So. A stream of consciousness poem.

So.

So so so.

So, a lot of people seem to have an issue with uncertainty. About where they are headed, about the meaning of life. You know. The big questions.

I’m one of those. Sometimes.

So.

So, I know I’m on a path. I’m a believer in predestination. Destiny. Fate. Call it what you want. I never used to be, but too many things have played out in my life to be coincidence. Believe it or not.

So.

So, yeah, I’m a believer. And as such, I’m not really uncertain about where I’ll end up, big picture-wise.

But I am pretty uncertain about where I’m gonna be with the little stuff. The nitty gritty. The stuff that drags us down. Money problems. Love. Family. Getting by.

So.

So, I write poetry, and I use it to express myself and talk about sh&t that worries me and stuff I need to get off my chest. I bet you do, too.

Even this train of thought is a poem. It flows. It expresses. It’s me.

So.

So so so.

So, yeah, I worry about stuff all the time. Just like you. Just like every f&@$ing person in the whole world. But I’m selfish, like every f$&@ing person in the whole world.

And although I think and worry about others, deep down I worry more about myself because I’m just a selfish pr$ck.

Who swears a lot.

So.

So, a train of thought doesn’t always have to stop at the station to make its point, you know.

Sometimes it just has to ride along those tracks.

Even if it never quite gets to its destination.

So.

So, uncertainty sucks.

So, let that train get to the station.

And try not to worry so.

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Products Available Now!

Hi all!

Far be it for me to spruik for a living, but hey – it’s how I make a living now. So, here are some of my products available on DrivethruRPG in print/PDF/digital. You can buy any or all of these fine products by visiting this nifty little link:

https://www.drivethrurpg.com/browse/pub/13989/Laidback-DM?term=laidback

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Laidback DM Ad - Shotglass Adventures 1 and 2

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Laidback DM Ad - Maps

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And let’s not forget my current Kickstarter for SHOTGLASS ADVENTURES 3: BLACK MERIDIAN HEART, a product that is bigger then Ben Hur and just as ostentatious, but full of great maps, cool adventures, fantastic campaign lore, game aids and great art! Just click on the link down below to support this fine project, which has already opened up its first STRETCH GOAL, with lots more to come!

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Game on!

Steve 🙂

For more Laidback DM, click here.​

Support the SHOTGLASS ADVENTURES 3: BLACK MERIDIAN HEART Kickstarter at
https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-3-10-adventures-for-dnd-5e-and-osr-rpgs
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Briars and Thorns. A poem.

All these briars and thorns—
Sticking and slicing,
Pricking and enticing—
Patterning my body
And reflecting my somber discontent.

Marking a trail upon this empty flesh—
A patina of scar tissue,
A fleshy, vertiginous map—
To guide me like a lost,
Angst-filled, wayward child.

Back from the emptiness
Of my long congealing heart.

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

SHOTGLASS ADVENTURES 3: BLACK MERIDIAN HEART Kickstarter is LIVE!

Hi all!

The new KICKSTARTER has launched!

Kickstarter SA3BMH - Laidback DM

SHOTGLASS ADVENTURES 3: Black Meridian Heart is the sequel to the successful Shotglass Adventures Volume 2 Kickstarter!

Published under the OGL and compatible with 5e and other OSR fantasy role playing games, SHOTGLASS ADVENTURES 3: Black Meridian Heart is over 100 pages long. Inside you’ll find:

  • 10 one-shot adventures of all varieties – investigation, dungeon crawl, planar, puzzle, quest – complete with DM and player maps! The adventures are for PCs of 11th-15th level, designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 2-3 gaming sessions (7-10 hours per session) or played as a mini-campaign. Almost 100 hours of gaming content!
  • Hand-drawn, full-color maps! Old school style with new school flair!
  •  26 New Monsters + 20 Monsters from Kobold’s Tome of Beasts/Creature Codex! 5e stats included! New monsters include life-drinking Covenantals, manastatically-mutated Meridian Wyrms, mania-inducing Shrooms and the planet-sized Great Old One Asgarte!
  •  12 New Magic Items! New items include the magical battery Plume Stone, spirit controlling Ghost Collar, psionic Gerth’r Mentor Helm and legendary ForNev’r Shards!
  • All new city setting of Meridian’s End, complete with important NPCs, factions, backgrounds, rumors, adventure seeds and city map! A frontier town, bordering the wasteland of the Black Meridian, Meridian’s End stands frozen in time, a legacy to Invicia’s defeat of the old Kereshi Empire. There are dark secrets here, whispered behind closed doors in trembling voices as the Baron’s undead guardians glide overhead, always watching. Corruption and fear pervade this new magical frontier…
  • New rules and tables for magic, travel and weather, background lore, random encounters and adventures seeds for the magical wasteland known as the Black Meridian! A vast desert created by a magical disaster centuries ago, the Black Meridian is the only source of the valuable but cursed mystical Plume Stones. There are ruins and treasures untold in that desert, trapped behind a magical barrier that only the most courageous – or most foolish – enter. Are you brave enough to face the rampant manastatic storms, bizarre temporal and spacial effects and manastatically mutated monsters of the ForNev’r wastes?  
  • Random Ruin Generation tables! Roll up a ruin – its size, type, features, inhabitants, manastatic effects and adventure seeds! Perfect for creating a ruin on the fly for sandbox play or planning a ruin in advance.
  • Completely revised Verona Province – updated two-page map and extended lore for the Verona Province setting, the region featured in SHOTGLASS ADVENTURES I and SHOTGLASS ADVENTURES II!
  • Loads of new and revised lore for the Invician Empire – everything you need for campaign play!
  • Deck plan and stats for the Gerth’r Planar Assault Ship! Compatible with the ship rules in the official GoS adventure!
  • Full guide for OSR conversions!

