The Blind Sailor. A poem.

From one moment to the next,
I am a transient in time;
seeking eternal mystery,
enigmatic and sublime.
Mired and overblown is me,
a windward sailor seeks
beyond Creusa and Medea,
his fabled Golden Fleece.

So forgive me if I hurt you,
for I know not what I do.
Forgive the misbegotten sailor,
who turns and bids “adieu”.
A blind man set a wandering
without sight to truly see,
the one I’ve searched
for constantly,
right there in front of me.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Mountain Climber. A poem.

I never found a mountain I couldn’t climb, you see.

Motivation was the biggest issue,
Dragging at my footsteps like leaden weights,
Pulling like some tug of war with Heracles,
Straining to be free.

When I made it to the top,
I would look out and celebrate my accomplishment,
Because though it was just one mountain past,
The next might be my very last.

I might fall into a chasm of my own making,
Suffer a landslide of confidence;
The rocky ground might break beneath my feet,
Offering no purchase or relief.

I never found a mountain I couldn’t climb, you see:
My only enemy was me.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

First Meet. A poem.

Audacious, the old me would have said,
To fly so straight and true,
Like an arrow knocked and loosed
To sail into the air above the heads
Of warring knights and daring do,
To find it’s mark in the heart of hearts,
The tree of chance that lies in you.

No mysticism here, without/within,
To charge a sense of fertile whim,
No voodoo dance upon a grave,
No flight of fancy, or too close a shave.

Just an unsure step in the midst of things,
A minefield of broken hearts and cherubic thoughts,
Of misdemeanours, tales of woe
All heaped and gorged upon, just so.
An all-you-can-eat bonanza
Of insecurity and misanthropes.

How are you, it’s nice to meet. Would you like a coffee,
Maybe something to eat?

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Connectable Town Maps Volumes 1 & 2 and Maps for Fantasy RPGs available now!

LaidbackDM Maps Books Ad

Connectable Town Maps Volumes 1 & 2

Ever had your players wander into one of those random towns along the road and start raising a ruckus, just because they could? I have. Players are nothing if not unpredictable. In fact, they’re predictably unpredictable. That’s why I put together these little maps packages – Connectable Town Maps Volumes 1 & 2.

These PDF and digital maps packages each consist of ten A4-size print-and-play maps you can arrange any way you want, for any occasion your players enter a new town or village and you don’t have one available. Use all ten maps in any number of combinations, or just a few of them, and voila! A new port, town or village. Add Volume 2 to make walled cities, forts, castles, ports and island towns! 

There are several buildings on each map with floor plan exposed and no furnishings, so you can use them as you wish. Print and laminate them and you can draw on them with a dry-erase whiteboard marker.

Included in this package are grid and grid-less maps (20 x 600DPI JPEGS) – use whichever version you prefer. Oh, and the inclusion of a commercial license means you can use them in your own publishing projects as well (‘cause I like to share the love).

Connectable Town Maps Volumes 1 & 2 can be purchased by following this link.

Maps for Fantasy RPGs

Maps for Fantasy RPGs is a collection of 24 hand-drawn maps and zip file of 35 digital image files, which come with a limited commercial license allowing you, the purchaser, to use them royalty-free in your own commercial or private publication projects.

Dungeons, mansions, temples, towers, ruins, lairs, wilderness, streets and more! All map images are high quality 600DPI (print quality is 300DPI) black and white (with one in color) JPEGS and are unlabeled, so you can add your own labels as needed.

These maps are system-neutral and can be used with any fantasy game.

Maps for Fantasy RPGs can be purchased by following this link.

Game on!

Steve 🙂


Shotglass Adventures available now in Print and PDF!

Hi All!

SHOTGLASS ADVENTURES, my first D&D 5e/Old School Revolution (OSR) role playing game book, is now available at DrivethruRPG, the world’s largest online role playing game store.

LaidbackDM Shotglass Adventures Ad
SHOTGLASS ADVENTURES is published under the OGL and compatible with 5e and other OSR fantasy role playing games. Inside this 52-page book you’ll find:

  • 10 ‘adventure-on-a-page’ one-shot adventures of all varieties – murder, dungeon crawls, heists, breakouts, sieges, love stories – complete with additional DM and player maps! These adventures are fully playtested, for PCs of 1st – 5th level and are designed for minimal preparation and flexible delivery. Each adventure can be run as a ‘fill-in’ for 1-2 gaming sessions (3-4 hours per session) or played as a mini-campaign. Over 50 hours of gaming content!   
  • 12 New monsters! 4 new magic items!
  • Hints on the art of improvisation to bring your NPCs and adventures alive
  • How to use these adventures in OSR games 
  • Random tables – for names, motivations, adventure introductions, room dressing and special items to add additional nuance to your adventures
  • Verona City – a city for adventurers to use as a base
  • Verona Province – a region for players to explore, complete with every location used in SHOTGLASS ADVENTURES
  • Additional blank maps – Five additional hand-drawn, unkeyed maps with adventure seeds for you to use in your own adventures

SHOTGLASS ADVENTURES can be purchased in print or PDF by following this link.

