.

Although Tomorrow Must Burn has less mission variety than Cult of Cinders, it will keep players interested and engaged throughout the many sessions of play in this book. I’m enjoying these adventures, and look forward to the next.

Rating: 8/10

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Drowning Not Waving. A poem.

It’s so easy
to wave
And then
slide below
And let the tide
take me
Wherever
we’ll go

Waving
not drowning
Just a puppet
on show
Drowning
not waving
Behind a
curtain of woe

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Pathfinder 2e Review – Cult of Cinders

I’ve been buying all the Pathfinder 2e products, so I may as well review them. Sorry it’s taken me a while to get to this adventure path. Just call me lazy.

Spoilers!!

Cult of Cinders is the second part of the Age of Ashes adventure path. It contains four adventures taking PCs from 5th-8th level, set in the vast and danger-filled jungles of the Mwangi Expanse.

Laidback DM: Cult of Cinders review

This adventure has a great balance of role playing and fighting missions that include befriending the local Ekujae Elves via hunting, attending a feast, matchmaking and storytelling (among other activities); deactivating a number of protective dragon pillars throughout the jungle; disrupting a mining operation and an intense showdown with the Cinderclaw Cult antagonists in the fossilized remains of a giant dragon. Along the way the PCs learn the cult is linked to another, bigger conspiracy, and gain a key to another Elvish magic gate (and thus another part of the Inner Sea Region of Golarion). Age of Ashes is a good introductory campaign as it uses portals to take the PCs to multiple countries across the game world, providing varied environments and challenges in each new instalment.

Along with the adventures are additional rules enabling repair and upgrade of the citadel the PCs took over in Hellknight Hill, copious information on the Ekujae Elves, new treasures and diseases, extensive background information on two major NPCs and 15 new monsters.

Cult of Cinders has the usual high levels of presentation and writing we’ve come to expect from Paizo. It’s less linear than the previous instalment, with more mission variety that also very effectively demonstrates the various P2e rules for downtime and NPC interactions.

Rating: 9.5/10

For more Laidback DM, click here.

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