Interested? You can pledge now at https://www.kickstarter.com/projects/laidbackdm/shotglass-adventures-3-10-adventures-for-dnd-5e-and-osr-rpgs

Cheers

Steve, Laidback DM 😊

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Laidback DM: Pathfinder 2e Reviews – Tomorrow Must Burn

I’ve been buying all the Pathfinder 2e products, so I may as well review them. Sorry it’s taken me a while to get to this adventure path. Just call me lazy.

Limited Spoilers!

Tomorrow Must Burn is the third part of the epic Pathfinder 2e adventure path Age of Ashes, containing three adventures for characters of 9th-11th level. The PCs face off against the Scarlet Triad, the slavers behind the Cinderclaw Cult and the adventure path’s overarching conspiracy (which I won’t spoil).

Tomorrow Must Burn is set in the country of Ravounel, which gained its independence in a previous adventure path (remember I said a while back these adventure paths have a real impact on the game world?). It’s nice to see a return to a previous adventure location (even if I get the faint impression this might have been to save on production time).

There are several interesting town and city-based adventures and a showdown with the slaver boss in a remote quarry location, and although the investigations and missions have less variety than the previous adventure in the series, they are nonetheless enjoyable.

As usual, Tomorrow Must Burn includes loads of additional information for GMs, including a gazetteer of Ravounel, all about Dragons, seven new magic items, three pages of new feats that can be learned from NPCs (the Lacunafex spy network and Bellflower underground railroad that frees Halfling slaves), 10 high-level monsters and three detailed NPC overviews.

All of this wonderful added content can be an issue in the long term, however. When spread out over multiple supplements—a concern with Pathfinder 1st edition and also with the various new Lost Omens hardcovers—it can become problematic trying to find references during your future games. Perhaps Paizo will consolidate all the new material at some point, however the current example of division of Lost Omens’ content makes this doubtful. I hate having to look through multiple books for references (D&D 5e is getting this way as well). It’s inevitable as games age and new content for players and GMs is released, but P2e has only been around a few months and it’s already racking up a significant supplement count. Having said that, it’s the GM’s choice to use the additional content or not.

One other quibble: the Ravounel gazetteer is a bit of a letdown – it reads like a bland travel brochure and there are next to no adventure seeds. WOTC managed to cram Baldur’s Gate full of them, and although that gazetteer was much bigger it shows what can be done with a city supplement. Having additional adventure seeds can really help GMs (especially new ones) with building and running their own campaigns.

The nature of adventure paths means they tend to lead PCs from one specific outcome to the next, in a somewhat linear fashion—they’re a path, after all—and there’s not much room for improvisation. Having said that, Age of Ashes compensates by providing a full and interesting campaign from 1st-20th level, and WOTC has only managed that in one of their many campaign adventures. Age of Ashes is more varied and challenging than that somewhat staid multi-level dungeon crawler.

Although Tomorrow Must Burn has less mission variety than Cult of Cinders, it will keep players interested and engaged throughout the many sessions of play in this book. I’m enjoying these adventures, and look forward to the next.

Rating: 8/10

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Drowning Not Waving. A poem.

It’s so easy
to wave
And then
slide below
And let the tide
take me
Wherever
we’ll go

Waving
not drowning
Just a puppet
on show
Drowning
not waving
Behind a
curtain of woe

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Pathfinder 2e Review – Cult of Cinders

I’ve been buying all the Pathfinder 2e products, so I may as well review them. Sorry it’s taken me a while to get to this adventure path. Just call me lazy.

Spoilers!!