Game on!

Steve 🙂

Footsteps Away. A poem.

I walk through the dark,
The sound of my feet echoing
Through the empty streets.
The dog stops and sniffs,
A victim of instinct,
circumstantial scents
and sense.

In the distance,
The thump of a kick drum—
Faster than my heart beat,
But just as reassuringly present.
Occasional passers by
Nod their heads or not,
Their shadows passing
Like uncommitted storm fronts.

Past restaurants where diners
Make faces in pantomime;
Charades played between lovers,
Long time friends
And new acquaintances.

This walk and sidewalk
Has seen better days,
The patterns laid down
For all to miss and misplace
In the quiet solitude,
As ostentatious fervour plays out
Just footsteps away.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Laidback DM: Condition Cards, Initiative Cards and Critical Fumble Cards

Hi All

I’ve started selling some products on, the biggest seller of online role playing game PDFs in the world! My intention is to release more products onto the site for 5e and OSR gamers, including Shotglass Adventures, once the Kickstarter is completed.

LaidbackDM Cards Ad

My handy Initiative Cards are a no-fuss turn order tracker, whether you’re using figures on a grid map or running theater-of-the-mind combat. Each card folds in half, and can be hung on a GM screen or stand on the gaming table. Each two-sided, free-standing card lists the PC’s class and has space on one side for players and the other side for the DM, so PC/NPC names, passive perception or current conditions can be recorded.

The convenient Condition Cards are designed to be used during 5e games by players and DMs. Condition Cardscan be issued to players or placed on the map as a reminder of the condition affecting the PC or monster.

Critical Fumble Cards bring a new element to your 5e games! When your players roll a 1 on a d20 during combat, have them draw a Critical Fumble Card to add some spice to the outcome. Use them for monsters, too!

All cards are double-sided, but can be printed single-sided if preferred, in color or black and white. For extra longevity, you can laminate them. I use these cards in all my 5e games to free me up to concentrate on running fast combats and telling better stories with my players. Now you can, too.

You can find these products at

Game on!

Steve 🙂

For more Laidback DM, click here.

Laidback DM: Trading Places

During long campaigns, some players might not turn up for sessions, some might retire, new players will join. There are good reasons for changes in your ongoing cast—work and family commitments, sports, meetings and significant events in peoples’ lives. And some players just move on because your game might not be what they’re looking for.

So, what can you as a DM, do to prevent players from dropping out of your game or to cover short-term absences?

  • Accept that some things are outside your control. Don’t stress unnecessarily about it.
  • Get feedback from your players. Ask them what they like and don’t like about the games you run. Take the feedback on board and use it constructively.
  • Have you picked up the signals being given off by your players? Boredom, non-game-related cell phone usage, missing sessions for no reason? Ask the player if they’re okay. Ask them what you can do to re-engage them with the game. What type of game do they prefer? Work with your players to make the campaign one you all want to play.
  • If a player has real life reasons why they can’t attend, work with them by making it part of the story. Maybe the PC goes off to a monastery to study and only joins the party once ever four adventures. I have a standing rule that if a PC drops out for a short period they can drop back in anytime—when they turn up the party comes up with a story reason for why the PC was absent from the earlier part of the adventure.
  • Use Milestones for PC advancement rather than Experience Points. That way all PCs stay the same level, whether they are there or absent from sessions. The other players will understand because there will be times when they’re absent as well.
  • Treat everyone equally and even-handedly and don’t play favourites.

And hopefully you’ll have less player movement. Or at least you’ll be more prepared for when it happens.

Game on!

Steve 🙂

For more Laidback DM, click here.

Avengers Endgame. A movie review.

Avengers Endgame has been hyped to the nth degree, and for good reason: it’s really good.

The Marvel Studios movie universe has been going for 11 years. 22 movies later, and Endgame arrives as part 2 of the Infinity War saga, and a movie that keeps most of the fans happy. I say most, because not everyone will like the way some of their favourite heroes are treated.


I loved Endgame, but not because of the huge superhero battles, convoluted time travel plots, occasional plot holes and over-hyped appearances (yep, Captain Marvel is a blink or you’ll miss her opportunity at several points. It appears the only reason she was hyped so much was to sell her solo movie, as her impact on Endgame is negligible). I loved Endgame for the emotional character moments, of which there are many. This movie delivers these in a big way, with gravitas, sensitivity and poignancy. Yes, there is a fair bit of humour (some of which falls flat), and some characters (two in particular) have been transformed into shadows of their former selves, but Endgame really delivers as a bookend to 11 years of superhero movies. Several character arcs are given very satisfying conclusions. If you’re not a wee bit teary by the last scene then you’re obviously heartless.

Avengers Endgame delivers on the hype. This is the kind of movie that makes me happy to be a superhero fan. It has massive moments, dark moments, bright moments and emotional moments, and provides satisfactory closure to the storylines of several major characters. For people only seeing a Marvel movie for the first time, it will be confusing and probably lack the emotional investment required to really experience this movie at its best, but for fans, this is the superhero piece de resistance.

Bravo Marvel Studios. I predict Avengers Endgame will get a best movie Oscar, similar to the way Return of the King won for the Lord of the Rings series. You heard it here first.

Rating: A+ (Non-fans seeing a Marvel movie for the first time: B)



Poets Loved: ‘Beat! Beat! Drums!’ by Walt Whitman

Beat! Beat! Drums!
Walt Whitman

Beat! beat! drums!—blow! bugles! blow!
Through the windows—through doors—burst like a ruthless force,
Into the solemn church, and scatter the congregation,
Into the school where the scholar is studying,
Leave not the bridegroom quiet—no happiness must he have now with his bride,
Nor the peaceful farmer any peace, ploughing his field or gathering his grain,
So fierce you whirr and pound you drums—so shrill you bugles blow.

Beat! beat! drums!—blow! bugles! blow!
Over the traffic of cities—over the rumble of wheels in the streets;
Are beds prepared for sleepers at night in the houses? no sleepers must sleep in those beds,
No bargainers’ bargains by day—no brokers or speculators—would they continue?
Would the talkers be talking? would the singer attempt to sing?
Would the lawyer rise in the court to state his case before the judge?
Then rattle quicker, heavier drums—you bugles wilder blow.

Beat! beat! drums!—blow! bugles! blow!
Make no parley—stop for no expostulation,
Mind not the timid—mind not the weeper or prayer,
Mind not the old man beseeching the young man,
Let not the child’s voice be heard, nor the mother’s entreaties,
Make even the trestles to shake the dead where they lie awaiting the hearses,
So strong you thump O terrible drums—so loud you bugles blow.

Walt Whitman was an amazing poet. To find out more about him, click here.

Laidback DM: Shotglass Adventures in Print!

Hi All,

The print proof for Shotglass Adventures arrived today and I just finished sending rewards emails to all the Kickstarter Supporters (who get a digital copy for free, along with all the digital stretch goal rewards shown at the bottom of this post, and have the option to purchase a softcover book version at cost + postage).

I’m pretty proud of this book. Here are a few shots of the cover and interiors:

Shotglass Adventures book - Laidback DM Shotglass Adventures book - Laidback DM

I’m already working on Shotglass Adventures II, which is turning out bigger and better! It will be on Kickstarter soon, so keep an eye out both there and on this blog.

Game on!

Steve 🙂


For more Laidback DM, click here.

Enfilade. A poem.

The enfilade is over
And bodies lie strewn
Across the battlefield
Like broken bottles
Leaking last regrets

You have cut me down
Your machine gun wit
And explosive rejoinders
Creating a no man’s land
Where I lie fractured.

poetry books - stevestillstanding

For more of my poetry, check out Poetry for the Sad, Lonely and Hopelessly Endangered and The All or the Nothing, available in print or e-book formats.

Click here to find out how to get your copy.

Book Sale! ‘The All or the Nothing’ at 20% off for a limited time

Hi all

My first print poetry book, The All or the Nothing, is currently on sale for 20% off for a limited time. It’s normally $10.00 Australian but is now $8.00, which is approximately $5.60 American or 4.30 British pounds (my keyboard doesn’t have a pound symbol – DOH!).

Inside, you’ll find 62 poems about love, depression, madness, insecurity, anxiety, fear, heartbreak and dating. It’s enough to turn you to drink. But in a dignified, semi-happy way. Oh, there are poems about that, too.

To get your copy, click on this link:


Steve 🙂

PS – My second book, Poetry for the Sad, Lost Lonely and Endangered is available as well (but not on sale – Double-DOH!). Click here for information about that one

poetry book - the all or the nothing - stevestillstanding



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