Cult of Cinders is the second part of the Age of Ashes adventure path. It contains four adventures taking PCs from 5th-8th level, set in the vast and danger-filled jungles of the Mwangi Expanse.

Laidback DM: Cult of Cinders review

This adventure has a great balance of role playing and fighting missions that include befriending the local Ekujae Elves via hunting, attending a feast, matchmaking and storytelling (among other activities); deactivating a number of protective dragon pillars throughout the jungle; disrupting a mining operation and an intense showdown with the Cinderclaw Cult antagonists in the fossilized remains of a giant dragon. Along the way the PCs learn the cult is linked to another, bigger conspiracy, and gain a key to another Elvish magic gate (and thus another part of the Inner Sea Region of Golarion). Age of Ashes is a good introductory campaign as it uses portals to take the PCs to multiple countries across the game world, providing varied environments and challenges in each new instalment.

Along with the adventures are additional rules enabling repair and upgrade of the citadel the PCs took over in Hellknight Hill, copious information on the Ekujae Elves, new treasures and diseases, extensive background information on two major NPCs and 15 new monsters.

Cult of Cinders has the usual high levels of presentation and writing we’ve come to expect from Paizo. It’s less linear than the previous instalment, with more mission variety that also very effectively demonstrates the various P2e rules for downtime and NPC interactions.

Rating: 9.5/10

For more Laidback DM, click here.

Delineate. A poem.

Let me draw an outline
Around your heart
And delineate
The love between
Let me itemise it
Systematically
Congruently
Congenially
Tangentially
Until it is so defined
That it no longer
Means a thing
To either you or me
Because logic
And love
Are not the same
And you and I
Delineate it
Differently

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Three Years!

Wow.

It’s been three years of blogging, poetry, D&D, films, comics, stories and stuff. I trimmed down recently to just poetry and role playing game blogs, but the site is still going strong!

58000+ views, 1000+ posts, 1600+ followers, 3000+ comments (according to my WordPress stats). That’s not bad for a site I originally started to encourage me to write every day and to vent about my sad life.

Thanks for your support. Onwards and upwards! Or sideways. One of those.

Cheers

Steve 🙂

Want to read my very first blog (no one’s forcing you to)? Just click on this link: https://stevestillstanding.com/2017/01/09/so-why-a-blog/

Blame. A poem.

I took the blame
For it was my lot
To stumble and toil
And make my weary way
Back to life
From whence I was cast
Aside

But blame should be
Apportioned
Fairly and to each
For blame lies not in one
But in the actions
And inactions
Of all

Forevermore

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Murder of Crows. A poem.

A tendency to exaggerate.
Variable and inconsistent,
A migratory bird, unaware
Which hemisphere is up
Or what time of year it is.

A mountain and a molehill,
Keynotes of your dependency.
Furtive and insecure
And longing for approval;
All wayward illegitimacy.

Time to find the truth within
And not try so hard
To be party to an
Estranged and inconsolable
Murder of crows.

For more Poetry, click here.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Pathfinder 2e Reviews – Hellknight Hill

(I’ve been buying all the Pathfinder 2e products, so I may as well review them. Sorry it’s taken me a while to get to this adventure path. Just call me lazy.)

Hellknight Hill is the first in the Age of Ashes Adventure Path for P2e, taking PCs from 1st-4th level. The first mini-adventure sees the PCs fighting a fire in the town hall, before accepting a job to chase down the fire starter in the citadel on Hellknight Hill, just outside of the town of Breachhill. Next up is a dungeon crawl through the citadel, rescuing a band of local goblins and defeating the fire starter. The last part of the adventure sees the PCs investigating the dungeons and caves below the citadel, fighting the Cinderclaw cult attempting to invade the region through a magic gate and discovering a series of portals that tie directly into future instalments of the adventure path. They even get to keep the citadel as a fixer-upper to use as a home base, which is a nice touch.

Overall this adventure is a well put together, somewhat linear adventure, with bonus materials including campaign information, a detailed town with a mysterious secret, 3 major NPCs, 2 new magic items and 9 new monsters. The writing, maps and art are good and the levels are decently designed (although there are the occasional questionable monster placements that seem to be there just to make up the XP level requirements rather than for logical reasons).

This adventure makes a good introduction not only to the Age of Ashes Adventure Path but also to P2e itself. I also like the fact the Adventure Path enables the PCs to significantly impact the game world (assuming they play it through to its conclusion at level 20). As with all of Paizo’s campaign materials, this is very closely tied to the Pathfinder world of Golarion, but any DM/GM could cull bits to use in their own homebrew campaigns if they wished.

Rating: 8.5/10

For more Laidback DM, click here.

For Laidback DM products, in print/PDF/digital, visit https://www.drivethrurpg.com/m/browser/publisher/13989.

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